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Harrison, Andromahi – Early Childhood Research & Practice, 2012
This article describes a project related to babies undertaken by preschoolers in a university-affiliated child care center in the Midwest. Following a description of the class, the author discusses the three phases of the project. Photographs taken during the project are included throughout the article. The article concludes with the author's…
Descriptors: Preschool Children, Preschool Education, Student Centered Curriculum, Birth
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Harviainen, J. Tuomas – Simulation & Gaming, 2012
This article examines the information environment of ritual-like games. Using tools from library and information science and the cognitive study of religion, it shows that certain key phenomena in games can be modeled as patterns of information and thus examined to a deeper level than before. This is of particular use to game scholars wishing to…
Descriptors: Games, Role Playing, Information Needs, Information Sources
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Macchi, Stacey; Ridle, Cynthia – Communication Teacher, 2012
It is important for students to understand various communication principles and be able to apply them in a variety of settings using critical thinking skills. Students must learn how to think critically, which includes the ability to apply, connect, analyze, and evaluate information. Teachers, instructors, and professors who are able to integrate…
Descriptors: Nonverbal Communication, Role Playing, Critical Thinking, Thinking Skills
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Oppenheim-Leaf, Misty L.; Leaf, Justin B.; Dozier, Claudia; Sheldon, Jan B.; Sherman, James A. – Research in Autism Spectrum Disorders, 2012
Siblings are important "peers" for children. Unfortunately, children with autism often do not play or interact often with their typically developing siblings. The purpose of this study was to teach three typically developing children (ages 4-6) skills that were likely to increase the amount and quality of social play interactions with their…
Descriptors: Siblings, Play, Autism, Sibling Relationship
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Beavis, Catherine; Walsh, Christopher; Bradford, Clare; O'Mara, Joanne; Apperley, Thomas; Gutierrez, Amanda – English in Australia, 2015
The need for English and literacy curriculum to connect with young people's lifeworlds to build bridges and frames of reference that connect traditional English curriculum with digital texts and literacies, are increasing priorities in curriculum frameworks in Australia and elsewhere. This paper reports on a project in which the authors worked…
Descriptors: English Instruction, English Curriculum, Heuristics, Teaching Methods
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Bruner, David Allen; Sinwongsuwat, Kemtong; Radic-Bojanic, Biljana – English Language Teaching, 2015
This paper aimed to reexamine current EFL oral communication teaching practices from the perspectives of teachers and A2 students at two universities, namely Prince of Songkla University (PSU), Thailand and University of Novi Sad (UNS), Serbia. The main objectives were: (1) to analyze current practices from the perspectives of teachers and…
Descriptors: Foreign Countries, English (Second Language), Speech Communication, Speech Instruction
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Shih, Ju-Ling; Jheng, Shun-Cian; Tseng, Jia-Jiun – Interactive Learning Environments, 2015
This research attempted to create the historical context of Southern Taiwan in the late nineteenth century based on the martial art novel "Xiao-Mao" (Pussy) by designing a role-play digital game "Taiwan Epic Game" about the war time; in which, Taiwanese history, geography, and culture are presented in an innovative way with…
Descriptors: Foreign Countries, Simulated Environment, Educational Games, History Instruction
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Iino, Atsushi; Yabuta, Yukiko – Research-publishing.net, 2015
This paper introduces a case course with videoconferencing as a way of Synchronous Computer Mediated Communication (SCMC) for foreign language education in Japan. Research questions were to see the effects of videoconferencing on the learners' speaking ability and general English language proficiency, and also to see how the learners'…
Descriptors: Videoconferencing, Computer Mediated Communication, Synchronous Communication, Second Language Instruction
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Gumus, Mehmet; Love, Ernie C. – Decision Sciences Journal of Innovative Education, 2013
This article introduces an exercise that simulates the negotiation process in a dynamic supply chain. The retailer and wholesaler roles are assigned to student groups who negotiate supply contracts in a number of rounds during a class period. Each group makes pricing, inventory, and ordering decision concurrently, and competes with others to…
Descriptors: Learning Activities, Educational Games, Supply and Demand, Distributive Education
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Meyer, Nadean; Bradley, Darcy – Education Libraries, 2013
Together an education librarian and education professor developed a series of exercises for education students about intellectual freedom and book challenges. The resources are primarily online and they progressively work from book censorship cases and concerns to handling book challenges proactively through discussions, activities, and role…
Descriptors: Intellectual Freedom, Censorship, Books, Librarian Teacher Cooperation
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Beranuy, Marta; Carbonell, Xavier; Griffiths, Mark D. – International Journal of Mental Health and Addiction, 2013
Online gaming addiction is a relatively under-researched area and there have been few studies examining online gamers in treatment. This paper reports the findings from a qualitative interview study of nine players undergoing treatment for their addictive playing of Massively Multiplayer Online Role Playing Games (MMORPGs). A face-to-face…
Descriptors: Addictive Behavior, Grounded Theory, Friendship, Computer Games
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Anderson, Bodi – International Journal of Virtual and Personal Learning Environments, 2014
This current study examines the need for operational definitions of the concept of interaction in distance education studies. It is proposed that a discourse analysis of linguistic features conversation noted as being representative of interaction can be used to operationalize interaction in synchronous CMC. This study goes on compare two…
Descriptors: Computer Games, Simulated Environment, Interaction, Distance Education
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Akmanoglu, Nurgul; Yanardag, Mehmet; Batu, E. Sema – Education and Training in Autism and Developmental Disabilities, 2014
Teaching play skills is important for children with autism. The purpose of the present study was to compare effectiveness and efficiency of providing video modeling and graduated guidance together and video modeling alone for teaching role playing skills to children with autism. The study was conducted with four students. The study was conducted…
Descriptors: Video Technology, Modeling (Psychology), Prompting, Teaching Methods
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Lu, Fang-Chen; Chang, Ben – Educational Technology & Society, 2016
With the advantages of an engaged and authentic role-play game (RPG), this study aims to develop an RPG-enhanced English for specific purposes (ESP) vocabulary-acquisition framework, providing teachers and students a systematic way to incorporate RPG into ESP learning. The framework is composed of five parts: goal, three-level vocabulary sets, RPG…
Descriptors: Role Playing, Educational Games, English for Special Purposes, Second Language Learning
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Gerich, Mara; Schmitz, Bernhard – Journal of Education and Learning, 2016
In research on parental involvement and teacher professionalization, counseling parents on the support of their children's learning processes is considered to be an increasingly important competence area of teachers. However, to date little research has been conducted on the development of appropriate approaches to the assessment of teachers'…
Descriptors: Foreign Countries, Parent Teacher Conferences, Simulation, Educational Counseling
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