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The investigation aimed to discover the effect of involvement in an interactive task on the perception of audio-visual asynchrony in a computer game environment. An experimental game was designed to test the investigated phenomenon. The experiment tested only audio lag conditions. It was found that within the confines of the experimental method, the threshold of perception was increased in the interactive game condition by approximately 40ms (±20ms), which is a small but statistically significant value.
Author (s): Rumsey, Francis; Ward, Peter; Zielinski, Slawomir K.
Affiliation:
Institute of Sound Recording, University of Surrey, Guildford, Surrey, UK
(See document for exact affiliation information.)
AES Convention: 117
Paper Number:6224
Publication Date:
2004-10-06
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Session subject:
Audio for Computer Games
Permalink: https://aes2.org/publications/elibrary-page/?id=12881
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Rumsey, Francis; Ward, Peter; Zielinski, Slawomir K.; 2004; Can Playing a Computer Game Affect Perception of Audio-Visual Synchrony? [PDF]; Institute of Sound Recording, University of Surrey, Guildford, Surrey, UK; Paper 6224; Available from: https://aes2.org/publications/elibrary-page/?id=12881
Rumsey, Francis; Ward, Peter; Zielinski, Slawomir K.; Can Playing a Computer Game Affect Perception of Audio-Visual Synchrony? [PDF]; Institute of Sound Recording, University of Surrey, Guildford, Surrey, UK; Paper 6224; 2004 Available: https://aes2.org/publications/elibrary-page/?id=12881