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Game Audio: Generative Music, Emotions, and Realism

[Feature] Music for games is going through a gradual transformation from “pre-cooked” to “cooked-on-the-fly.” There is still, though, something of a disconnection between the academic studies of the subject and real-world implementations in commercial systems. Music and audio manipulation can be used to communicate emotional mood and impact in games. Headphones are becoming increasingly important as a way of listening to games, requiring solutions to creating a convincing experience for the user.

 

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Permalink: https://aes2.org/publications/elibrary-page/?id=17586


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