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The introduction of object-based audio reproduction comes along with new challenges for the sound engineer to record, design, and synthesize reverberant sound fields due to the increased number of speakers and the placement of such. The aim of this paper is to show that several parameter settings from a digital reverberation unit produce contrasting reflectograms in a 5.0 channel-based setup and an object-based setup that can have effects on the perceived reverberant sound field. Conversely, established acoustical metrics derived from the measured room impulse responses (RIRs) in both multichannel reproduction setups do not highlight the differences noticed in the reflectograms. The potential consequences regarding individual system properties and the metrics themselves are discussed in this work.
Author (s): Camilleri, Bernard; Bergner, Jakob; Sladeczek, Christoph
Affiliation:
Fraunhofer Institute for Digital Media Technology (IDMT), Ilmenau, Germany
(See document for exact affiliation information.)
AES Convention: 142
Paper Number:9741
Publication Date:
2017-05-06
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Session subject:
Room Acoustics: Sound Field Simulation and Generation
Permalink: https://aes2.org/publications/elibrary-page/?id=18617
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Camilleri, Bernard; Bergner, Jakob; Sladeczek, Christoph; 2017; Quantitative Investigation Artificial Room Simulations Reproduced by Channel-Based and Object-Based Surround Sound Systems [PDF]; Fraunhofer Institute for Digital Media Technology (IDMT), Ilmenau, Germany; Paper 9741; Available from: https://aes2.org/publications/elibrary-page/?id=18617
Camilleri, Bernard; Bergner, Jakob; Sladeczek, Christoph; Quantitative Investigation Artificial Room Simulations Reproduced by Channel-Based and Object-Based Surround Sound Systems [PDF]; Fraunhofer Institute for Digital Media Technology (IDMT), Ilmenau, Germany; Paper 9741; 2017 Available: https://aes2.org/publications/elibrary-page/?id=18617
@article{camilleri2017quantitative,
author={camilleri bernard and bergner jakob and sladeczek christoph},
journal={journal of the audio engineering society},
title={quantitative investigation artificial room simulations reproduced by channel-based and object-based surround sound systems},
year={2017},
number={9741},
month={may},}