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Stacey Fordyce – BU Journal of Graduate Studies in Education, 2024
This literature review explores the effectiveness of self-regulated learning (SRL) practices in public school classrooms as a means of improving student engagement, motivation, and academic success. Data was gathered from a collection of peer-reviewed articles on varying topics as they relate to self-regulated learning and student engagement,…
Descriptors: Learner Engagement, Self Management, Learning Processes, Literature Reviews
California Community Colleges, Chancellor's Office, 2024
The California Community Colleges Chancellor's Office (Chancellor's Office) Rising Scholars Network was established to make college accessible to currently and formerly incarcerated community college students. Key partnerships with the California Department of Corrections and Rehabilitation (CDCR) and the Foundation for California Community…
Descriptors: Community Colleges, Correctional Institutions, Reentry Students, College Students
Hayder Faris Naji; Pinar Kullu; Sahin Emrah Amrahov – Education and Information Technologies, 2024
Augmented reality (AR) technology has opened up new possibilities for interactive and immersive learning experiences, where students can visualize abstract concepts and engage with digital objects in real-time. In this study, a real-time AR-based system is developed and, unlike other studies, incorporates sound effects that will play when the…
Descriptors: Computer Simulation, Production Techniques, Technology Uses in Education, Audiovisual Aids
Esmaeel Abdollahzadeh; Mahdi Rajaeenia – TESL-EJ, 2024
Language learning beliefs are considered to be an important factor influencing student learning outcomes. This mixed-methods research investigated English language learning beliefs of Iranian English language learners. Data were collected from 226 junior and senior male and female high school students using the Beliefs about Language Learning…
Descriptors: English (Second Language), Second Language Learning, High School Students, Student Attitudes
Hui Zhang; Haihan Zhang; Qian Zhang – Innovations in Education and Teaching International, 2024
Computer programming and municipal engineering (ME) students' specialised knowledge are still poorly integrated, leading to limited improvement of students' programming abilities. This paper describes an effective attempt in ME at Xi'an University of Architecture and Technology (XAUAT). Students were divided into several teams and required to…
Descriptors: Engineering Education, Municipalities, Skill Development, Universities
Jing Yan; Shihui Liu; Catherine Armwood-Gordon; Lin Li – Education and Information Technologies, 2024
According to NSF (2017), even though the number of minority students in America's college-age population has been on the rise, those who choose Science, technology, engineering, and mathematics (STEM) as their majors are significantly fewer. There is an urgent need for African Americans, being the underrepresented minorities in STEM-related…
Descriptors: Flipped Classroom, Minority Group Students, STEM Education, Majors (Students)
Rahmatullah; Inanna; Syamsu Rijal; Sahade; Ashwani Kumar Aggarwal – Journal of Education and e-Learning Research, 2024
The purpose of this study is to investigate the variables that affect students' academic well-being. This study found that individualized teaching, family support for learning and teacher dedication are some of the variables that have an impact on children's well-being. The study used a quantitative methodology with 57 students as the sample size.…
Descriptors: High School Students, Well Being, Individualized Instruction, Parent Participation
Emine Büyükkol Köse; Gülcan Çetin – Journal of Educational Technology and Online Learning, 2024
The aim of this study was to determine the high school students' views about the trip to the science and technology center with QR code brochure. In the study, the design and development research method was used. The study group consisted of a total of 21 students studying in the 11th and 12th grades of the Technical Anatolian High School in the…
Descriptors: Foreign Countries, High School Students, Grade 12, Museums
Retha A. Reynolds – ProQuest LLC, 2024
This study investigated the effectiveness of culturally relevant project-based learning to address the academic achievement gap between Black and Brown students and their White and Asian American peers at New Hope Elementary School. The research aimed to determine if culturally relevant project-based learning could enhance academic outcomes,…
Descriptors: Culturally Relevant Education, Active Learning, Student Projects, Academic Achievement
Ya Nan Wang; Hui Min Low – Education and Information Technologies, 2024
The expanding use of social media has the potential to enhance the quality of English as a foreign language (EFL) instruction and learning. The purpose of this online survey-based study was to investigate the mediating effects of intrinsic and extrinsic motivation for reading English social media text among 348 Chinese undergraduate EFL learners.…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Undergraduate Students
Sultan Hammad Alshammari; Mohammed Habib Alshammari – International Journal of Information and Communication Technology Education, 2024
The current study aims at assessing the factors which could affect students' use of ChatGPT. The study proposed a theoretical model that included five factors. Data were collected from 136 students using a questionnaire. The data were analyzed using two steps: CFA for measuring the model and SEM for analyzing the relationships and testing…
Descriptors: Influences, Technology Uses in Education, Artificial Intelligence, Natural Language Processing
Fatma Gizem Karaoglan Yilmaz; Ramazan Yilmaz – Journal of Psychologists and Counsellors in Schools, 2024
Today, due to the increasing interest in hybrid education environments and technology integration into the course, mobile devices have started to be used in face-to-face classroom lessons. In addition to the many advantages of using mobile devices in the classroom, it also leads to some undesirable situations. One is related to developing…
Descriptors: Video Games, Addictive Behavior, Student Motivation, Learner Engagement
Pradorn Sureephong; Suepphong Chernbumroong; Pakinee Ariya; Kannikar Intawong; Kitti Puritat – Education and Information Technologies, 2024
This study examines the effectiveness of a new approach for a university transition program that uses a location-based game to familiarize first-year students with the university environment during the COVID-19 pandemic. The study involved 775 university students from 15 faculties, 9 from Human and Social Sciences and 6 from Technology and…
Descriptors: Educational Games, Transitional Programs, Student Motivation, Intellectual Disciplines
Loukia David; Netta Weinstein – European Journal of Psychology of Education, 2024
Educators have incorporated technologies designed to "gamify" or increase the fun and reward of classroom learning, but little is known about how these resources can be employed to create positive learning climates. Informed by self-determination theory (SDT), two experiments investigated a number of strategies teachers can use to frame…
Descriptors: Longitudinal Studies, Technology Uses in Education, Gamification, Positive Attitudes
Brooke R. Willoughby; Natasha A. M. S. Flack; Rebecca J. Bird; Stephanie J. Woodley – Anatomical Sciences Education, 2024
Exploring student motivation to learn is a research area that has rapidly expanded over the past decade, especially as the COVID-19 pandemic continues to influence education. In the field of anatomy, most research about motivation to learn targets medical and other health professional students, but little is known about factors that drive students…
Descriptors: Student Motivation, Anatomy, COVID-19, Pandemics