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Karaman, Burcu; Er, Harun; Karadeniz, Oguzhan – Turkish Online Journal of Educational Technology - TOJET, 2022
The games that have existed from the day of humanity to the present have been known to have an important effect on the development of children. Educational games used in the academic process open opportunities to learn in a fun way, it is a teaching resource that makes learning more permanent and retainable. It is thought that educational games…
Descriptors: Educational Games, Social Studies, Teacher Attitudes, Teaching Methods
Das, Piyusa; Bhuwandeep – Journal of Education for Business, 2022
This paper provides a novel approach to management education (online classes) design by using a combined approach of clustering (based on student engagement level in online mode) and conjoint analysis to design relevant online classes for different segments of management students. We base our study on the responses received from 280 business…
Descriptors: Learner Engagement, Online Courses, Instructional Design, Business Administration Education
Odanga, Sylvester J. O.; Aloka, Peter J. O.; Raburu, Pamela – Alberta Journal of Educational Research, 2022
The present study investigated the effects of teaching experience on teachers' self-efficacy in Kenyan secondary schools. The study used a sequential explanatory design and the Teacher Self-Efficacy Scale. This scale consisted of a total of 24 items with eight items measuring each of the three domains of teacher self-efficacy: student engagement,…
Descriptors: Teaching Experience, Self Efficacy, Secondary School Teachers, Foreign Countries
Wright, Sarah; Dean, Kathy Lund; Forray, Jeanie M. – Higher Education: The International Journal of Higher Education Research, 2022
Experiential teaching practices can provide transformative learning opportunities for students. However, thus far the experiential education literature considers "experiential activities" monolithically, without acknowledging differences in emotions, particularly negative emotions, students may experience or educator skill in…
Descriptors: Experiential Learning, Emotional Response, Teaching Skills, Taxonomy
Petrasek, Michael; James, Anthony; Noltemeyer, Amity; Green, Jennifer; Palmer, Katelyn – Improving Schools, 2022
A motivating and engaging school environment has been associated with several positive student outcomes. Consequently, schools have an opportunity and responsibility to promote a culture that supports students in developing and maintaining their motivation, engagement, and self-improvement. Efforts to promote such a culture can be embedded within…
Descriptors: Motivation Techniques, Student Motivation, Learner Engagement, Positive Behavior Supports
Gallagher, Kristel M. – Teaching of Psychology, 2022
Background: Most students rely on ineffective study habits to learn material instead of using evidence-based strategies known to improve learning. Objective: The purpose of this study was to examine the effectiveness of a novel in-class quizzing strategy (i.e., Make & Take Quizzes) that was intentionally designed to engage students in…
Descriptors: Tests, Scores, Learner Engagement, Instructional Effectiveness
Yang, Jiemei; Xu, Jingyi; Zhang, Hui – Psychology in the Schools, 2022
The present study examined whether general self-efficacy (GSE) mediated the association between resiliency and academic engagement, and whether social support moderated the mediating process. Participants included 1549 Chinese adolescents (M[subscript age] = 16.71 years old, 629 boys). Using self-reported questionnaires, our study found that,…
Descriptors: Resilience (Psychology), Learner Engagement, Models, Self Efficacy
Vo, Kimberly; Sarkar, Mahbub; White, Paul J.; Yuriev, Elizabeth – Chemistry Education Research and Practice, 2022
Problem solving is a fundamental skill that chemistry graduates should possess, yet many students have difficulties solving problems in chemistry. These difficulties may be either student- or instructor-driven. Instructor-related difficulties could stem from some teaching practices, such as expecting students to apply procedures without requiring…
Descriptors: Problem Solving, Chemistry, Metacognition, Scaffolding (Teaching Technique)
Estrada-Molina, Odiel; Fuentes-Cancell, Dieter-Reynaldo – Comunicar: Media Education Research Journal, 2022
Massive and open online courses (MOOCs) satisfy learning needs from the particularities of their typologies (xMOOC, tMOOC, cMOOC, iMOOC, among others) even though their high dropout rate is still latent. Recent studies reaffirm engagement as an alternative to reduce dropout rates. The literature analyzed has not yet been able to systematize…
Descriptors: Learner Engagement, Online Courses, Literature Reviews, Persistence
Tang, Ying; Hew, Khe Foon – International Journal of Educational Technology in Higher Education, 2022
Mobile instant messaging (MIM) has become the most popular means for young people to communicate. MIM apps typically come with a myriad of features that educators may leverage to increase student learning. However, it remains poorly understood to what extent and in what aspect MIM can facilitate student engagement. We address the gap by comparing…
Descriptors: Handheld Devices, Computer Mediated Communication, Asynchronous Communication, Discussion
Grimshaw, Lucy; Mates, Lewis – Education 3-13, 2022
This article presents the findings of research into the teaching of local industrial history in a socially deprived primary school in post-industrial north-east England. The first of the article's three substantive sections sets out the methodology and rationale. The second, drawing on qualitative data from participant observation, semi-structured…
Descriptors: Local History, Mining, Elementary School Students, Foreign Countries
Saleem, Awaz Naaman; Noori, Narmin Mohammed; Ozdamli, Fezile – Technology, Knowledge and Learning, 2022
In recent years, there has been a lot of attention given to the trend of including game elements into non-gaming facilities. The usage of gamification in education is a massive benefit for motivation, user interaction, and social effects. The gamified elements such as points, badge, feedbacks, level, rewards, challenges, etc. have been used in…
Descriptors: Game Based Learning, Electronic Learning, Technology Uses in Education, Learner Engagement
O'Donnell-Chavis, Casey Margaret – ProQuest LLC, 2022
The purpose of this study was to determine the extent to which students engage in historical thinking through the use of an interactive website, and how the students understood and experienced its various features and how they incorporated technology in their final video project. In the spring of 2022, five students participated in a class…
Descriptors: Web Sites, Interaction, History Instruction, Thinking Skills
Okolie, Ugochukwu Chinonso; Mlanga, Sunday; Oyerinde, David Oluseyi; Olaniyi, Nathaniel Oladele; Chucks, Marcel Ezemoyih – Innovations in Education and Teaching International, 2022
This study examines how collaborative learning (CL) activities might help to improve student engagement in practical skills acquisition (SEPSA). Using a time lagged data from 205 undergraduate students of Nigerian public universities, the direct effect of CL on SEPSA and the mediating effects of task value, mastery goal orientation and performance…
Descriptors: Cooperative Learning, Learner Engagement, Skill Development, Undergraduate Students
How to Apply Service Operations Management Principles to Improve Student Engagement and Satisfaction
Torabi, Elham; Vaziri, Baback; Connolly, Amy J. – Journal of Information Systems Education, 2022
Students complain that technical courses like operations management are boring, dry or unenthralling. If we characterize classroom learning between a student and an instructor as a knowledge-intensive service encounter, then students are a kind of "customer" who must interact with the classroom system and play a key role in their own…
Descriptors: Learner Engagement, Student Satisfaction, Business Administration Education, Administrative Principles