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Di Zou; Morris Siu-Yung Jong; Xinyi Huang; Gary Cheng; Gwo-Jen Hwang; Michael Yi-Chao Jiang – Interactive Learning Environments, 2024
Spherical video-based virtual reality (SVVR) is a form of virtual reality that employs 360-degree videos to immerse learners in virtual environments. As SVVR can simulate realistic experiences, the current trend of language education is towards more use of it. To examine its current status, this study systematically reviewed 31 articles on…
Descriptors: Technology Uses in Education, Video Technology, Computer Simulation, Second Language Instruction
Markku Niemivirta; Anna Tapola; Heta Tuominen; Jaana Viljaranta – British Journal of Educational Psychology, 2024
Background: Although research clearly demonstrates the importance of motivation in mathematics learning, relatively little is known about the developmental dynamics between different facets of mathematics motivation and performance, especially in the early years of schooling. Aims: In a longitudinal setting, we examined (1) how children's ability…
Descriptors: Child Development, Self Concept, Academic Ability, Mathematics Achievement
Ruofei Zhang; Di Zou – Computer Assisted Language Learning, 2024
Self-regulated learning has been frequently investigated and reported to be effective for second language education, so increasingly more researchers and educators have been interested in cultivating self-regulated second language learners. To assist researchers and educators, it appears beneficial to review previous studies concerning the…
Descriptors: Metacognition, Second Language Instruction, Second Language Learning, Research Reports
Amssalu Wondmagegn Getu; Fikadu Edhetu Gashaw; Menberu Mengesha Woldemariam – Shanlax International Journal of Education, 2024
The study aimed to assess the effectiveness of the Predict-Explain-Enact-Observe-Reflect (PEEOR) instructional strategy on general science students' conceptual understanding and motivation in the topic of motion and force. The research employed a pre-test post-test quasi-experimental design. The sample consisted of 107 general science summer, year…
Descriptors: Physics, Science Instruction, Learning Motivation, Reflection
Lauri J. Partanen; Viivi Virtanen; Henna Asikainen; Liisa Myyry – European Journal of Engineering Education, 2024
This study explores Finnish chemical engineering students' peer and self-assessment perceptions. It is divided into two substudies. In Study I, we investigate students' perceptions of peer and self-assessment based on their responses to open questions and Likert-items adopted from existing literature. We identify six perception dimensions from…
Descriptors: Foreign Countries, Chemical Engineering, Engineering Education, Peer Evaluation
Liujie Xu; Xuefei Zou; Yuxue Hou – Journal of Computer Assisted Learning, 2024
Background: Data literacy (DL) is vital for teachers, as it enables them to build on data and improve teaching and learning. Therefore, developing DL among pre-service teachers is critical. Objectives: The purpose of this study is threefold: to evaluate whether a feedback visualisation of peer assessment-based teaching approach (FVPA-based…
Descriptors: Statistics Education, Comparative Analysis, Preservice Teachers, Teacher Education Programs
García-Martínez, Inmaculada; Fernández-Batanero, José María; Fernández-Cerero, José; León, Samuel P. – Journal of New Approaches in Educational Research, 2023
Artificial intelligence (AI) and computational sciences have aroused a growing interest in education. Despite its relatively recent history, AI is increasingly being introduced into the classroom through different modalities, with the aim of improving student achievement. Thus, the purpose of the research is to analyse, quantitatively and…
Descriptors: Artificial Intelligence, Computation, Academic Achievement, Meta Analysis
Bang, Hee Jin; Li, Linlin; Flynn, Kylie – Early Childhood Education Journal, 2023
This study investigates whether using My Math Academy, which provides personalized content and adaptive embedded assessments to support existing curricula, can improve learning outcomes and engagement for kindergarten and first grade students (N = 505 treatment, 481 control). Findings indicate that students using My Math Academy made significant…
Descriptors: Mathematics Instruction, Computer Software, Learning Motivation, Learner Engagement
Matsunobu, Koji – Research Studies in Music Education, 2023
Reflecting their dominance within music education, most musical instruments used in schools are of Western origin. In stark contrast, the adoption of folk instruments for the purposes of facilitating students' music-making and learning in the educational context is rarely encountered. This article reports the empirical data of a study in which a…
Descriptors: Folk Culture, Musical Instruments, Music Education, Usability
Ali, Ramiz – Interactive Technology and Smart Education, 2023
Purpose: The purpose of this study is to describe university students' motivations for using Facebook as an informal learning tool and explore the key barriers that may inhibit learning on the social media platform. Design/methodology/approach: A case study approach was adopted in this study. Participants were 82 university students who…
Descriptors: Electronic Learning, Technology Uses in Education, Social Media, Informal Education
Akuneme, Chioma Christiana; Nwosu, Kingsley Chinaza – Electronic Journal of Research in Educational Psychology, 2023
Introduction: Communication apprehension is significant in understanding the language skills acquisition of foreign language students. However, studies on communication apprehension have been devoted mainly to second language learners of the English Language. Consequently, there is, in the body of literature, insufficient evidence to understand…
Descriptors: Foreign Countries, Multilingualism, Communication (Thought Transfer), Anxiety
Berardi-Wiltshire, Arianna; Bortolotto, María Celina; Morris, Hone – Journal of Multilingual and Multicultural Development, 2023
This article explores the motivation of non-Maori learners of te reo Maori as an L2. Inspired by calls for contextualised investigations of the L2 motivation of learners of LOTEs, our study utilises an "ethical self-formation framework" [Hennig, B. B. 2010a. "Language Learning and the Self: Exploring Hong Kong Students' Motivation…
Descriptors: Ethics, Malayo Polynesian Languages, Learning Motivation, Second Language Learning
Lopez-Fernandez, Daniel; Gordillo, Aldo; Perez, Jennifer; Tovar, Edmundo – IEEE Transactions on Education, 2023
Contribution: This article analyzes the learning and motivational impact of teacher-authored educational video games on computer science education and compares its effectiveness in both face-to-face and online (remote) formats. This work presents comparative data and findings obtained from 217 students who played the game in a face-to-face format…
Descriptors: Computer Science Education, Game Based Learning, Online Courses, In Person Learning
Hung, Cheng-Yu; Lin, Yen-Ting; Yu, Shih-Jou; Sun, Jerry Chih-Yuan – Journal of Computer Assisted Learning, 2023
Background: Previous research has examined the use of augmented reality (AR) and virtual reality (VR) in English language teaching. However, to the best of our knowledge, none of the earlier studies that investigated integrating AR and VR "wearables" into teaching and learning English based on the attention, relevance, confidence, and…
Descriptors: Computer Simulation, Simulated Environment, Assistive Technology, Second Language Learning
Shakhmalova, Irina; Zotova, Natalia – Journal of Psycholinguistic Research, 2023
Educational digital games can be an effective way to teach English grammatical material because they provide an interactive and engaging learning experience. The purpose of this study is to clarify how playing digital games affects students' motivation and performance in university-level English grammar classes. [The North-Eastern Federal…
Descriptors: Learning Motivation, Student Evaluation, Educational Games, Computer Games