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Viorica Lazin – ProQuest LLC, 2024
This study examined incivility in virtual classrooms among graduate students in behavioral sciences, focusing on the challenges of maintaining respectful online environments. The research question addressed how online faculty identify and manage incivilities in graduate programs in behavioral health science. The theoretical framework integrated…
Descriptors: Virtual Classrooms, Graduate School Faculty, Web Based Instruction, Behavioral Sciences
Ngozi C. Igbokwe – ProQuest LLC, 2024
Even though women have made progress in entering the workforce, they still face barriers to leadership. HiPo programs are a common strategy organizations use to develop their future leaders. These programs focus on equipping HiPos with skills and opportunities to support their growth and prepare them for leadership roles. However, little research…
Descriptors: Females, Gender Bias, Equal Opportunities (Jobs), Leadership Training
Alin, Pauli; Arendt, Anne; Gurell, Seth – Assessment & Evaluation in Higher Education, 2023
As higher education is shifting to virtual teaching, examinations are increasingly conducted virtually, often proctored. Unfortunately, virtual proctored examinations--proctored remotely using technologies--can be prone to cheating. Some anti-cheating measures can be built into the virtual proctoring technologies, but cheating can still occur.…
Descriptors: Higher Education, Virtual Classrooms, Tests, Supervision
Natasha Nurse-Clarke; Brenda Hernandez-Acevedo – Journal of Interactive Learning Research, 2023
This randomized-controlled pilot study investigated the effects that Virtual Gaming Simulation (VGS) with enhanced gaming elements had on student enjoyment, satisfaction and confidence levels among undergraduate, pre-licensure nursing students. Students enrolled in an accelerated nursing program were randomly assigned to participate in Virtual…
Descriptors: Educational Games, Virtual Classrooms, Undergraduate Students, Nursing Students
Kanokpan Wiboolyasarin; Watcharapol Wiboolyasarin; Ruedee Kamonsawad; Phornrat Tiranant; Poomipat Boonyakitanont; Nattawut Jinowat – International Journal of Information and Learning Technology, 2024
Purpose: The use of three-dimensional virtual worlds (3DVWs) is increasingly becoming a common practice in language education to provide digital learning environments for second-language (L2) communicative classes. This study aimed to identify the key factors underlying communication in 3DVWs that can improve the communication skills of L2…
Descriptors: Computer Simulation, Virtual Classrooms, Electronic Learning, Second Language Instruction
Eleni Dermentzi – Journal of Computer Assisted Learning, 2024
Background: Degree apprenticeships (DA) help employees gain new knowledge and skills by allowing them to study towards a university degree while working full time. For these programmes to be effective, the learning design should be adapted to the needs of these students, who are goal oriented (i.e. they want to gain only knowledge that can be…
Descriptors: Foreign Countries, Apprenticeships, Game Based Learning, Flipped Classroom
Todd Reynolds – English Teaching: Practice and Critique, 2024
Purpose: Synchronous virtual classes are becoming more common as universities expand access. However, instructors can feel hesitant as they move to a new style of teaching, especially if they are not sure their chosen pedagogy will work with virtual instruction. The purpose of this dialogic analysis is to examine the experiences of a dialogic…
Descriptors: Virtual Classrooms, Computer Mediated Communication, Synchronous Communication, English Instruction
Charles Parker – ProQuest LLC, 2024
The purpose of this case study was to evaluate how community college IT students interact with and succeed in virtual labs to determine the impact of these digital environments on learning outcomes. The research employed a comprehensive range of data collection methods, including pre-interview questionnaires, interviews, and observations, to…
Descriptors: Learner Engagement, Success, Community College Students, Information Technology
Jantakun, Thiti; Jantakun, Kitsadaporn; Jantakoon, Thada – Online Submission, 2023
Advances in augmented and virtual reality (AVR) technology have allowed for the development of AVR interactive learning environments (AVR-ILEs) with increasing fidelity. When paired with a suitably capable computer tutor agent, such environments can permit adaptive and self-directed learning of procedural skills in some cases. We undertook a…
Descriptors: Virtual Classrooms, Computer Simulation, Intelligent Tutoring Systems, Skill Development
Cornelia Connolly; Orlaith Hernon; Peter Carr; Hemendra Worlikar; Ian McCabe; Jennifer Doran; Jane C. Walsh; Andrew J. Simpkin; Derek T. O'Keeffe – Computers in the Schools, 2023
Artificial intelligence (AI) technology in professional practice is regarded as the latest disruption to challenge ethical, societal, economic, and educational paradigms. It is becoming a contemporary narrative in our healthcare and educational discourse as it is thought to improve decision-making, education, patient care, and service delivery. If…
Descriptors: Artificial Intelligence, Health Services, Medical Education, Technology Integration
Hark Söylemez, Nesrin – Acta Didactica Napocensia, 2023
This study examines the virtual classroom experiences of graduate students. Virtual classroom applications related to the course "applications of scientific research" taught at a state university were treated as a case study. Virtual classroom recordings, defined using the university's learning management system, were used as research…
Descriptors: Virtual Classrooms, Distance Education, Communities of Practice, Electronic Learning
Sangmin-Michelle Lee; Sung-Yeon Kim – British Journal of Educational Technology, 2025
Teachers who know what, how and why to teach are essential for successful student learning. However, many preservice teachers (PSTs) lack teaching experience and the ability to integrate theory and practice. To help bridge this gap, this study employed a learning-by-design project approach in which 22 Korean PSTs developed lesson plans for middle…
Descriptors: Preservice Teachers, Preservice Teacher Education, Learning Processes, Design
Özsat, Kübra; Isiktas, Serdal; Senol, Hülya – Journal of Educational Technology and Online Learning, 2022
The aim of the study is to examine the effect of social media addiction levels of university students on virtual environment loneliness levels. The sample of the study consists of 379 university students selected by purposeful sampling method studying in the TRNC in the 2021-2022 academic year. In the study, Socio-Demographic Information Form,…
Descriptors: College Students, Social Media, Addictive Behavior, Psychological Patterns
Sara Sullivan; Julie Fell; Kathryn Stoltenberg; Jessica Alberhasky – College and University, 2024
The University of Iowa (UI) is the state of Iowa's flagship institution; a public research one, division one university in the Big Ten Conference (B1G) with twelve colleges. One hidden gem in the accomplishments of the Office of the Registrar is UI's FERPA Team (UI-FT); a point of pride unknown to many but greatly appreciated by those who know the…
Descriptors: Educational Legislation, Student Records, Privacy, Parent Rights
Yung-Chi Lin – Technology, Pedagogy and Education, 2024
The purpose of this study was to compare two simulated classrooms (virtual vs physical) in terms of how they affect pre-service teachers' perceptions and noticing ability. A total of 57 pre-service elementary school teachers participated in this study (28 in virtual Cartoon Classroom and 29 in physical Bear Classroom). The results were mixed. In…
Descriptors: Virtual Classrooms, Computer Simulation, Preservice Teachers, Elementary School Teachers