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Duan, Ruoyu Jenny; Walker, Graham J.; Orthia, Lindy A. – International Journal of Science Education, Part B: Communication and Public Engagement, 2021
Designing exhibits that catch and hold people's interest -- particularly easily distracted children -- is a key challenge for science centres. Here we apply situational interest (SI), a model from educational psychology and STEM education, to understand characteristics exhibit designers use to trigger and/or maintain interest, evoke emotions and…
Descriptors: Science Teaching Centers, Museums, Exhibits, Design
Gourlay, Lesley; Campbell, Kristyna; Clark, Lauren; Crisan, Cosette; Katsapi, Evi; Riding, Katherine; Warwick, Ian – Journal of Interactive Media in Education, 2021
The COVID-19 crisis has led to a rapid pivot to online teaching and student engagement across higher education internationally, due to public health 'lockdown' measures. In March 2020 in the UK this move was sudden, and universities were forced to move their provision to digital formats with little preparatory time, and in many cases, inadequate…
Descriptors: Electronic Learning, Higher Education, Foreign Countries, College Students
Hart, Shelley R.; Leistner, Christine; Slemrod, Tal – Communique, 2021
This article is the second in a series addressing comprehensive suicide prevention programming in the school context. In this article, the authors discuss the importance of the student voice and the value of data collection in the development of this type of crisis prevention, intervention, and postvention. In the articles that follow this one,…
Descriptors: Suicide, Prevention, Mental Health Programs, Student Attitudes
Stephens, Mattyna L.; Coryell, Joellen – Adult Learning, 2021
The purpose of this study was to explore the perspectives of adult education faculty toward developing and teaching online adult education courses in their master's programs to assist in our own transition to online adult education and to offer insight to others who may be interested in doing the same. Ten participants who work in fully online…
Descriptors: Teacher Attitudes, Online Courses, Adult Education, Graduate Study
From Gaming to Computational Thinking: An Adaptive Educational Computer Game-Based Learning Approach
Hooshyar, Danial; Pedaste, Margus; Yang, Yeongwook; Malva, Liina; Hwang, Gwo-Jen; Wang, Minhong; Lim, Heuiseok; Delev, Dejan – Journal of Educational Computing Research, 2021
Educational games have been increasingly used to improve students' computational thinking. However, most existing games have focused on the theoretical knowledge of computational thinking, ignoring the development of computational thinking skills. Moreover, there is a lack of integration of adaptivity into educational computer games for…
Descriptors: Educational Games, Computer Games, Game Based Learning, Computation
Shelby, Shameka J.; Fralish, Zachary D. – Biochemistry and Molecular Biology Education, 2021
Student preparation has been shown to be of appreciable importance to student success in laboratory components of science courses. To promote student engagement prior to each laboratory session, technique and content videos, online assessments, and additional methods aiming to decrease cognitive load have been put into effect. Edpuzzle allows for…
Descriptors: Educational Technology, Interactive Video, Student Experience, Science Achievement
Wilmes, Sara E. D.; Siry, Christina – Research in Science Education, 2021
Science teaching and learning are discursive practices, yet analysis of these practices has frequently been grounded in theorizations that place language at the forefront of interaction and meaning-making. Such language-centric analytic approaches risk overlooking key embodied, enacted aspects of students' engagement in science practices. This…
Descriptors: Interaction, Multilingualism, Learner Engagement, Student Participation
McCauley, Veronica; McHugh, Martin – Education Sciences, 2021
Digital video has become a dominant form of student learning in and beyond the classroom, and thus its pervasive nature in contemporary learning environments commands scholarly inquiry. In this paper we explore a participatory design-based research approach to the integration of video hook technology in the post-primary science classroom (students…
Descriptors: Video Technology, Technology Integration, Secondary School Science, Student Attitudes
Bodzin, Alec; Junior, Robson Araujo; Hammond, Thomas; Anastasio, David – Journal of Science Education and Technology, 2021
An immersive virtual reality (iVR) game for high school students to learn about locations in their watershed with a primary focus on their city was designed and developed, employing a design model that focuses on flow. An exploratory study with the iVR game was conducted in an urban school in the eastern USA with 57 adolescents ages 16-18 from a…
Descriptors: High School Students, Computer Games, Computer Simulation, Place Based Education
Javorsky, Kristin H.; Moser, Kelly M. – Early Childhood Education Journal, 2021
While the demographic diversity of children served in early childhood classrooms continues to grow, world language learning opportunities for English-speaking preschoolers remain a rarity. Efforts to teach world languages in addition to English at the preschool level may be hampered by limited early childhood educator expertise, lack of…
Descriptors: French, Second Language Learning, Language Aptitude, Preschool Education
Thompson, David; Meer, Nicky – Practitioner Research in Higher Education, 2021
Encouraging all students to meaningfully engage with feedback on summative assessments is a vexing challenge for educators (Watling, 2016). Using formative feedback techniques as a formal part of a summative assessment allows for a guaranteed 'feed forward'. Group crits in the form of students and staff viewing their own and others work in an…
Descriptors: Student Evaluation, Formative Evaluation, Summative Evaluation, Evaluation Methods
Lewis-Kipkulei, Pamela; Singleton, Jacques; Small Singleton, Topeka; Davis, Kimberley – Cogent Education, 2021
The active learning concepts of the combined roundtable discussion and flipped classroom have been explored and implemented in various formats in K-12 and colleges and universities. Round tables include a discussion and debate on a specific topic. Each person is given an equal opportunity to participate. In a "flipped classroom" the…
Descriptors: Learner Engagement, Discussion (Teaching Technique), Flipped Classroom, Special Education
Chu, Moong L.; Creed, Peter A.; Conlon, Elizabeth G. – Journal of Education and Work, 2021
It is important for individuals to manage the boundaries between their different roles as this affects their personal functioning and wellbeing. Little is known, however, about how students manage their role boundaries between work and study. We tested a work-study boundary congruence model, in which student boundary congruence (i.e. the…
Descriptors: Well Being, Life Satisfaction, Learner Engagement, Study
Parrish, Christopher W.; Williams, David S.; Estis, Julie M. – New Directions for Teaching and Learning, 2021
This chapter describes the Integrated Online Team-Based Learning (IO-TBL) model, an online TBL course design which utilizes both asynchronous and synchronous modes of engagement to maximize the benefits of TBL in an online environment. Students' perceptions of the effective and ineffective aspects of the IO-TBL model are also reported.
Descriptors: Online Courses, Teamwork, Cooperative Learning, Curriculum Design
Xiong, Soua; Lor, Doua; Lorchueya, Jake – Community College Journal of Research and Practice, 2021
Faculty-student engagement has been found to be important for male students of color success in community colleges. However, there is limited understanding of how Southeast Asian American (SEAA) male students perceive their experiences with community college faculty members. The current study addresses this knowledge gap by examining SEAA male…
Descriptors: Asian American Students, Males, Learner Engagement, Student Experience