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Showing 1,036 to 1,050 of 2,462 results Save | Export
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Aboud, M.; And Others – Information Processing and Management, 1993
Presents an information systems navigation approach using a combination of functionalities encountered in classification processes, Hypertext systems, and information retrieval systems. The first version of the SYRIUS system is described, with emphasis on the user's graphic interface which integrates these functionalities. (26 references) (EA)
Descriptors: Classification, Computer Graphics, Computer System Design, Hypermedia
Bringsjord, Selmer – Technology Review, 1998
Discusses artificial intelligence (AI) and the ideas of strong versus weak AI in relation to chess-playing computers. The concept of creativity is considered, and an attempt to develop a computer program capable of writing short stories is described. (LRW)
Descriptors: Artificial Intelligence, Computer Software, Computer Software Development, Creativity
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Barnes, Felicie; Lowery, Bennie – T.H.E. Journal, 1998
Discussion of the need for interaction in distance learning focuses on the use of response systems, an interactive network that uses phone lines and modems to facilitate communication. Experiences using a One Touch system at Grambling State University are described. (LRW)
Descriptors: Computer Assisted Instruction, Distance Education, Educational Technology, Higher Education
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Ross, Jonathan; Schulz, Robert – British Journal of Educational Technology, 1999
This exploratory study investigated the impact of learning styles on human-computer interaction with undergraduate students. Measures used, including the Gregorc Style Delineator, are described, and results indicate that computer-aided instruction may not be the most appropriate method of learning for all students. (Author/LRW)
Descriptors: Cognitive Style, Computer Assisted Instruction, Higher Education, Interaction
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Rozell, E. J.; Gardner, W. L., III – Computers in Human Behavior, 1999
A model of the intrapersonal processes impacting computer-related performance was tested using data from 75 manufacturing employees in a computer training course. Gender, computer experience, and attributional style were predictive of computer attitudes, which were in turn related to computer efficacy, task-specific performance expectations, and…
Descriptors: Computer Anxiety, Computer Attitudes, Longitudinal Studies, Man Machine Systems
Yacci, Michael – Educational Technology, 2000
Provides a structural definition of interactivity in instruction, with the goal of describing and delimiting a broad and general process. Examines the four major attributes to the concept of interactivity, and defines four additional variables that arise through the structural study of interaction. Outlines five common patterns that deal with…
Descriptors: Computer Assisted Instruction, Computer Mediated Communication, Distance Education, Instructional Design
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Wang, Peiling; Hawk, William B.; Tenopir, Carol – Information Processing & Management, 2000
Presents results of a study that explores factors of user-Web interaction in finding factual information, develops a conceptual framework for studying user-Web interaction, and applies a process-tracing method for conducting holistic user-Web studies. Describes measurement techniques and proposes a model consisting of the user, interface, and the…
Descriptors: Affective Measures, Holistic Approach, Information Retrieval, Interaction
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Zazelenchuk, Todd W. – Canadian Journal of Educational Communication, 1997
Reviews perspectives on closed (nonnetworked) multimedia systems, identifies characteristics of meaningful interactions, and outlines some basic considerations for designers of interactive multimedia instruction. Highlights include active learning environments; learner control; feedback; learner response options; adaptability; and engagement and…
Descriptors: Active Learning, Educational Environment, Instructional Design, Interaction
Barbian, Jeff – Training, 2001
Looks at some of the electronic learning technology that has already been developed and will become common for training, including robots, lucid dreaming, tele-immersion, human interface technology, among others. (JOW)
Descriptors: Adult Education, Distance Education, Educational Technology, Futures (of Society)
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Sing, Chai Ching; Der-Thanq, Victor Chen – International Journal of Instructional Media, 2004
One common objective of instructional multimedia products is enhancement of learning. It follows that one of the primary tasks of the interface designer is the creation of a user-interface that is motivating, interactive, intuitive and at the same time imposing as minimal as possible a cognitive load on the learner. To achieve this goal, qualities…
Descriptors: Multimedia Instruction, Evaluation Methods, Computer Interfaces, Man Machine Systems
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Blevis, Eli; Lim, Youn-kyung; Stolterman, Erik; Makice, Kevin – TechTrends: Linking Research and Practice to Improve Learning, 2008
In this article, the authors explain how they implemented Design eXchange as a shared collaborative online and physical space for design for their students. Their notion for Design eXchange favors a complex mix of key elements namely: (1) a virtual online studio; (2) a forum for review of all things related to design, especially design with the…
Descriptors: Community, Material Development, Educational Technology, Computer Assisted Design
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Moura, Heloisa – Visible Language, 2006
Human interactions are multimodal in nature. From simple to complex forms of transferal of information, human beings draw on a multiplicity of communicative modes, such as intonation and gaze, to make sense of everyday experiences. Likewise, the learning process, either within traditional classrooms or Virtual Learning Environments, is shaped by…
Descriptors: Ethnography, Interaction, Man Machine Systems, Computer Assisted Instruction
Sundar, S. Shyam – 1994
Conducted in the attribution-research paradigm of social psychology, a study examined whether human-computer interaction is fundamentally social (as in human-human interaction) or parasocial (as in human-television interaction). All 30 subjects (drawn from an undergraduate class on communication) were exposed to an identical interaction with…
Descriptors: Communication Research, Computer Attitudes, Computers, Higher Education
Lucek, Linda E. – 1997
Associated with the cultural paradigm of postmodernism, the cyborg, in its numerous aspects, has become a predominant metaphor used to describe the relationship between humanity and technology in post-industrial information societies. This case study of Barry Levinson's 1992 comedy film, "Toys," demonstrates some of the many facets of…
Descriptors: Animation, Characterization, Computer Attitudes, Films
Steinberg, Esther R. – 1992
Like a table of contents in print material, a computer-presented menu presents information. It informs a user of the topics that are available. Some menus present information by categories and thus communicate the organization as well as the content of the program. In addition to providing information, menus serve as a selection and retrieval…
Descriptors: Computer Assisted Instruction, Computer Software, Information Retrieval, Man Machine Systems
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