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Gakhal, Inderdip; Bull, Susan – ALT-J: Research in Learning Technology, 2008
This paper investigates the potential for simple open learner models for highly motivated, independent learners, using the example of trainee pilots. In particular we consider whether such users access their learner model to help them identify their current knowledge level, areas of difficulty and specific misconceptions, to help them plan their…
Descriptors: Foreign Countries, Intelligent Tutoring Systems, Models, Misconceptions
Kotze, Paula; Renaud, Karen; van Biljon, Judy – Computers & Education, 2008
This paper explores the use of design patterns and anti-patterns in teaching human-computer interaction principles. Patterns are increasingly popular and are seen as an efficient knowledge transfer mechanism in many fields, including software development in the field of software engineering, and more recently in the field of human-computer…
Descriptors: Man Machine Systems, Knowledge Representation, Computer Software, Computers
Ausburn, Lynna J.; Martens, Jon; Dotterer, Gary; Calhoun, Pat – Journal of Educational Technology, 2009
This paper presents a review of literature that introduces major concepts and issues in using avatars and pedagogical agents in first- and second-person virtual environments (VEs) for learning online. In these VEs, avatars and pedagogical agents represent self and other learners/participants or serve as personal learning "guides". The…
Descriptors: Literature Reviews, Computer Simulation, Virtual Classrooms, Computer Graphics
Kock, Ned; Chatelain-Jardón, Ruth; Carmona, Jesus – Decision Sciences Journal of Innovative Education, 2009
It seems that surprise events have the potential to turn short-term memories into long-term memories, an unusual phenomenon that may have limited but interesting applications in learning tasks. This surprise-enhanced cognition phenomenon is theoretically modeled based on the notion that many human mental traits have evolved through natural…
Descriptors: Electronic Learning, Man Machine Systems, Interaction, Computer Interfaces
May, Madeth; George, Sebastien; Prevot, Patrick – Interactive Technology and Smart Education, 2008
Purpose: Keeping track of users' communication activities in web-based environments has always been considered a complex task. It requires tracking systems that are capable of efficiently tracking users' activities and producing tracking data that can be useful to various users. The objectives of this paper are two-fold: to present an approach for…
Descriptors: Feedback (Response), Computer Mediated Communication, Disabilities, Man Machine Systems
Sheehan, Mark C. – EDUCAUSE Review, 2008
Drawn from a recent ECAR research study, this article addresses the importance of five CI technologies to various academic areas in research and in teaching and learning at present and how survey respondents think the importance of these technologies might change in the near future. (Contains 2 figures, 2 tables and 7 notes.)
Descriptors: Computer Networks, Internet, Technological Advancement, Research
Poole, Erika Shehan – ProQuest LLC, 2010
Visions of future computing in residential settings often come with assumptions of seamless, well-functioning, properly configured devices and network connectivity. In the near term, however, processes of setup, maintenance, and troubleshooting are fraught with difficulties; householders regularly report these tasks as confusing, frustrating, and…
Descriptors: Futures (of Society), Influence of Technology, Science and Society, Computers
Berman, Francine – EDUCAUSE Review, 2008
Providing an evolving foundation for 21st-century research and education, cyberinfrastructure is both a focus for invention and an accelerator of innovation, linked through a trajectory that begins with design and evolves to broad-based use. (Contains 1 figure, 1 table and 11 notes.)
Descriptors: Computer Networks, Internet, Technological Advancement, Computer Mediated Communication
Johnson, Mark; Liber, Oleg – Interactive Learning Environments, 2008
We present the Personal Learning Environment (PLE) as a practical intervention concerning the organization of technology in education. We explain this by proposing a cybernetic model of the "Personal Learner" using Beer's Viable System Model (VSM). Using the VSM, we identify different regulatory mechanisms that maintain viability for learners, and…
Descriptors: Locus of Control, Self Efficacy, Academic Achievement, Cybernetics
Adams, W.; Reid, S.; LeMaster, R.; McKagan, S.; Perkins, K.; Dubson, M.; Wieman, C. – Journal of Interactive Learning Research, 2008
Interactive computer simulations with complex representations and sophisticated graphics are a relatively new addition to the classroom, and research in this area is limited. We have conducted over 200 individual student interviews during which the students described what they were thinking as they interacted with simulations. These interviews…
Descriptors: Computer Assisted Instruction, Physics, Educational Technology, Computer System Design
Patokorpi, Erkki – Educational Technology & Society, 2007
Abduction is a method of reasoning that people use under uncertainty in a context in order to come up with new ideas. The use of abduction in this exploratory study is twofold: (i) abduction is a cross-disciplinary analytic tool that can be used to explain certain key aspects of human-computer interaction in advanced Information Society Technology…
Descriptors: Science and Society, Constructivism (Learning), Man Machine Systems, Thinking Skills
Green, David; Roy, Michael – EDUCAUSE Review, 2008
What is the current thinking about cyberinfrastructure for the liberal arts, what models for transinstitutional collaboration and institution building are emerging, and what steps can campuses take to move this agenda forward? (Contains 23 notes.)
Descriptors: Liberal Arts, Computer Networks, Internet, Technological Advancement
Gilliam, Larry – 1970
After initially dispelling predictable fears that his paper might suggest that computers can be equated with man, the author states the problem: what part, if any, might computers play in counseling. Specifically, the possibilities for therapeutic synthetic (artificial) counseling encounters are discussed. Two propositions are significant: (1) the…
Descriptors: Counseling, Man Machine Systems, Therapy
Elnagar, Ashraf; Lulu, Leena – Computers & Education, 2007
We introduce an effective computer aided learning visual tool (CALVT) to teach graph-based applications. We present the robot motion planning problem as an example of such applications. The proposed tool can be used to simulate and/or further to implement practical systems in different areas of computer science such as graphics, computational…
Descriptors: Motion, Robotics, Graduate Students, Computer Science
Conrad, Frederick G. – Mid-Western Educational Researcher, 2007
Educational researchers and policy makers have come to rely on data from sample surveys. However, survey research on educational issues poses some special challenges. In many respects, the survey methodology issues in educational research are the same as those throughout the social and behavioral sciences. These issues concern obtaining the best…
Descriptors: Educational Research, Research Methodology, Data Collection, Internet