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Greene, Richard – Pointer, 1976
Role playing is an effective technique for accelerating the learning and strengthening the self confidence of mentally handicapped children. (GW)
Descriptors: Career Awareness, Learning Motivation, Mental Retardation, Mild Mental Retardation

Herwitz, David R. – Journal of Legal Education, 1987
A course teaching the skills used by business lawyers uses role-playing and discussion to give students exposure to essential functions including interviewing, report-writing, procedures, planning, and coping with the individuals involved. (MSE)
Descriptors: Business Administration, Classroom Techniques, Course Organization, Higher Education

Wentworth, Michael – Journal of Teaching Writing, 1987
Notes that when assigned writing topics requiring sophisticated reading students circumvent interpretation by rewriting the text in their personal idiom. Suggests that since meaning is discovered through process, students should be given numerous opportunities to respond to the same text. Offers several kinds of response activities. (JG)
Descriptors: Assignments, Class Activities, Higher Education, Literature

Brennan, John – History and Social Science Teacher, 1985
The purpose of this role-playing activity is to acquaint secondary students in a Canadian history class with the problems of politics in New France shortly after it became a Crown colony. The activity is designed for three 70-minute classroom periods. (RM)
Descriptors: Area Studies, Colonialism, History, History Instruction

Nelson, Pamela A. – Language Arts, 1988
Suggests that drama provides an excellent opportunity for children to learn about history, especially children who have not yet reached the formal operational level of development. Describes a program coordinated with a historical museum in which children reenact a school day in 1888. (ARH)
Descriptors: Drama, Dramatic Play, Elementary Education, Experiential Learning

Romm, Tsilia – Interchange, 1987
This study explored the perception of career/family conflict in adolescent girls to determine how that conflict affects their career-related decisions; how this effect changes over time; and the effect of parental attitudes and marital relationships on this process. Research and results are described. (JL)
Descriptors: Adolescents, Age Differences, Career Planning, Decision Making

Cabral, Rebecca J. – Small Group Behavior, 1987
Supports role playing as an effective intervention technique that has been broadly adapted for academic research and applied settings. Presents a classification scheme for organizing these diverse role-playing uses, in terms of intraindividual and intact group change. Suggests that research and implementation of role playing would be best served…
Descriptors: Attitude Change, Behavior Change, Classification, Counseling Effectiveness

Di Pietro, Robert J. – Italica, 1987
Presents a proposal to bring literature into the basic program of instruction and make it a meaningful component of the learning process. A model lesson describes how literary texts can be perceived and studied as performances of a language. (CB)
Descriptors: Italian, Italian Literature, Language Enrichment, Language Fluency
Vlahakis, Robert – Computing Teacher, 1988
Reviews a classroom experience which used the computer simulation "Decisions, Decisions: Immigration" in a secondary school social studies class. Highlights include descriptions of the decision making process, rank ordering of priorities, political and social issues relating to immigration, and benefits of teaching the simulation. (LRW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Decision Making, Political Issues

Stock, Brian – Visible Language, 1986
Discusses writers, readers, and the enactment of roles in society through the notion of "textual community." Considers the meaning of the term "text" in this context, the problem of reading, and some of the behavioral principles that lie behind personal and group narratives. (JD)
Descriptors: Behavior Patterns, Community Role, Group Structure, Personal Narratives
Dawson, Rod – Simulation/Games for Learning, 1986
Describes Checkerboard, a game-like exercise designed to teach financial awareness, control, and appraisal to managers and reinforce the principle that all people in managerial positions make decisions, all of which incur costs and generate benefits. Students are guided by discovery and discussion toward improved financial decision making. (MBR)
Descriptors: Accounting, Administrators, Decision Making, Educational Games

Tisdelle, Debra A.; St. Lawrence, Janet S. – Journal of Communication Disorders, 1986
A speech and hearing-impaired adult male received social skills training consisting of modeling instruction and behavior rehearsal in a controlled multiple baseline design to increase his nonverbal interpersonal communication skills. Treatment resulted in improvement in objective behavioral components during role-played interactions and…
Descriptors: Case Studies, Communication Disorders, Communication Skills, Hearing Impairments

Harper, Sandra N. – System, 1985
Simulation activities provide opportunities to focus on the individual's contribution, encourage creativity, and build self-esteem. These activities can help develop social skills and understanding of other cultures by fostering attitudes of tolerance and sensitivity. (Examples of simulations are included.) (SED)
Descriptors: Class Activities, Communicative Competence (Languages), Educational Games, Interpersonal Competence

Raz, Hana – System, 1985
Describes practical conclusion of a study carried out in Israel which investigated the potential effects of role play on communicative competence, motivation and underachieving foreign language learners. The discussion focuses on a suggested procedure, prerequisites and limitations, the positive effects of role play, and its educational value and…
Descriptors: Class Activities, Classroom Techniques, Communicative Competence (Languages), Foreign Countries

Kipper, David A.; Har-Even, Dov – Journal of Clinical Psychology, 1984
Investigated the differential effect of two kinds of behavior simulation (role-playing) interventions: spontaneous and mimetic-pretend, on the readiness and the responsibility attributions associated with delivering electric shocks to others (N=25). Results showed that the spontaneous subjects were more ego-oriented and inhibited in administering…
Descriptors: Aggression, Behavior Patterns, College Students, Electrical Stimuli