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Peace Bransberger; Patrick Lane; Christina Sedney – Western Interstate Commission for Higher Education, 2024
In 2022, industry leaders voiced concerns to policymakers that Idaho was not producing enough engineering and computer science graduates from its public institutions to meet the needs of Idaho's economy. In response, the Idaho State Board of Education commissioned an analysis from Western Interstate Commission for Higher Education (WICHE) to…
Descriptors: Engineering Education, Computer Science Education, College Graduates, Labor Supply
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Yonggang Wei; Lu Wang; Yi Tang; Junyue Su; Yaxian Lei; Wanran Peng – Journal of Computer Assisted Learning, 2024
Background: The pedagogy of computational thinking has gained extensive traction across numerous nations globally, with a particular emphasis on nurturing computational thinking in the formative years of early childhood. Nevertheless, the efficacy of diverse instructional approaches in the domain of programming education, with regards to fostering…
Descriptors: Programming, Computation, Thinking Skills, Young Children
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Alexandros Tsichouridis; Stelios Xinogalos; Apostolos Ampatzoglou – Journal of Educational Computing Research, 2024
Teaching and learning programming, and especially Object-Oriented Programming (OOP), is a complicated and challenging task. Students have to comprehend various OOP concepts and utilize them for designing object-oriented programs. Various types of educational programming environments, such as microworlds and educational games, have been devised for…
Descriptors: Programming, Computer Uses in Education, Educational Resources, Computer Science Education
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Marcus Messer; Neil C. C. Brown; Michael Kölling; Miaojing Shi – ACM Transactions on Computing Education, 2024
We conducted a systematic literature review on automated grading and feedback tools for programming education. We analysed 121 research papers from 2017 to 2021 inclusive and categorised them based on skills assessed, approach, language paradigm, degree of automation, and evaluation techniques. Most papers assess the correctness of assignments in…
Descriptors: Automation, Grading, Feedback (Response), Programming
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Elena Novak; Chia-Ling Kuo; Janet Lynne Tassell; Grace Morris – TechTrends: Linking Research and Practice to Improve Learning, 2024
Recently, creativity has been acknowledged for its importance in improving computer science learning and attitudes. However, very little is known about how to integrate creativity in preservice teacher computing education. Toward this end, we developed a creativity-enhancement intervention in an online Creative Computing instructional module to…
Descriptors: Preservice Teachers, Elementary School Teachers, Creativity, Intervention
Mara Kirdani-Ryan – ProQuest LLC, 2024
Impending climate crises, profound wealth inequality and unprecedented vulnerability to global catastrophe at the hands of technology make working towards justice a necessity, and a desperate one at that. However, engaging in work towards justice requires deconstructing the dominant narratives and norms that restrict what actions are permissible…
Descriptors: Postsecondary Education, Computer Science Education, Career Development, Social Justice
Yuhan Lin – ProQuest LLC, 2024
Block-based programming environments have become increasingly commonplace in computer science education. Despite a rapidly expanding ecosystem of block-based programming environments, text-based languages remain the dominant programming paradigm outside of educational contexts, motivating the transition from block-based to text-based programming.…
Descriptors: Computer Science Education, Programming, Coding, Scaffolding (Teaching Technique)
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Pavlos Toukiloglou; Stelios Xinogalos – Education and Information Technologies, 2024
Hour of Code is a widely recognized global event that aims to introduce programming to novice users and integrate computer science into education. This paper presents an analysis of the effectiveness of the support system and user interface of Minecraft Adventurer, a serious game designed for the Hour of Code global event. Although previous…
Descriptors: Novices, Programming, Coding, Computer Science Education
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Paul Biberstein; Thomas Castleman; Luming Chen; Shriram Krishnamurthi – Informatics in Education, 2024
CODAP is a widely-used programming environment for secondary school data science. Its direct-manipulation-based design offers many advantages to learners, especially younger students. Unfortunately, these same advantages can become a liability when it comes to repeating operations consistently, replaying operations (for reproducibility), and also…
Descriptors: Data Science, Secondary School Students, Programming, Open Source Technology
Wilma Ann Anderson – ProQuest LLC, 2024
The national conversation about STEM education continues. While math and science have been a constant in K-12 and higher education, curriculum in technology and engineering have not been consistently part of the tapestry of American education. As such, there is a dearth of qualified candidates for the ever-growing number of computer science and…
Descriptors: STEM Education, STEM Careers, Disproportionate Representation, Females
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Judy Wynekoop; Kazuo Nakatani – Industry and Higher Education, 2024
Critical thinking has been identified as a key ability in most professions, yet employers find college graduates deficient in critical thinking skills. Research on the effect of college on students' critical thinking ability has been contradictory. This study empirically examines the impact of the immersion approach to teach critical thinking used…
Descriptors: Critical Thinking, Thinking Skills, Computer Science Education, Information Systems
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Aino Ukkonen; Aman Yadav; Katarina Pajchel; Constantinos Xenofontos – Journal of Technology and Teacher Education, 2024
Computational thinking (CT) is increasingly integrated into education, promoting problem-solving skills essential for the 21st century. However, little is known about how teachers assess CT in K-12 classrooms. This qualitative study explores elementary teachers' approaches to CT assessment after professional development in integrating CT into core…
Descriptors: Elementary School Teachers, Thinking Skills, Evaluation Methods, Troubleshooting
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Sanz, Cecilia; Coma-Rosello, Teresa; Aguelo, Antonio; Alvarez, Pedro; Baldassarri, Sandra – IEEE Transactions on Education, 2023
Contribution: This article proposes and applies a new systemic 3-D model and a methodology for empathy awareness and development, integrating different partial approaches found in the literature for developing empathy as a transversal competence. Background: Empathy is a competence linked to collaboration and teamwork. Perspective taking (PT) is…
Descriptors: Empathy, Computer Science Education, Models, Emotional Development
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Lee, Hyejeong; Closser, Florentina; Alghamdi, Khadijah; Ottenbreit-Leftwich, Anne; Brown, Matthew; Koressel, Jacob – TechTrends: Linking Research and Practice to Improve Learning, 2023
This study aims to examine the current experiences of high school students in computer science (CS) courses and the factors that motivated them to continue their future enrollment. The participants were 603 high school students in grades 9 through 12 in Indiana, all of whom enrolled in at least one CS course during the 2020-2021 academic year.…
Descriptors: Student Experience, Predictor Variables, Enrollment, Computer Science Education
Lorien W. Cafarella – ProQuest LLC, 2023
Many middle school students come to Computer Science (CS) classes without any previous CS instruction or any Computational Thinking (CT) skills that are needed to be successful. To overcome this, many curriculums and programming environments have been used to engage students and to instill a love of CS. Which curriculum should be used to develop…
Descriptors: Middle School Students, Computer Science, Computer Science Education, Program Effectiveness
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