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This study examines the extent to which disparity in azimuth location between a sound cue and image target can be varied in cinematic virtual reality (VR) content, before presence is broken. It applies disparity consistently and inconsistently across five otherwise identical sound-image events. The investigation explores spatial presence, a sub-construct of presence, hypothesizing that consistently applied disparity in horizontal audio-visual correspondence elicits higher tolerance before presence is broken, than inconsistently applied disparity. Guidance about the interactions of subjective judgments and spatial presence for sound positioning is needed for non-specialists to leverage VR’s spatial sound environment. Although approximate compared to visual localization, auditory localization is paramount for VR: it is lighting condition-independent, omnidirectional, not as subject to occlusion, and creates presence.
Author (s): McArthur, Angela
Affiliation:
BBC R&D, London, UK; Queen Mary University of London, London, UK
(See document for exact affiliation information.)
Publication Date:
2016-09-06
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Session subject:
Sound Localization in 3D Space
Permalink: https://aes2.org/publications/elibrary-page/?id=18500
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McArthur, Angela; 2016; Disparity in Horizontal Correspondence of Sound and Source Positioning: The Impact on Spatial Presence for Cinematic VR [PDF]; BBC R&D, London, UK; Queen Mary University of London, London, UK; Paper 1-2; Available from: https://aes2.org/publications/elibrary-page/?id=18500
McArthur, Angela; Disparity in Horizontal Correspondence of Sound and Source Positioning: The Impact on Spatial Presence for Cinematic VR [PDF]; BBC R&D, London, UK; Queen Mary University of London, London, UK; Paper 1-2; 2016 Available: https://aes2.org/publications/elibrary-page/?id=18500