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Deejay, Aleks; Rublee, Maria Rost; Zech, Steven T. – Journal of Political Science Education, 2019
This article details a role-playing "citizenship simulation" used in a large graduate seminar offered by the Masters of International Relations (IR) faculty at Monash University in Melbourne, Australia. While recognizing the need for a more systematic analysis of the relationship between class size and active learning strategies, this…
Descriptors: Graduate Students, Role Playing, Citizenship Education, Large Group Instruction
Beaumont, Natasha E. – Teachers and Curriculum, 2022
Creative pedagogies contribute significantly to children's cognitive, social and linguistic development. This article discusses the drama-based creative literacy practice of an early primary teacher in a high diversity school in Sydney, Australia. Literacy pedagogy blended with drama and role play was shown to aid oracy whilst also adding valuable…
Descriptors: Phenomenology, Teacher Attitudes, Learning Experience, Creativity
Peskar, Lisa; Bachelor, Jeremy W. – Online Submission, 2022
Individual differences (IDs) play an important role in the second language learning process and explain the varied experiences of the L2 learner. The two major IDs, language aptitude and motivation, can be primary factors in one's ultimate proficiency. While language aptitude is largely fixed, motivation is malleable and can aid in overcoming…
Descriptors: FLES, Likert Scales, Learning Motivation, Second Language Learning
Keezhatta, Muhammed Salim – Arab World English Journal, 2020
This study aimed at evaluating the effectiveness of the role-play as the teaching and formative assessment strategy for the undergraduate English major students from the Riyadh region of Saudi Arabia. To find the effectiveness and the impact of role-play as a teaching strategy, a quasi-experimental method was employed by using a pretest-posttest…
Descriptors: Foreign Countries, Teaching Methods, Role Playing, Undergraduate Students
Lopez, Nancy J.; Uphold, Nicole M.; Douglas, Karen H.; Freeman-Green, Shaqwana – Journal of Special Education, 2020
One factor that may contribute to the success of students with disabilities in postsecondary educational settings may be their ability to advocate for academic accommodations. By incorporating self-determination practices into the curriculum and transition process during high school, students with disabilities may acquire the self-advocacy skills…
Descriptors: High School Students, Students with Disabilities, Academic Accommodations (Disabilities), Self Advocacy
Najjemba, Josephine Lutaaya; Cronjé, Johannes – Electronic Journal of e-Learning, 2020
Digitally mediated role plays indicate potential for collaboration, social exchange of information and knowledge as well as motivation for learning beyond classroom time. These elements are critical for ESL learners' development of language and argumentative writing practices. The aim of this research project was to investigate how students'…
Descriptors: Learner Engagement, Student Participation, Role Playing, Cooperative Learning
Opfermann, Lena S. – International Journal of Social Research Methodology, 2020
This article explores the challenges and benefits of using theatre as a research method. It questions certain claims and assumptions underlying Augusto Boal's Theatre of the Oppressed and more recent literature on theatre-based research. In particular, it investigates the notion that theatre enables participants to address issues of oppression and…
Descriptors: Theater Arts, Research Methodology, Migrants, Migrant Education
Peadar Donohoe – International Journal of Bullying Prevention, 2020
Ascertaining if non-drama specialist teachers would be able to use role-play to help reduce bullying in their classrooms was the key aim of a longitudinal two-year pilot study conducted in an inner-city school in Ireland. The study combined qualitative and quantitative elements, including ongoing teacher feedback (oral and written), student focus…
Descriptors: Teaching Methods, Role Playing, Bullying, Victims
Billiot, Theresa; Forbes, Lukas P. – Journal of International Education in Business, 2021
Purpose: The purpose of this paper is to use Fink's (2013) taxonomy of significant learning in a retail marketing class to help rural, price-sensitive students develop empathy toward high-end urban customers while becoming self-directed learners. Design/methodology/approach: Using a 16-week pilot course, students developed a gaming prototype and…
Descriptors: Empathy, Learning Processes, Socioeconomic Status, Marketing
Munna, Afzal Sayed; Kalam, Md Abul – Online Submission, 2021
Teaching and learning process can be defined as a transformation process of knowledge from teachers to students. It is referred as the combination of various elements within the process where an educator identifies and establish the learning objectives and develop teaching resources and implement the teaching and learning strategy. On the other…
Descriptors: Teaching Methods, Learning Processes, Instructional Effectiveness, Higher Education
Piety, Philip J. – Grantee Submission, 2021
The paper discusses the use of "Productive Disciplinary Engagement" (PDE) for a curricular project that features a technology-based alternate reality game (ARG) with the objective of teaching undergraduate students about the collaborative nature of STEM careers. Much of the PDE research uses PDE as either a design-principle or as an…
Descriptors: Educational Technology, Technology Uses in Education, Undergraduate Students, Educational Games
García-Peñalvo, Francisco José, Ed.; García-Holgado, Alicia, Ed. – Lecture Notes in Educational Technology, 2023
This TEEM 2022 Conference (International Conference on Technological Ecosystems for Enhancing Multiculturality) Proceedings reflects the most outstanding advances, with a multidisciplinary perspective, in the technological ecosystems that support the Knowledge Society building and development. With its learning technology-based focus using a…
Descriptors: Interdisciplinary Approach, Conference Papers, Technology Uses in Education, Information Science
Caltabiano, Marie; Errington, Ed; Ireland, Lynette; Sorin, Reesa; Nickson, Amanda – Asian Journal of University Education, 2018
This paper reports on the use of role-play as a scenario-based learning approach in the teaching of counselling skills, client assessment and diagnostic interviewing within psychological training. While role-play is not a new technique in teaching such skills, its use is generally reserved for the training of higher level students. This paper…
Descriptors: Role Playing, Teaching Methods, Undergraduate Study, Counselor Training
Wright, J. Talmadge – American Journal of Play, 2018
Critiquing and expanding Huizinga's theory of play in "Homo Ludens," the author argues for play as a means to access what is real and introduces a new model of play he calls the containment play expression (CPE) to challenge traditional notions about the opposition between play and work. This model, he contends, bridges this gap between…
Descriptors: Play, Role Playing, Computer Games, Social Theories
Fleer, Marilyn – British Journal of Educational Technology, 2018
There is increasing recognition of digital childhoods [Danby, S., Fleer, M., Davidson, C., & Hatzigianni, M. (Eds.). (2018). "Digital childhood." Amsterdam: Springer] and a corresponding body of research into young child's engagement with digital devices across a broad range of contexts [Marsh, J. A., Plowman, L., Yamada-Rice, D.,…
Descriptors: Animation, Information Technology, Computer Oriented Programs, Play