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Melese Astatke; Cathy Weng; Abebayehu Yohannes; Matere M. Isaac; Wei-Kai Liou – Educational Technology Research and Development, 2024
This quasi-experimental study examined the influences of an Immersive Virtual Reality (IVR) adoption in the classroom and compared learning achievement, motivation, and perception between two versions of the learning approaches (IVR-based STREAM learning and Desktop Virtual Reality (DVR)-based STREAM learning). Twenty middle school students in the…
Descriptors: Middle School Students, Computer Simulation, Augmentative and Alternative Communication, Workstations
Christie L. Goodman Ed. – Intercultural Development Research Association, 2024
The "IDRA Newsletter" serves as a vehicle for communication with educators, school board members, decision-makers, parents, and the general public concerning the educational needs of all children across the United States. The focus of this issue is "Welcoming School Climates." Contents include: (1) Welcoming and Safe Schools…
Descriptors: Desegregation Litigation, School Desegregation, Educational Environment, Safety
Muzakkir; Hutkemri Zulnaidi; Rose Amnah Abd Rauf – Journal on Mathematics Education, 2024
Monotonous mathematics learning focusing on textbooks only will make students bored and feel that studying mathematics is useless. Using attractive and meaningful approaches, like STEAM and Quranic approaches, is strongly motivated by the need to avoid tedious drilling for students in learning mathematics. This study aims to assess students'…
Descriptors: Student Attitudes, Islam, STEM Education, Art Education
Fatma Miralay – Pegem Journal of Education and Instruction, 2024
The world of art, which is mostly based on manual dexterity, has endeavored to raise the new generation of students of the future with today's technology tools. Although art education continues to be up-to-date today, it has had to adapt to technological opportunities. In the face of artificial intelligence and augmented reality applications,…
Descriptors: Artificial Intelligence, Computer Simulation, Simulated Environment, Art Education
Jonathan Juravich – ProQuest LLC, 2024
Educators, parents, and researchers uphold that intentional social emotional learning (SEL) can positively benefit student well-being, especially when the learning is integrated into all educational content areas. The problem under study was that though research has highlighted the connection between SEL and visual art education, how teachers…
Descriptors: Elementary School Students, Elementary School Teachers, Art Education, Art Teachers
Unkefer, Erin N. S.; Curtis, Connor; Andrade, Lucia; Tepper, Cayla; Barnes, Nikole – Journal of Diversity in Higher Education, 2023
Utilizing critical race theory (Delgado & Stefancic, 2012), this exploratory study examined the lived experiences of 19 Black art students as they navigated critique spaces at institutions of art and design. Critique (or "crit") is the primary evaluative tool used in art schools with the purpose of providing constructive, generative…
Descriptors: African American Students, Student Experience, Art Education, Art Criticism
Hong, Jon-Chao; Tsai, Chi-Ruei; Tai, Kai-Hsin – Research in Science & Technological Education, 2023
Background: Students need to practice their hands-on skills when they are young to develop confidence for their future careers. Nowadays, iSTEAM (integrated science, technology, engineering, arts and mathematics) contests provide opportunities for participants to experience meaningful and challenging hands-on tasks that may foster learning, and to…
Descriptors: Art Education, STEM Education, Self Esteem, Learning Activities
Guan, Jue-Qi; Wang, Liang-Hui; Chen, Qu; Jin, Kai; Hwang, Gwo-Jen – Interactive Learning Environments, 2023
Pottery making in technology education aims to foster students' practical and creative ability. In a typical pottery making class, students receive the teacher's instruction on the fundamental techniques used in pottery making and have opportunities to practice. It is meaningful to construct an observation-doing-reflection process for students in…
Descriptors: Ceramics, Art Education, Educational Technology, Computer Simulation
Karampelas, Konstantinos – European Journal of Science and Mathematics Education, 2023
This research is a bibliometric study that focuses on publications containing both terms "technological pedagogical content knowledge" (TPACK or TPCK) and "science, technology, engineering, arts, and mathematics" (STEAM). The former addresses knowledge that teachers are expected to gain, whereas the latter addresses a new…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, STEM Education, Art Education
Custodero, Lori A.; Calì, Claudia; Kresek, Katie – Arts Education Policy Review, 2023
Teaching artists typically work as solo agents, without the comradery of a like-minded community. After a year of focus groups, teaching observations, and conversations with school and arts administrators, we identified a need for experienced teaching artists to have a chance to reflect upon, renew, and reconsider their teaching practices with…
Descriptors: Artists, Art Education, Art Teachers, Faculty Development
Maras, Karen; Shand, Brian – Studies in Art Education: A Journal of Issues and Research in Art Education, 2023
In this action research study, we investigated how art teachers demonstrate critical and creative thinking when engaging in collaborative reasoning exchanges about the meaning of contemporary Chinese artworks. The study was conducted in a professional learning program for art teachers in conjunction with a privately owned gallery housing a…
Descriptors: Critical Thinking, Creative Thinking, Art Education, Art Teachers
Bukari, Musah; Osei-Poku, Patrick; Kofi Howard, Ebenezer – Cogent Education, 2023
In Ghana's Polytechnics/Technical Universities, the Higher National Diploma (HND) programmes are ran to provide the country with its middle-skilled manpower base in science, engineering, technology, commerce and art for socio-economic development. However, the HND Industrial Art Programme of Tamale Technical University begun in 2008/2009 academic…
Descriptors: Foreign Countries, Curriculum Implementation, Curriculum Evaluation, Student Attitudes
Basaran, Mehmet; Bay, Erdal – Early Child Development and Care, 2023
This study investigates the effectiveness of project-based STEAM activities on preschool children's product creation, teamwork, presentation, and engineering skills. The research is based on the technical/scientific/collaborative action research model. In determining the participants of this study, the criterion sampling method was used, one of…
Descriptors: Active Learning, Student Projects, Art Education, STEM Education
Phang, Wai Leng Anna; Chong, Meei Chyun; Che Mustafa, Mazlina; Mohd Jamil, Mohd Ridhuan – Southeast Asia Early Childhood, 2023
Preschool STREAM education is a philosophy and guiding principle. It is a way of thinking towards multidisciplinary approach, in which Science, Technology, Reading, Engineering, Arts and Mathematics are integrated in the early childhood programme to provide the young children with a well-rounded education and equipped them with the 21st century…
Descriptors: Program Implementation, Preschool Education, Preschool Curriculum, STEM Education
Lee, Yen-Fen; Lin, Chi-Jen; Hwang, Gwo-Jen; Fu, Qing-Ke; Tseng, Weu-Hui – Interactive Learning Environments, 2023
One main objective of art education is to foster students' art evaluation as well as their creative thinking ability. Engaging students in artwork sharing and peer feedback is a frequently adopted approach in school settings. However, most students have difficulties providing constructive comments during the peer-feedback process. To address this…
Descriptors: Foreign Countries, Elementary School Students, Creative Thinking, Metacognition