This guide addresses the technical and management aspects for broadcasting live Esports, pre-match preparation including network, video and audio testing, in-match action including the coding, transmission, recording, content protection, source,…
This standard provides definitions and terminologies of the components of a cloud gaming system. The standard details the roles and functional modules of cloud gaming from both user and system…
This recommended practice provides a comprehensive set of evaluation methods and models to provide a systematic and quantitative description of the end-to-end user experience for cloud gaming. This includes the…
This standard defines a big data governance, metadata management and machine-readable reference architecture to enable scalability, findability, accessibility, interoperability and reusability of datasets among corporate heterogeneous and cross-domain repositories. The…
This standard specifies the requirements and test methods for the motion to photon (MTP) latency that causes virtual reality (VR) sickness while users are using the virtual reality content. This…
A data model to support the interchange of data elements and their values between a content object and a runtime service (RTS) is described in this standard. This standard is…
This Recommended Practice for Ethically Aligned Design of AI in Adaptive Instructional Systems describes ethical considerations and recommended best practices in the design of artificial intelligence as used by adaptive…
This guide defines a machine learning framework that allows a computing task to be decomposed and distributed across edge and cloud nodes. This guide provides a blueprint for data usage,…