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Landwehr, Peter; Spraragen, Marc; Ranganathan, Balki; Carley, Kathleen M.; Zyda, Michael – Simulation & Gaming, 2013
In this article, the authors discuss the development of the "Sudan Game," an interactive model of the country in the time period leading up to the Sudanese referendum on the secession of the South. While many simulations are designed to educate about their subjects, the "Sudan Game" is intended to be a prototype for policy…
Descriptors: Foreign Countries, Computer Games, Public Policy, Policy Formation
Meeder, Rebecca L. – ProQuest LLC, 2012
The purpose of this study was to discover which andragogical characteristics and expectations of adult learners manifested themselves in the three-dimensional, multi-user virtual environment known as Second Life. This digital ethnographic study focused specifically on adult students within the University of Hawai'i Second Life group and their…
Descriptors: Adult Students, College Students, Andragogy, Expectation
Prodromou, Theodosia – Mathematics Education Research Group of Australasia, 2012
This article seeks to address a pedagogical theory of introducing the classicist and the frequentist approach to probability, by investigating important elements in 9th grade students' learning process while working with a "TinkerPlots2" combinatorial problem. Results from this research study indicate that, after the students had seen…
Descriptors: Mathematics Instruction, Probability, Grade 9, Mathematics Skills
Ng, Vincent; Tang, Zoe – Electronic Journal of e-Learning, 2012
In teaching software engineering, it is often interesting to introduce real life scenarios for students to experience and to learn how to collect information from respective clients. The ideal arrangement is to have some real clients willing to spend time to provide their ideas of a target system through interviews. However, this arrangement…
Descriptors: Student Projects, Computer Software, Computer Interfaces, Engineering
Downey, Steve – Journal of Educational Multimedia and Hypermedia, 2012
Since the mid-1990s, however, the popularity, diversity, and application of virtual worlds have spread rapidly. As a result, existing taxonomies and topologies increasingly are becoming less effective at being able to classify and organize the growing diversification of content available in today's virtual worlds. This article presents the…
Descriptors: Research Methodology, Classification, Definitions, Multimedia Materials
Lee, Kangdon – TechTrends: Linking Research and Practice to Improve Learning, 2012
There are many different ways for people to be educated and trained with regard to specific information and skills they need. These methods include classroom lectures with textbooks, computers, handheld devices, and other electronic appliances. The choice of learning innovation is dependent on an individual's access to various technologies and the…
Descriptors: Literature Reviews, Training, Educational Trends, Futures (of Society)
Whitby, Peggy J. S.; Leininger, Mark L.; Grillo, Kelly – TEACHING Exceptional Children, 2012
Whiteboard technology has become commonplace in the inclusive classroom and has the potential to merge traditional teaching pedagogy with the technological age. However, teachers report little training on how to incorporate whiteboards into lesson planning. The number of students with disabilities educated in the general education setting has…
Descriptors: Disabilities, Teaching Methods, Educational Technology, Computer Uses in Education
Wang, Xiaosong; Zhu, Ruzeng – European Journal of Physics, 2010
The history of Laplace's equations for spherical and cylindrical droplets and the concept of dividing surface in Gibbs' thermodynamic theory of capillary phenomena are briefly reviewed. The existing theories of surface tensions of cylindrical droplets are briefly reviewed too. For cylindrical droplets, a new method to calculate the radius and the…
Descriptors: Molecular Structure, Equations (Mathematics), Computation, Physics
Huynh, Trongnghia; Hou, Gene; Wang, Jin – American Journal of Engineering Education, 2016
We have conducted an education project to communicate the wave energy concept to high school students. A virtual reality system that combines both hardware and software is developed in this project to simulate the buoy-wave interaction. This first-of-its-kind wave energy unit is portable and physics-based, allowing students to conduct a number of…
Descriptors: Active Learning, Physics, Scientific Concepts, Science Careers
deNoyelles, Aimee; Raider-Roth, Miriam – Technology, Pedagogy and Education, 2016
This article details the results of an action research study which investigated how teachers used online learning community spaces to develop and support their teaching and learning of the Jewish Court of All Time (JCAT), a web-mediated, character-playing, simulation game that engages participants with social, historical and cultural curricula.…
Descriptors: Faculty Development, Computer Simulation, Educational Games, Computer Games
Küçük, Sevda; Kapakin, Samet; Göktas, Yüksel – Anatomical Sciences Education, 2016
Augmented reality (AR), a new generation of technology, has attracted the attention of educators in recent years. In this study, a MagicBook was developed for a neuroanatomy topic by using mobile augmented reality (mAR) technology. This technology integrates virtual learning objects into the real world and allow users to interact with the…
Descriptors: Anatomy, Medical Education, Undergraduate Students, Medical Students
Jacobson, Michael J.; Taylor, Charlotte E.; Richards, Deborah – Interactive Learning Environments, 2016
In this paper, we propose computational scientific inquiry (CSI) as an innovative model for learning important scientific knowledge and new practices for "doing" science. This approach involves the use of a "game-like" virtual world for students to experience virtual biological fieldwork in conjunction with using an agent-based…
Descriptors: Science Instruction, Scientific Research, Computer Simulation, Teaching Methods
Huang, Ching-Hsu – International Journal of Distance Education Technologies, 2014
The class quasi-experiment was conducted to determine whether using computer simulation teaching strategy enhanced student understanding of statistics concepts for students enrolled in an introductory course. One hundred and ninety-three sophomores in hospitality management department were invited as participants in this two-year longitudinal…
Descriptors: Longitudinal Studies, Computer Simulation, Statistics, College Students
Stamenkovski, Sasha; Zajkov, Oliver – European Journal of Physics Education, 2014
This research is conducted among 65 seventh graders (12-14 years old) who attend introductory course on physics. Tests and interviews are used to trace the roots of the students' misconceptions about mass. Results from the research reveal serious weaknesses in students' understanding of concept of mass, and its confusion with concepts of density…
Descriptors: Grade 7, Introductory Courses, Physics, Science Instruction
Prigozhin, Maxim B.; Scott, Gregory E.; Denos, Sharlene – Journal of Chemical Education, 2014
In this activity, science education and modern technology are bridged to teach students at the high school and undergraduate levels about protein folding and to strengthen their model building skills. Students are guided from a textbook picture of a protein as a rigid crystal structure to a more realistic view: proteins are highly dynamic…
Descriptors: Computer Simulation, Models, Science Education, Undergraduate Students