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Kakinuma, Kyosuke; Nakai, Mai; Hada, Yuki; Kizawa, Mari; Tanaka, Ayumi – Journal of Experimental Education, 2022
Considerable research has shown that receiving effort-focused praise affects motivation positively, while ability-focused praise affects motivation negatively. However, these studies have investigated only the effects on the one receiving praise (the praisee). Therefore, we examined the effects of praise on the one offering praise (the praiser),…
Descriptors: Positive Reinforcement, Student Motivation, Ability, Student Participation
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Dovhaniuk, Ella; Thelen, Tobias – International Association for Development of the Information Society, 2022
In this paper, we present didactical, technical, and interaction design aspects of a learning environment for training academic text reading skills in higher education that is currently being developed. The concept is built on experience gained from a gamified learning environment for academic abilities in the domain of German orthography…
Descriptors: Gamification, Electronic Learning, Reading Instruction, Reading Skills
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Anne Sosin; Andrea C. Kramer; Andreas B. Neubauer – Journal of Educational Psychology, 2024
Autonomous motivation for self-set goals (pursuing goals for more intrinsic and less extrinsic reasons) has been linked to affective well-being. Using intensive longitudinal data, the present article examines the link between university students' autonomous study motivation with affective well-being and targets fulfillment of the basic…
Descriptors: Foreign Countries, Personal Autonomy, Student Motivation, Psychological Patterns
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Xiaohong Liu; Jianjun Gu; Jinlei Xu – International Journal of Technology and Design Education, 2024
Creativity and problem-solving are 21st-century skills that students must have to respond to the complex world dominated by technology. Teaching activities integrating Design Thinking (DT) have the potential to cultivate individual skills. As future in-service teachers, pre-service teachers need to understand DT so as to be able to use it in their…
Descriptors: Preservice Teachers, Design, Cognitive Processes, Models
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Daniel Sullivan; Richard Lakeman; Debbie Massey; Dima Nasrawi; Marion Tower; Megan Lee – Assessment & Evaluation in Higher Education, 2024
Several times each year the teaching performance of academics at higher education institutions are evaluated through anonymous, online student evaluation of teaching (SET) surveys. Universities use SETs to inform decisions about staff promotion and tenure, but low student participation levels make the surveys impractical for this use. This scoping…
Descriptors: Student Motivation, Student Attitudes, Student Evaluation of Teacher Performance, Response Rates (Questionnaires)
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Ricardo-Adan Salas-Rueda; Clara Alvarado-Zamorano – Turkish Online Journal of Distance Education, 2024
Technological advances such as Learning Management System (LMS) are changing the teaching-learning conditions, organization of school activities and functions of educators. In particular, the use of LMS in the educational field is necessary due to the appearance of the SARS-CoV-2 virus. This quantitative research analyzes the teachers' perception…
Descriptors: Learning Management Systems, Teacher Attitudes, COVID-19, Pandemics
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Amir Reza Rahimi – Smart Learning Environments, 2024
MOOC attrition rates have become a research hotspot in open and online education, requiring researchers to pinpoint psychological, technological, pedagogical, and technical factors that could mitigate this problem. For this aim, the current study applied a tri-phenomenon approach to explore language learners' perceptions of support coupled with…
Descriptors: Foreign Countries, English Language Learners, MOOCs, Student Attrition
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Rossella Bottaro; Palmira Faraci – Journal of American College Health, 2024
Objective: This study aimed to investigate the relationships between emotional experiences and study motivation in a group of nonworking and never-infected university students, during the second wave of the COVID-19 pandemic. Participants: Participants (N = 353; aged M = 21.5; SD = 2.8) were mostly female (76.2%) Italian university students.…
Descriptors: College Students, Student Experience, Emotional Response, COVID-19
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Abas Oya; Desak Putu Parmiti; I Nyoman Jampel; I Made Candiasa; Aay Susilawati – International Journal of Language Education, 2024
This research investigates the influence of video-based flipped learning on the attitudes of students in non-English language programs, focusing on enjoyment, engagement, motivation, behavioral intentions, and perception. The study employed a descriptive research design, collecting data through questionnaires administered to 30 students enrolled…
Descriptors: Flipped Classroom, Video Technology, Student Attitudes, Learner Engagement
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Chen Meng; Mengyuan Zhao; Zilong Pan; Qianqian Pan; Curtis J. Bonk – Smart Learning Environments, 2024
As online learning and teaching are becoming an educational trend, online students' engagement will directly impact the learning and teaching effects and outcomes. A scientific application of gamification in online learning, teaching, and online course design will improve online learners' learning experience and help build a better virtual…
Descriptors: Gamification, Electronic Learning, Learner Engagement, Student Motivation
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Hakan Kilinc; Nil Goksel – Turkish Online Journal of Distance Education, 2024
As information and communication technologies and learner characteristics in higher education develop, so do distance education methods, which are implemented at various levels by higher education institutions. The involvement of students in the learning process is one of the most crucial factors to consider throughout the distance education…
Descriptors: Foreign Countries, College Students, Open Education, Distance Education
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Yonghou Liu; Tianle Li; Quan Zhong – Asia-Pacific Education Researcher, 2024
Multilingual perspectives have become the mainstream research paradigm in language motivation studies lately. The motivational interplay between English and French, as two important foreign languages in China, has received little academic attention, but this topic is becoming increasingly significant for language education in the era of global…
Descriptors: Second Language Learning, Student Motivation, French, Foreign Countries
Taufik Ikhsan Slamet – ProQuest LLC, 2024
This dissertation contributes to our comprehension of the impact of gamification on online cooperative learning, particularly in enhancing educational outcomes (behavior, cognition, and attitudes). Through explanatory mixed-method research, this study aims to answer to what extent gamification influences educational outcomes in the context of…
Descriptors: Distance Education, Gamification, Online Courses, Cooperative Learning
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Kevin R. Glover; Alec Bodzin – Career and Technical Education Research, 2024
Little is known about the motivational factors or design features that might lead female career and technical education (CTE) health sciences students to persist in self-regulated engagement to win state achievement in serious simulation games (SSGs). In this study, 12th grade female CTE health sciences students played a 3-Level hand hygiene SSG…
Descriptors: Grade 12, Females, Vocational Education, Health Sciences
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Felicia Meusel; Nadine Scheller; Günter Daniel Rey; Sascha Schneider – Education and Information Technologies, 2024
Color has been investigated as a signaling cue in multimedia learning environments, guiding the learner's attention and as an emotional design element, increasing the learner's motivation and, thus, improving learning outcomes. Retrieval cues (e.g., visual cues, odor, sound) facilitating memory retrieval have been primarily investigated in…
Descriptors: Foreign Countries, Color, Student Motivation, Cues
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