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Joshua Weidlich; Aron Fink; Ioana Jivet; Jane Yau; Tornike Giorgashvili; Hendrik Drachsler; Andreas Frey – Journal of Computer Assisted Learning, 2024
Background: Developments in educational technology and learning analytics make it possible to automatically formulate and deploy personalized formative feedback to learners at scale. However, to be effective, the motivational and emotional impacts of such automated and personalized feedback need to be considered. The literature on feedback…
Descriptors: Emotional Response, Student Motivation, Feedback (Response), Automation
Shayna A. Minosky; Michael Wiechers; Leonardo Landaverde-Umana – Active Learning in Higher Education, 2024
Traditionally, education has been largely delivered in an in-person format; however, an increasing number of courses are being delivered entirely online or with a blend of online and in-person components. These formats differ along various dimensions, such as the quantity and quality of interpersonal interactions and connections, which will likely…
Descriptors: Course Organization, Student Attitudes, Classroom Environment, Teamwork
Rashmi Singh; Shailendra Kumar Singh; Niraj Mishra – Education and Information Technologies, 2024
The integration of digital technologies into educational practices has reshaped traditional learning models, creating a dynamic and accessible global landscape for higher education. This paradigm shift transcends geographical boundaries, fostering a more interconnected and inclusive educational environment. This comprehensive literature analysis…
Descriptors: Electronic Learning, Influence of Technology, Information Technology, College Students
Rachel Ranschaert; Hilary Hughes; Amy Murphy; Kelsey Benson – Middle Grades Research Journal, 2024
Recognizing that a successful middle school is one where adult advocates foster and guide students' academic and personal development (Bishop & Harrison, 2021), we explore how COVID-19 acted as a catalyst for one middle school to create novel spaces that supported students' social and emotional well-being. Calling on Bhabha's (1994) and…
Descriptors: Student Welfare, Middle Schools, COVID-19, Pandemics
Yu-Yin Wang; Yu-Wei Chuang – Interactive Learning Environments, 2024
A review of the literature shows that much academic effort has been expended studying information system usage and information technology adoption. However, these theories/models based on psychological research are not specific to the virtual reality context and may not fully capture the nature of virtual reality-based learning system (VR-BLS)…
Descriptors: Computer Simulation, Electronic Learning, Technology Uses in Education, Learning Management Systems
Sri Yulianti Ardiningtyas; Ranta Butarbutar; Sukardi Weda; Sahril Nur – Interactive Learning Environments, 2024
Speaking English as a foreign language (EFL) requires the proper instructional techniques and tactics. Since then, other techniques, including online scaffolding or more knowledgeable other in the speaking improvement, have been used. The current research employs scaffolding to teach speaking in comparison to teacher-guided. The goal of this…
Descriptors: English (Second Language), Scaffolding (Teaching Technique), Electronic Learning, Speech Skills
Rocío Mínguez-Pardo; Javier Del Olmo-Muñoz; Sergio Tirado-Olivares; José Antonio González-Calero – Journal of Computer Assisted Learning, 2024
Background: The present study delves into the debate surrounding the effectiveness of homework, focusing specifically on the use of online homework in teaching decimal numbers to 5th and 6th grade primary school students. It highlights the challenges students face in representing and identifying decimal numbers, a concept that is often difficult…
Descriptors: Electronic Learning, Homework, Mathematics Instruction, Number Concepts
Hui-Tzu Chang; Chia-Yu Lin – Journal of Computer Assisted Learning, 2024
Background: Numerous higher education institutions worldwide have adopted English-language-medium computer science courses and integrated online problem-solving competitions to bridge gaps in theory and practice (Alhamami "Education and Information Technologies," 2021; 26: 6549-6562). Objectives: This study aimed to investigate the…
Descriptors: Artificial Intelligence, Instructional Improvement, Problem Solving, Competition
Xiao-Rong Guo; Si-Yang Liu; Shao-Ying Gong; Yang Cao; Jing Wang; Yan Fang – Education and Information Technologies, 2024
To enhance the effectiveness of educational games, researchers have advocated adding learning supports in educational games, but this may come at the cost of disrupting the learning experience. Embedding virtual companions to provide learning supports may be an effective solution that naturally integrates learning supports into the game. However,…
Descriptors: Educational Games, Mathematics Education, Middle School Students, Psychological Patterns
Shea E. Carr – ProQuest LLC, 2024
Motivation, belonging, and inclusion are all critical factors for student success but can be difficult to support in asynchronous online courses. Active learning and required group work have been shown to increase student motivation in in-person and synchronous online courses, but little is known about their impact in online asynchronous settings.…
Descriptors: Electronic Learning, Asynchronous Communication, Active Learning, Group Dynamics
Emmanuel John Anagu; Oladunjoye John Abiodun; Felicia Cletus; Brown Ephraim – International Journal of Technology in Education and Science, 2024
Metaverse, an amalgamation of diverse information technologies, is seen as the future of the internet and holds promise for transforming education. Leveraging metaverse media for immersive learning has the potential to reshape education practices. Despite being a novel concept, metaverse-based education has the capacity to enrich online learning…
Descriptors: Computer Simulation, Foreign Countries, Universities, Student Attitudes
Leo A. Mamolo; Shalom Grace C. Sugano – E-Learning and Digital Media, 2024
The pandemic brought changes in the educational setup leading all learning institutions to rely on online learning. In instruction, using the e-learning method has increased due to the pandemic. This study investigated the effects of the Digital Interactive Math Comics (DIMaC) mobile App on students' self-efficacy, anxiety, and achievement in…
Descriptors: Student Attitudes, Self Efficacy, Mathematics Anxiety, Mathematics Achievement
Anita Hartikainen; Marja Ahola; Erkki Sutinen – International Journal of Technology in Education, 2024
In the online implementation of immigrant integration training, there are areas that receive limited attention in the pedagogical studies of Finnish language and literature subject teachers. Using the Design Science Research method, an artifact of socially significant online integration training is studied. By participating in the evaluation and…
Descriptors: Finno Ugric Languages, Immigrants, Student Teachers, Program Design
Marco D'Alessio – ProQuest LLC, 2024
Learning designers face challenges integrating learning analytics (LA) when designing learner-content interactions in corporate online education. The quality of the learning design directly affects learners' engagement and impacts the transfer of learning at work. This qualitative study aimed to explore the perspectives of experienced learning…
Descriptors: Curriculum Design, Attitudes, Learning Analytics, Data Use
Yao Lu; Ning Ma; Wen-Yu Yan – International Journal of Educational Technology in Higher Education, 2024
In the area of online teacher training, asynchronous collaboration faces several challenges such as limited learner engagement and low interaction quality, thereby hindering its overall effectiveness. Drawing on social comparison theory, providing social comparison feedback to teacher-learners in online asynchronous collaborative learning offers…
Descriptors: Feedback (Response), Electronic Learning, Asynchronous Communication, Teacher Education