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Renz, André; Hilbig, Romy – International Journal of Educational Technology in Higher Education, 2020
The ongoing datafication of our social reality has resulted in the emergence of new data-based business models. This development is also reflected in the education market. An increasing number of educational technology (EdTech) companies are entering the traditional education market with data-based teaching and learning solutions, and they are…
Descriptors: Artificial Intelligence, Educational Technology, Technology Uses in Education, Data Collection
Eck, Christopher J.; Ramsey, Jon W.; Smith, Nathan – Journal of Research in Technical Careers, 2020
This collective case study explored the integration of video reflection during the 15-week clinical teaching internship at three distinct points in time. Weeks three, seven, and 11 were investigated to determine if the integration of video reflection improved the quality of teacher candidate reflection and to gauge teacher candidates' views on…
Descriptors: Agriculture Teachers, Teacher Interns, Agricultural Education, Reflection
Poronnik, Philip; Sellwood, Matthew J. – Biochemistry and Molecular Biology Education, 2020
This brief review explores the ever-increasing role that technological affordances may play in the 21C biochemistry and molecular biology curriculum. We consider the need to develop digital and creative fluencies in our students and the importance of creativity and visualization in learning science. The potential of virtual reality (VR) platforms…
Descriptors: Science Instruction, Biochemistry, Molecular Biology, Educational Technology
Neumann, Michelle M.; Herodotou, Christothea – Childhood Education, 2020
A recent report surveyed 3,154 families and showed that 80% of children age 0-7 use YouTube, and 59% use YouTube Kids. While most young children are likely using their parents' accounts, 11% have their own YouTube accounts and 16% have registered with the YouTube Kids app. On average, children spend 1.39 hours each weekday and 1.47 hours each…
Descriptors: Video Technology, Young Children, Computer Oriented Programs, Use Studies
Guo, Daibao; McTigue, Erin M.; Matthews, Sharon D.; Zimmer, Wendi – Educational Psychology Review, 2020
The current systematic review aimed to investigate "in what ways the incorporation of visual display tasks benefits K-12 students' content-area learning." After screening 1693 articles at abstract level and a systematic evaluation of methodological quality, we synthesized 44 articles for this review. The qualitative synthesis of the…
Descriptors: Elementary Secondary Education, Teaching Methods, Comprehension, Retention (Psychology)
El Hadi, M.; El Moussaouy, A.; Ouariach, A.; Essaadaoui, R.; Hachmi, A.; Laabidi, K.; Magrez, H.; Meziani, Y. M. – Physics Education, 2020
The recent progress of intelligent electronic devices makes computer science, electronic and information technology, highly related to teaching and learning physics. The main question is how education can integrate this knowledge. Methods and components of new technology are applicable for education also; teachers and learners used the parts and…
Descriptors: Science Instruction, Physics, Educational Technology, Technology Uses in Education
Pu, Shi; Yan, Yu; Zhang, Liang – Research in Higher Education, 2020
This study provides empirical evidence related to two critical assumptions in the student engagement literature in higher education--namely, the malleability of study effort and the causality of the relationship between study effort and student outcomes. We merged student-level administrative data on dormitory assignments, study effort in a hybrid…
Descriptors: Foreign Countries, College Students, Dormitories, Peer Influence
Alves, Francisco Regis Vieira; Machado Vieira, Renata Passos – International Electronic Journal of Mathematics Education, 2020
The work deals with the study of the roots of the characteristic polynomial derived from the Leonardo sequence, using the Newton fractal to perform a root search. Thus, Google Colab is used as a computational tool to facilitate this process. Initially, we conducted a study of the Leonardo sequence, addressing it fundamental recurrence,…
Descriptors: Mathematical Concepts, Teaching Methods, Visualization, Educational Technology
Bell, Henry – Research in Drama Education, 2020
This interview and response explore Tom Bird's reflections on how digital processes functioned within an educational context in relation to Shakespeare's Globe's large scale, international work delivered between 2012 and 2016 - specifically in relation to the 2012 "Globe to Globe Festival" and the 2014-2016 "World Hamlet" tour.…
Descriptors: Classical Literature, Drama, Theater Arts, Teaching Methods
Chauhan, Jyoti; Goel, Anita – International Journal of Distance Education Technologies, 2020
The aim of this article is to get insight into the features of social networking and collaboration in a massive open online course (MOOC) platform. We performed a feature-based analysis of twelve popular MOOC platforms -- seven proprietary and five open-source platforms. Our study reveals that there are: (1) Two ways to include social networking…
Descriptors: Social Media, Large Group Instruction, Online Courses, Educational Technology
Wargo, Jon M. – E-Learning and Digital Media, 2020
This study explores how educators (n = 23) in a graduate-level "teaching with technology" course used the affordances of digital composing, and sonic composition in particular, to "sound out" reflection. Using the twin-lenses of sociocultural theory and social semiotics, findings suggest that sound operated as a: rhetorical…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Graduate Study
Sánchez Prieto, Jesús; Trujillo Torres, Juan Manuel; Gómez García, Melchor; Gómez García, Gerardo – Education Sciences, 2020
In recent decades, technological advances have been revolutionizing all areas of society, including the teaching resources and methodologies used in the world of education. Teachers are in the process of adapting to develop the digital skills they need for the use of Information and Communication Technologies (ICTs), a process that must be…
Descriptors: Vocational Education, Technological Literacy, Gender Differences, Technology Uses in Education
Ofosu-Ampong, Kingsley; Boateng, Richard; Anning-Dorson, Thomas; Kolog, Emmanuel A. – Education and Information Technologies, 2020
Integrating gamification in the learning process has become a significant factor in the success of teaching, learning, and research in higher education. Education can leverage gamification by enhancing learning management systems to make learning enjoyable and engaging for students. We, however, lack the underpinnings into factors affecting the…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Higher Education
Reddy, Shweta L.; Bubonia, Janace – Journal of Family and Consumer Sciences, 2020
The purpose of using technology in education today is to provide students with an opportunity to learn a given topic at their own pace and convenience. Integrating technology into education is of considerable value because using technology effectively has the potential to make learning meaningful (Kirschner, 2015). Within a decade, technology has…
Descriptors: Technology Uses in Education, Technological Literacy, Technology Integration, Home Economics
George, Annamma – Journal on School Educational Technology, 2020
Majority of schools and other higher educational institutions have rushed to procure the best application in the recent days to deliver content to their students in the best possible manner without wasting time during the course of the new academic year as the threat for COVID-19 arose at around the end of the year 2019. Critical Technology…
Descriptors: Educational Technology, Technology Uses in Education, COVID-19, Pandemics