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[Feature] Music for games is going through a gradual transformation from “pre-cooked” to “cooked-on-the-fly.” There is still, though, something of a disconnection between the academic studies of the subject and real-world implementations in commercial systems. Music and audio manipulation can be used to communicate emotional mood and impact in games. Headphones are becoming increasingly important as a way of listening to games, requiring solutions to creating a convincing experience for the user.
Author (s): Rumsey, Francis
Affiliation:
(See document for exact affiliation information.)
Publication Date:
2015-04-06
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Permalink: https://aes2.org/publications/elibrary-page/?id=17586
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Rumsey, Francis; 2015; Game Audio: Generative Music, Emotions, and Realism [PDF]; ; Paper ; Available from: https://aes2.org/publications/elibrary-page/?id=17586
Rumsey, Francis; Game Audio: Generative Music, Emotions, and Realism [PDF]; ; Paper ; 2015 Available: https://aes2.org/publications/elibrary-page/?id=17586