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Carr, Paul R.; Pluim, Gary; Thésée, Gina – Policy Futures in Education, 2014
The manner in which the built environment is constructed has a tremendous effect on the degree to which health, wealth and social outcomes are distributed within a society. This is particularly evident when a crisis of the natural environment affects the built environment, as was the case after the Haitian earthquake of 2010. Understanding the…
Descriptors: Role of Education, Democracy, Social Justice, Natural Disasters
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Kim, ChanMin – Educational Technology Research and Development, 2012
In this paper, guidelines for designing virtual change agents (VCAs) are proposed to support students' affective and motivational needs in order to promote personalized learning in online remedial mathematics courses. Automated, dynamic, and personalized support is emphasized in the guidelines through maximizing "interactions" between VCAs and…
Descriptors: Electronic Learning, Instructional Design, Online Courses, Web Based Instruction
Hannum, Wallace H. – Educational Technology, 2012
Instructional design models have been criticized for being too inflexible and taking too long to follow to be useful in today's fast-paced environment. As a result, some have rejected instructional design. This article offers an alternative view of instructional design as flexible and able to be accomplished in much shorter time periods than…
Descriptors: Instructional Design, Change Strategies, Educational Change, Educational Practices
McGowen, Sandra G. – Exceptional Parent, 2010
Universal design is the design of environments and products to be used by people of all ages and abilities. The goal is to use design to reduce physical effort, regardless of some of the frailties that may be acquired due to an accident, health, or age. EasyLiving Homes[R] is a non-profit organization that advocates making all homes visitable and…
Descriptors: Accessibility (for Disabled), Building Design, Design Requirements, Physical Mobility
Spitzer, Greg; Ogurek, Douglas J. – American School & University, 2009
Performing-arts centers can provide benefits at the high school and collegiate levels, and administrators can take steps now to get the show started. When a new performing-arts center comes to town, local businesses profit. Events and performances draw visitors to the community. Ideally, a performing-arts center will play many roles: entertainment…
Descriptors: Theaters, Building Design, Design Requirements, Facility Planning
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Clyde, Jerremie; Wilkinson, Glenn R. – History Teacher, 2012
The gamic mode is an innovative way of authoring scholarly history that goes beyond the printed text or digital simulations by using digital game technologies to allow the reader to interact with a scholarly argument through meaningful choice and trial and error. The gamic mode makes the way in which the past is constructed as history explicit by…
Descriptors: Foreign Countries, History, Scholarship, Epistemology
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Lim, Cheolil; Song, Hae-Deok; Lee, Yekyung – Educational Technology Research and Development, 2012
Usability is critical to the development of a user-friendly digital textbook platform interface, yet thorough research on interface development based on usability principles is in short supply. This study addresses that need by looking at usability attributes and corresponding design elements from a learning perspective. The researchers used a…
Descriptors: Foreign Countries, Instructional Design, Textbooks, Formative Evaluation
Songhao, He; Saito, Kenji; Maeda, Takashi; Kubo, Takara – Online Submission, 2011
For people who live in the knowledge society which has rapidly been changing, learning in the widest sense becomes indispensable in all phases of working, living and playing. The construction of an environment, to meet the demands of people who need to acquire new knowledge and skills as the need arises, and enlighten each other regularly, is…
Descriptors: Electronic Learning, Lifelong Learning, Learning Motivation, Educational Technology
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Villalta, M.; Gajardo, I.; Nussbaum, M.; Andreu, J. J.; Echeverria, A.; Plass, J. L. – Computers & Education, 2011
In a Classroom Multiplayer Presential Game (CMPG) peers interact collaboratively with the virtual world and amongst themselves in a shared space. The design of this kind of game, however, is a complex process that must consider instruction strategies, methodology, usability and ludic aspects. This article's aim is to develop and systematize…
Descriptors: Design Requirements, Guidelines, Instructional Effectiveness, Educational Technology
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Santulli, Carlo; Langella, Carla – International Journal of Technology and Design Education, 2011
In recent years, bio-inspired approach to design has gained considerable interest between designers, engineers and end-users. However, there are difficulties in introducing bio-inspiration concepts in the university curriculum in that they involve multi-disciplinary work, which can only possibly be successfully delivered by a team with integrated…
Descriptors: Foreign Countries, Workshops, Athletics, Student Projects
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Lazarou, D. – Journal of Computer Assisted Learning, 2011
The aim of this paper is to describe a methodology for using Cultural-Historical Activity Theory (CHAT) at the initial stages of the design process of an educational game, by exploring how the theory can be used as a framework for producing not only usable but also useful computer tools. The research also aimed to investigate how the theory could…
Descriptors: Design Requirements, Educational Games, Science Education, Science Instruction
Nelson, Angela C. – Educational Technology, 2013
It is widely recognized that technology in the classroom has the potential to transform education at every stage from Pre-K, to K-12, to Higher Education and Adult Education. Using the Digital Teaching Platform as an exemplar of 21st Century classroom instruction style, the author offers an overview of classroom technology and its effects on…
Descriptors: Classroom Environment, Educational Practices, Educational Technology, Best Practices
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Duke, Daniel L. – Management in Education, 2014
Prompted by the need for leaders able to turn around chronically low-performing schools, states, universities, education groups, and school districts in the US have initiated a variety of principal development programs. Some programs focus on enhancing the skills of experienced administrators, while others target talented teachers and even…
Descriptors: Low Achievement, Disadvantaged Schools, Leadership Training, Training Methods
Martella, Jana; Connors-Tadros, Lori – Center on Great Teachers and Leaders, 2014
Early childhood educators play a critical role in preparing students for success later in their school experience. The instructional techniques, emotional supports, and assessment approaches for early childhood settings are different from classroom settings in later grades. How can states and districts develop evaluation systems that are tuned to…
Descriptors: Early Childhood Education, Preschool Evaluation, Preschool Teachers, Teacher Evaluation
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Ballenger, Robert M. – Information Systems Education Journal, 2010
This case provides a real-world project-oriented case study for students enrolled in a management information systems, database management, or systems analysis and design course in which database design and development are taught. The case consists of a business scenario to provide background information and details of the unique operating…
Descriptors: Database Design, Computer Science Education, Case Method (Teaching Technique), Student Projects
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