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Harman, Anthony D.; Sanderson, Helen – Journal of Intellectual & Developmental Disability, 2008
Much has been made of the advantages of active support and person-centred planning, both of which have gradually been evolving and changing over the last 25-30 years. The latter is now mandated in the UK as part of the "Valuing People" strategy on disability (Department of Health UK, 2001), and is also central to the follow-up policy…
Descriptors: Individualized Programs, Program Effectiveness, Foreign Countries, Design Requirements
Young, Patricia A. – British Journal of Educational Technology, 2008
Nationally and internationally, designers are challenged with meeting the needs of diverse populations, and they are faced with the dilemma of how to integrate culture in the design of information and communication technologies (ICTs). This paper reviews the literature in the fields of human-computer interaction and instructional design to argue…
Descriptors: Instructional Design, Cultural Pluralism, Educational Technology, Educational Principles
Natadjaja, Listia; Cahyono, Yohanes Budi – New Horizons in Education, 2009
Background: Facilitated by Community Outreach Centre, the Packaging Design class of Visual Communication Design major at Petra Christian University implements Service-Learning Program to assist micro-industries that have joined in the Family Empowerment and Welfare Program in Kabupaten Kediri. Students, in cooperation with lecturer assist…
Descriptors: Empowerment, Outreach Programs, Service Learning, Program Effectiveness
Egan, Karla L.; Ferrara, Steve; Schneider, M. Christina; Barton, Karen E. – Peabody Journal of Education, 2009
Alternate assessments of modified academic achievement standards (AA-MAS) must be designed, developed, implemented, and validated following the same rigorous principles and procedures used for other assessments. However, the uniqueness and unfamiliarity of the target population for these assessments requires innovative thinking, especially in…
Descriptors: Standard Setting (Scoring), Design Requirements, Academic Accommodations (Disabilities), Testing Accommodations
Grummon, Phyllis T. H. – EDUCAUSE Quarterly, 2009
Conceptions of the learning process have varied over time, from seeing learners as "blank slates" for a teacher to fill to the view that, unless a learner is engaged in actively constructing knowledge, little will be learned or retained. As research on the physiological aspects of learning has revealed, active engagement with the learning…
Descriptors: Campuses, Educational Facilities Design, Best Practices, Educational Facilities Planning
Khanna, Pankaj; Basak, P. C. – Turkish Online Journal of Distance Education, 2011
It is proposed to establish an Integrated Distance Education System in India by designing modern technology based information communication network, connecting all its ODL (Open and Distance Learning) institutions to the headquarters of the ODL system in India. The principle roles to be performed by such a system have been discussed; according to…
Descriptors: Foreign Countries, Distance Education, Educational Technology, Cost Effectiveness
Ncube, Lisa B. – Simulation & Gaming, 2010
This article discusses the functions and effectiveness of games and simulations in the learning processes, in particular as an experiential learning methodology. The application of the game Lemonade Tycoon in the development of lean manufacturing concepts is described. This article addresses the use of the game to teach the principles of lean…
Descriptors: Experiential Learning, Cooperative Learning, Learning Processes, Teaching Methods
Seo, You-Jin; Woo, Honguk – Computers & Education, 2010
Critical user interface design features of computer-assisted instruction programs in mathematics for students with learning disabilities and corresponding implementation guidelines were identified in this study. Based on the identified features and guidelines, a multimedia computer-assisted instruction program, "Math Explorer", which delivers…
Descriptors: Learning Disabilities, Guidelines, Teaching Methods, Computer Interfaces
Lieberman, Debra A.; Fisk, Maria Chesley; Biely, Erica – Computers in the Schools, 2009
Young children ages 3 to 6 play a wide range of digital games, which are now available on large screens, handheld screens, electronic learning systems, and electronic toys, and their time spent with games is growing. This article examines effects of digital games and how they could be designed to best serve children's needs. A small body of…
Descriptors: Play, Young Children, Educational Games, Video Games
Plass, Jan L.; Homer, Bruce D.; Hayward, Elizabeth O. – Journal of Computing in Higher Education, 2009
This paper reviews research on learning from dynamic visual representations and offers principles for the design of animations and simulations that assure their educational effectiveness. In addition to established principles, new and revised design principle are presented that have been derived from recent research. Our review focuses on the…
Descriptors: Higher Education, Educational Technology, Instructional Effectiveness, Instructional Design
Waxman, Lisa K.; Moore, Mary Ann; Fox, Amy – Journal of Family and Consumer Sciences, 2008
This article provides merchandising, housing, and design professionals, as well as educators, with a clear understanding of the program objectives and development of the Upholstered Furniture Action Council (UFAC), an industry-driven voluntary product safety association. The central mission of UFAC is to conduct research on cigarette-ignition…
Descriptors: Furniture, Federal Regulation, Fire Protection, Industry
Villano, Matt – Campus Technology, 2008
These days, with learning management system (LMS) offerings just about everywhere, online courses are almost as prevalent as classes taught in traditional classrooms with professors and students present at lecterns and desks. Many colleges and universities turn to vendors to help them create these courses, a service that software providers such as…
Descriptors: Online Courses, Courseware, Job Analysis, Task Analysis
Khlaisang, Jintavee – Online Submission, 2010
The purpose of this study was to investigate proper website and courseware for e-learning in higher education. Methods used in this study included the data collection, the analysis surveys, the experts' in-depth interview, and the experts' focus group. Results indicated that there were 16 components for website, as well as 16 components for…
Descriptors: Foreign Countries, Higher Education, Program Effectiveness, Design Requirements
Badurdeen, Fazleena; Marksberry, Philip; Hall, Arlie; Gregory, Bob – Simulation & Gaming, 2010
Problem-based learning focuses on small groups using authentic problems as a means to help participants obtain knowledge and problem-solving skills. This approach makes problem-based learning ideal for teaching lean manufacturing, which is driven by a culture of problem solving that values learning as one key output of manufacturing production.…
Descriptors: Manufacturing Industry, Problem Based Learning, Problem Solving, Literature Reviews
Batcheller, Archer L. – ProQuest LLC, 2011
Software has an important role in supporting scientific work. This dissertation studies teams that build scientific software, focusing on the way that they determine what the software should do. These requirements engineering processes are investigated through three case studies of climate science software projects. The Earth System Modeling…
Descriptors: Feedback (Response), Computer Software, Design Requirements, Computer Science Education