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Schnurr, Matthew A.; Taylor, Alanna – Journal of Political Science Education, 2021
This paper addresses two crucial gaps in the scholarship on the design and execution Simulation-Based Education (SBE) -- the importance of scaffolding in constructing successful simulations for entry-level students and the associated value of social media tools. We examine these issues within three successive iterations of a role-play simulation…
Descriptors: Simulation, Scaffolding (Teaching Technique), Social Media, Role Playing
Veraksa, Alexander Nikolaevich; Gavrilova, Margarita Nikolaevna; Bukhalenkova, Daria ?lexeevna; Almazova, Olga; Veraksa, Nickolay Evgenievich; Colliver, Yeshe – Early Child Development and Care, 2021
Previous research has indicated that young children's executive functions (EFs) can be bolstered through role-play [e.g. the 'Batman™ effect'; White et al.]. However, what is not clear is whether it is the role-playing of another's perspective, or something about the role played, which is responsible for the Batman™ effect. The current experiment…
Descriptors: Executive Function, Child Development, Comparative Analysis, Role Playing
Roberts, Katrina; DeQuinzio, Jaime A.; Taylor, Bridget A.; Petroski, Jenna – Journal of Behavioral Education, 2021
With unemployment rates for adults with autism as high as 85%, it is important for young adults to learn necessary prevocational skills (e.g., interviewing) to help them succeed in their search for employment. There is little research showing that individuals with autism can be taught to respond appropriately during an interview to secure future…
Descriptors: Autism, Pervasive Developmental Disorders, Skill Development, Interviews
Donnelly, Roisin; Politis, Yurgos – Innovations in Education and Teaching International, 2021
The sudden national move to online/remote teaching and learning has presented a unique dual opportunity to explore the strategic value and importance of embracing learning technology to increase the proportion of the undergraduate (UG) supervision community actively developing their practice. We have delivered a redesigned module as part of an…
Descriptors: Learner Engagement, Computer Mediated Communication, Undergraduate Students, Supervisors
Hernández-Prados, Mª Ángeles; Belmonte, Mª Luisa; Manzanares-Ruiz, Juan Carlos – Education Sciences, 2021
Notwithstanding the importance and relevance of gamification as a topical methodology in education, and after a literature review, there are just a few studies using role-playing games. In order to motivate and facilitate English as second language (ESL) learning of first year of Bachillerato (year 12) students at a public high school in the…
Descriptors: Game Based Learning, English (Second Language), Second Language Learning, High School Students
Sendra, Anna; Lozano-Monterrubio, Natàlia; Prades-Tena, Jordi; Gonzalo-Iglesia, Juan Luis – International Journal of Game-Based Learning, 2021
This paper introduces the results of applying a gameful approach based on six playful activities as a tool to improve the learning process in higher education. A total of 850 students from different courses of Universitat Rovira i Virgili (Spain) were involved in the study. The strategy was evaluated through a participant observation (active and…
Descriptors: Game Based Learning, Educational Games, Role Playing, Simulation
Romero-García, Carmen; García, Beatriz Amante; Buzón-García, Olga – Journal of Educators Online, 2023
The objective of this paper is to evaluate the effectiveness of a training program, based on the flipped learning model, for future teachers of Secondary Education and Vocational Training. For this study, a pre-experimental research design was used, and an instrument was applied to determine the level of training acquired in active methodologies,…
Descriptors: Preservice Teachers, Preservice Teacher Education, Flipped Classroom, Training
Nanbu, Zachary; Greer, Tim – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2023
One way that language educators can extend a role-play is by adding a complication to encourage the learner say more. This study uses multimodal conversation analysis to explore such obstacles to progressivity among Japanese learners of English at an experiential language learning facility. We first examine an interactional practice in which the…
Descriptors: Task Analysis, Second Language Learning, Second Language Instruction, English (Second Language)
Ruofei Zhang; Di Zou; Gary Cheng – Interactive Learning Environments, 2024
The chatbot has been increasingly applied and investigated in education, along with many review studies from different aspects. However, few reviews have been conducted on chatbot-assisted learning from the pedagogical and implementational aspects, which may provide implications for future application and investigation of educational chatbots. To…
Descriptors: Artificial Intelligence, Synchronous Communication, Computer Software, Teaching Methods
Leone, Kristy; Robbins, Steven J.; Morrow, Michael T. – Art Therapy: Journal of the American Art Therapy Association, 2018
Clay sculpting was used with undergraduates (N = 60) to prime self-reported readiness to change in a therapy role play. After listing behaviors interfering with schoolwork, Group Change (n = 30) created clay sculptures of anchors and then reshaped them into boats (intended to symbolize transformation); Group Non-Change (n = 30) created clay…
Descriptors: Art, Art Activities, Sculpture, Role Playing
O'Brien, Gerald; Carter, Kimberly A. E.; Swanke, Jayme R. – Journal of Teaching in Social Work, 2018
Over the past several decades, the use of simulated or standardized clients has been an important area of pedagogy for social work education in training students to work with individuals, families, and groups in practice settings, often in preparation for a practicum placement. Little in the extant literature, however, has focused on the possible…
Descriptors: Social Work, Professional Education, Simulation, Experiential Learning
McCloskey, Donna; Crowne, Kerri Anne – Management Teaching Review, 2019
This article explains an activity that can be conducted to form teams in university business classes. It allows students to actively participate in the team selection process and learn valuable human resource management skills. Students are placed in the role of hiring managers. They have to identify the skills and characteristics needed to…
Descriptors: Business Administration Education, Selection, Personnel Selection, Teamwork
Bertoni, Alessandro – Education Sciences, 2019
Students engaged in systems engineering education typically lack experience and understanding of the multidisciplinary complexity of systems engineering projects. Consequently, students struggle to understand the value, rationale, and usefulness of established systems engineering methods, often perceiving them as banal or trivial. The paper…
Descriptors: Role Playing, Engineering Education, Instructional Effectiveness, Graduate Students
Kim, Sangkyun – International Journal of Game-Based Learning, 2019
A compensation plan that continuously motivates the employees of a startup company is very important because the employees are usually more worried about the stability and potential growth of their company than the employees of large enterprises. It is therefore important to educate personnel in the human resources department of a startup company…
Descriptors: Role Playing, Compensation (Remuneration), Employees, Personnel Management
Timmons-Mitchell, Jane; Albright, Glenn; McMillan, Jeremiah; Shockley, Kristen; Cho, Seungjong – Online Submission, 2019
In this study, we examined the impact of a virtual training program, Kognito At-Risk role-play simulation, on the mental health and suicide prevention gatekeeping skills of middle school educators. Methods: The validated Gatekeeper Behavior Scale was administered to 33,703 participants at baseline, post-training and follow-up. Helping behaviors…
Descriptors: Middle School Teachers, Mental Health, Suicide, Prevention