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Harun Cigdem; Mustafa Ozturk; Yusuf Karabacak; Nuri Atik; Serkan Gürkan; Mevlana Halit Aldemir – Education and Information Technologies, 2024
Effectively engaging learners in an online learning environment is a crucial component of instructional design that contributes to improving performance. Gamification, a contemporary instructional strategy, seeks to integrate game elements such as leaderboards into non-game contexts with the aim of increasing learner engagement and performance.…
Descriptors: Online Courses, Engineering Education, State Universities, Learner Engagement
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Edith Debrenti – International Journal for Technology in Mathematics Education, 2024
Using game-based learning (GBL) and digital game-based learning (DGBL) as a teaching and learning environment can be a pedagogical resource and a good strategy in the classroom to support mathematical learning (Santos et al., 2023). Even though primary school teachers are demonstrating strong preferences for using non-digital games instead of…
Descriptors: Preservice Teachers, Elementary School Mathematics, Elementary School Teachers, Game Based Learning
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Kênia M. de Oliveira; Ana Clara de G. Fernandes; Gabriela M. Soares; Joel Alves da Silva Jr.; Everardo M. Carneiro; Helena C. L. Barbosa – Advances in Physiology Education, 2024
The teaching of physiology plays a crucial role in the education of health care professionals. However, traditional approaches to physiology classes in undergraduate health courses in Brazil often result in passive student participation. Research has shown that active methodologies are more effective in the learning process. In this study, we…
Descriptors: Physiology, Undergraduate Students, Cytology, Science Instruction
Marcus Wolfe – ProQuest LLC, 2024
This qualitative study examines how playing levels of a fraction-themed videogame impacts students' thinking. The research question answered is: What do students' gestures reveal about the degree to which their thinking is embodied as they play a videogame that is constructed via a grounded metaphor for mathematical knowledge. Four soon-to-be…
Descriptors: College Bound Students, College Freshmen, Universities, Mathematics Education
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Samira Syal; John L. Nietfeld – Journal of Educational Psychology, 2024
A growing body of research suggests that comprehension of expository texts presented digitally is a challenging endeavor, particularly for children. Many reading interventions, both from traditional classroom settings and computer-based contexts, have focused on much needed strategy instruction but have simultaneously neglected a focus on…
Descriptors: Game Based Learning, Grade 5, Reading Comprehension, Reading Motivation
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Lili Yan; Chungsoo Na; Jina Kang – Journal of Science Education and Technology, 2024
Collaborative problem-solving (CPS) includes multiple socio-cognitive processes that can be challenging to investigate. Constructing arguments is a key practice at the intersection of CPS and science learning. To understand how students construct arguments and develop science knowledge during CPS, we focus on team synchrony--the extent of…
Descriptors: Persuasive Discourse, Cooperative Learning, Problem Solving, Science Education
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Kaisar Tursyngozhayev; Nusret Kavak; Nurlan K. Akhmetov – Journal of Chemical Education, 2024
The teaching and learning of chemistry can be challenging due to the complex and abstract nature of the subject matter. Traditional methods of instruction often struggle to engage students and facilitate an understanding of essential chemical concepts. To address this, an innovative card game, "Compound Chain", was developed and…
Descriptors: Chemistry, Science Instruction, Game Based Learning, Games
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Cardinot, Adriana; McCauley, Veronica; Fairfield, Jessamyn A. – Physics Education, 2022
Board games can be a highly engaging and motivating resource to support physics teaching at all educational levels. However, the development of board games to facilitate the communication of complex science subjects may not be an easy task for those with no prior experience in designing games. For instance, the various classification of…
Descriptors: Instructional Design, Educational Games, Physics, Game Based Learning
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Sukirman, Sukirman; Ibharim, Laili Farhana Md; Said, Che Soh; Murtiyasa, Budi – Informatics in Education, 2022
Research trends on computational thinking (CT) and its learning strategies are showing an increase. The strategies are varying, for example is using games to provide enjoyment, engagement, and experience. To improve the high level of immersion and presence of game objects, learning strategies through games can be improved by virtual reality (VR)…
Descriptors: Computation, Thinking Skills, Game Based Learning, Computer Simulation
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Tauber, Amanda L.; Levonis, Stephan M.; Schweiker, Stephanie S. – Journal of Chemical Education, 2022
This study explores the design and delivery of two gamified, virtual laboratories, created to replace or compliment the compulsory third-semester university chemistry laboratories. Due to the COVID-19 pandemic, laboratory experiments needed to be adapted to suit both on- and off-campus students. Here, we include detailed guidelines on how to…
Descriptors: Game Based Learning, Distance Education, Science Laboratories, Student Experience
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Hally, Edmond – Journal of Political Science Education, 2022
This article describes the results of a game ("Zombie Federalism") created for a lower-level political science elective, State and Local Politics. This game was created to improve both retention of course material and enthusiasm in a historically underperforming course. In the game, students play the roles of officials in different…
Descriptors: Experiential Learning, Politics, Educational Policy, Game Based Learning
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Youssef, Mena – Journal of Chemical Education, 2022
Formative assessment is a crucial element of teaching and learning which allows students to identify challenging course concepts and enables educators to assess the effectiveness of their teaching strategies. Web-based student response systems have gained popularity for their ability to provide instant feedback to students and instructors while…
Descriptors: Educational Technology, Undergraduate Students, Chemistry, Tests
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Dernat, Sylvain; Rigolot, Cyrille; Vollet, Dominique; Cayre, Patrice; Dumont, Bertrand – Journal of Agricultural Education and Extension, 2022
Purpose: Knowledge Sharing (KS) is seen as a promising framework for renewing advisory systems in agriculture, but its practical application remains an important area of research. In particular, it is important to increase the motivation of farmers to participate in decision-making. Game-based support seems to be applicable to a long-term process…
Descriptors: Food, Agricultural Occupations, Knowledge Management, Game Based Learning
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Abdul Ghani, Mohammad Taufiq; Hamzah, Mahizer; Wan Daud, Wan Ab Aziz; Muhamad Romli, Taj Rijal – Contemporary Educational Technology, 2022
In the 21st century, the advancement of technology has changed how people, especially the younger generation communicate and socialise with each other, as well as how they learn, acquire and process information. Therefore, this study aims to explore the impact on the employment of digital game-based learning in Arabic class at the tertiary level.…
Descriptors: Handheld Devices, Video Games, Semitic Languages, Second Language Learning
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Howe, David C. – Management Teaching Review, 2022
This article describes a game show-style classroom exercise that is appropriate for any management-related courses that wish to enrich students' understanding of a key phase of the hiring process. The activity introduces the importance of job descriptions and job specifications through a semiscripted unstructured interview patterned after a…
Descriptors: Game Based Learning, Class Activities, Employment Interviews, Personnel Selection
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