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Pamela Michel-Acosta; Josefina Pepín-Ubrí; Jeanette Chaljub-Hasbún – Journal of New Approaches in Educational Research, 2024
Introduction: The Dominican Republic, due to its nature as a Small Island Developing State (SIDS), faces several challenges in the face of extreme weather phenomena such as hurricanes. Therefore, integrating technologies such as Augmented Reality (AR) in teaching these topics in class can influence student motivation and improve learning. Aim:…
Descriptors: Foreign Countries, Autism Spectrum Disorders, Physical Environment, Simulated Environment
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Samuel Jere; Mamotena Mpeta – Research in Science Education, 2024
One of the critical goals of teaching chemistry is to enable learners to gain conceptual understanding. Traditional instruction has often been associated with rote memorisation, resulting in learners failing to explain observed chemical phenomena, make predictions based on acquired concepts, advance convincing arguments, and engage in meaningful…
Descriptors: Computer Simulation, Concept Formation, Energy, Scientific Concepts
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Ronald L. Reyes; Kristina P. Isleta; Jennifer D. Regala; Daisy Mae R. Bialba – Journal of Computer Assisted Learning, 2024
Background: The adoption of virtual laboratories (VLs) has experienced a significant surge, catalysed by the global changes in the educational landscape, notably influenced by the COVID-19 pandemic. Originally supplementary to traditional in-person laboratory experiments, VLs swiftly transitioned into a primary source of hands-on laboratory…
Descriptors: Science Laboratories, Computer Simulation, Educational Technology, Science Instruction
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Alvaro M. Lozano-Tarazona; Diego Mauricio Rivera Pinzón – Interactive Learning Environments, 2024
This study is related to the transfer of the header motor skill in soccer from a virtual reality (VR) sport's training to the real world. A total of 61 children (37 females) between 9 and 11 years of age were distributed into three groups: a control group without training; a second group that was trained in an original VR environment developed by…
Descriptors: Team Sports, Psychomotor Skills, Skill Development, Computer Simulation
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Andrea Trudeau; Ying Xie; Olha Ketsman; Cindy York; Sandrine Goldsmith – TechTrends: Linking Research and Practice to Improve Learning, 2024
This mixed-methods study explored the impact of cinematic virtual reality (CVR) on seventh-grade students (n = 66) in a school library. The research was comprised of two phases, integrating data from questionnaires and student/teacher interviews. The study focused on "The Displaced," a documentary about child refugees, presented in two…
Descriptors: Adolescents, Student Attitudes, Computer Simulation, Technology Uses in Education
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Damola Olugbade; Solomon Sunday Oyelere; Friday Joseph Agbo – Education and Information Technologies, 2024
A computer-based simulation is a viable approach for integrating the basics of science and technology in Junior Secondary. This study examined the impact of PhET on students' academic performance as well as students' motivation toward Basic Science and Technology. The study also investigates how PhET influence students' attitudes toward Basic…
Descriptors: Academic Achievement, Student Motivation, Science Education, Technology Education
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Ruofei Zhang; Di Zou; Gary Cheng – Interactive Learning Environments, 2024
The application and investigation of various virtual world experiences in language learning have been on the rise. However, mixed reality (MR) has received limited attention due to its ambiguous concepts, unclear affordances, and insufficient incorporation of theoretical frameworks. To promote the investigation and implementation of MR-enhanced…
Descriptors: Language Acquisition, Computer Simulation, Technology Uses in Education, Personal Autonomy
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Hüseyin Kocasaraç; Handson Fingi Mlotshwa – South African Journal of Education, 2024
With the study reported on here we aimed to determine and compare teacher perceptions of the concept of virtual reality between Turkish and South African teachers using metaphors. We adopted a phenomenological approach, and a questionnaire was administered to a total of 100 teachers in both countries, using random sampling. The study included 4…
Descriptors: Foreign Countries, Cultural Differences, Teacher Attitudes, Computer Simulation
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Kelly Squires; Susan Heaney; Lesley MacDonald-Wicks; Catherine Johnston; Leanne Brown – International Journal of Work-Integrated Learning, 2024
Using a learning theory is key when designing simulation-based learning linked to allied health professional placements to ensure the purposeful selection of educational methods and to understand how it may assist learners in achieving desired learning outcomes. A narrative review was undertaken to identify the learning theories reported in…
Descriptors: Teaching Methods, Computer Simulation, Allied Health Occupations Education, Career Readiness
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Jessica Ellott; Amber E. McConnell – TEACHING Exceptional Children, 2024
"Work-based learning experiences" is a broad term applying to an array of in-school or after-school learning opportunities, from career awareness, exploration, development, and application. Through WBLEs, students will learn about work, gain employability skills, and connect their school experiences to real work settings. WBLEs can also…
Descriptors: Students with Disabilities, Job Skills, Work Experience, Career Development
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Amanda K. Edgar; James A. Armitage; Luke X. Chong; Nadeeka Arambewela-Colley; Anuradha Narayanan – Education and Information Technologies, 2024
This paper examines the utility of virtual simulation as an inclusive learning activity. Using a framework derived from literature, the Virtual Simulated International Placements (VSIP) were developed, and we explored the experiences of learners and facilitators to identify the pedagogical practices that they adopted during the learning activities…
Descriptors: Computer Simulation, Program Effectiveness, Inclusion, Cultural Influences
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Robert Steinbauer – Journal of Management Education, 2024
We are in the midst of a technological revolution that has the potential to transform management education. The author proposes Virtual Reality (VR) as a pedagogical tool to teach students about workplace harassment. Specifically, this article describes the development and application of two open access VR simulations that are designed to increase…
Descriptors: Foreign Countries, College Students, Computer Simulation, Sexual Harassment
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Anping Yu; Zheng Xu – International Journal of Information and Communication Technology Education, 2024
Landscape garden design is an important design foundation course for undergraduate students of landscape architecture in China, but the current classroom teaching has the problem of limited spatial dimension of the course. This paper proposes a virtual scene model construction method through the computer software with the creation of the need to…
Descriptors: Computer Simulation, Technology Uses in Education, Architectural Education, Design
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Sanghoon Park; Heoncheol Yun – Educational Technology Research and Development, 2024
Although numerous studies have demonstrated the potential benefits of augmented reality (AR) in education, the influence of education students' learning experiences on their AR technology acceptance in the classroom has yet to be examined thoroughly. In this empirical study, we explored the affective experiences (i.e., positive emotions, negative…
Descriptors: Computer Simulation, Educational Technology, Student Experience, Emotional Response
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F. Lozano-Galant; R. Porras; B. Mobaraki; F. Calderón; J. Gonzalez-Arteaga; J. A. Lozano-Galant – Journal of Civil Engineering Education, 2024
Traditionally, civil engineering infrastructures have been represented through two-dimensional (2D) drawings, which can lead to interpretation errors and jeopardize engineers' understanding of complex projects. However, with the development of building information modeling (BIM) methodology, civil engineering projects can now be virtually modeled…
Descriptors: Civil Engineering, Physical Environment, Simulated Environment, Synthesis
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