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Sonnesyn, Susan, Comp. – Training and Development Journal, 1990
Four authors discuss the benefits of using games and icebreakers in workshops and training situations and give examples. (JOW)
Descriptors: Educational Benefits, Games, Group Activities, Interpersonal Relationship
Journal of Adventure Education and Outdoor Leadership, 1995
Experienced teams competing in multiple adventure activities, several of which involved ropes, kept their harnesses on all day. Safety procedures included an initial check of buckles and harnesses by an instructor, but failed to recognize that participants would remove their harnesses for toilet purposes. Lists other possible safety errors for…
Descriptors: Accident Prevention, Adventure Education, Group Activities, Risk
Finney, Doug – Teaching Theatre, 1995
Points out that the concept of winning is an integral part of American culture, especially in athletics. Argues that theater programs should not be judged by the number of awards they win--theater is a cooperative venture rather than a competitive one. Recounts how a formerly competitive theater conference has now downplayed competition and…
Descriptors: Competition, Cooperation, Group Activities, Secondary Education

Mundrake, George – Business Education Forum, 1999
Describes numerous small-group activities for the following areas of basic business education: consumer credit, marketing, business organization, entrepreneurship, insurance, risk management, economics, personal finance, business careers, global markets, and government regulation. (SK)
Descriptors: Basic Business Education, Group Activities, High Schools, Small Group Instruction
Rohnke, Karl – Zip Lines: The Voice for Adventure Education, 1998
Discusses the characteristics of "good" and "bad" games used in adventure- or experiential-education settings. Good games are simultaneously familiar and exotic; have minimal rules and no clothing requirements; have an achievable "flow state"; and are cooperative, challenging, and accepting of failure that advances the group's problem-solving…
Descriptors: Adventure Education, Cooperation, Experiential Learning, Games
Grout, Jim; Bower, Nancy; Jillings, Andrew; Orlick, Terry – Zip Lines: The Voice for Adventure Education, 1998
Describes five games (two for preschool children, three for all ages) used in adventure-, challenge-, and experiential-education settings. Includes target group, group size, time and space requirements, activity level, props needed, instructions, and variations. The games act as icebreakers; build group trust and cooperation; or nurture positive,…
Descriptors: Adventure Education, Cooperation, Experiential Learning, Games
Bisson, Christian; Kohut, Amy; Sugerman, Deb – Zip Lines: The Voice for Adventure Education, 1998
Describes three group-processing activities used with youth or adults in adventure- and experiential-education settings. Includes target group, group size, time and space requirements, activity level, props needed, and instructions for group processing and reflection. Involves stimulating campfire discussion for various purposes, journal writing…
Descriptors: Adventure Education, Experiential Learning, Group Activities, Group Discussion

Bourner, Jill; Hughes, Mark; Bourner, Tom – Assessment & Evaluation in Higher Education, 2001
After a group project, first-year undergraduates were surveyed using a questionnaire developed from earlier work by Garvin et al. Findings included: the opportunity to work in-depth in a real organization was the best-liked aspect of the project; difficulties negotiating in the group was the least-liked aspect; and unlike the Garvin study, only 43…
Descriptors: Group Activities, Group Experience, Higher Education, Student Attitudes

Santos-Trigo, Manuel – International Journal of Mathematical Education in Science and Technology, 1998
Describes activities that have been successfully implemented by an expert during a mathematical problem-solving course. Focuses on the identification of the qualities of these problems used to promote the development of student strategies and values that reflect mathematical practice in the classroom. Contains 17 references. (ASK)
Descriptors: Course Descriptions, Group Activities, Mathematics Instruction, Problem Solving
Davis, William E.; Bagley, Michael; Ishikawa, Cathy – Journal of Cooperation & Collaboration in College Teaching, 2000
Discusses why collaborative activities in graduate student professional development programs are beneficial, provides specific examples of collaborative activities, notes some common concerns, and offers potential solutions. Also considers the role of program administrators or staff in collaborative activities. (EV)
Descriptors: Administrator Role, Cooperative Learning, Graduate Students, Group Activities
Weissblum, Aaron – Zip Lines: The Voice for Adventure Education, 2001
A "flow chart day" is a block of uninterrupted time during which a group participates in a series of preplanned, possible activities in arbitrary order to promote group unity and a sense of being in the moment. Instructions for coordinating the experience, suggestions for group activities, and a "flow chart" are included. (SV)
Descriptors: Creative Activities, Flow Charts, Group Activities, Group Unity
Felder, Richard M.; Brent, Rebecca – Journal of Cooperation & Collaboration in College Teaching, 2001
Summarizes ideas gathered from classroom experiences and from colleagues encountered in cooperative learning workshops and presents them as answers to questions from workshop participants who have been exposed to the basic principles and methods of cooperative learning. Information for college instructors covers forming teams, dealing with…
Descriptors: College Instruction, Cooperative Learning, Group Activities, Group Dynamics

Renzulli, Joseph S.; Gentry, Marcia; Reis, Sally M. – Educational Leadership, 2004
The application of knowledge in authentic learning situations involves steps like finding and focusing on the problem, gathering information, critically analyzing and effectively communicating the results. The change in the teacher's approach and encouraging use of enrichment clusters system among the students is discussed.
Descriptors: Teaching Methods, Teaching Styles, Group Activities, Problem Solving
Aronson, Keith R.; Venable, Rhonda; Sieveking, Nicholas; Miller, Bonnie – Intercultural Education, 2005
This study assessed the extent to which a one-time experiential intervention improved intercultural awareness and sensitivity among first-year medical students. The students participated in group activities in which they shared personal experiences, solved a hypothetical problem, and engaged in team building exercises. Post-intervention, students…
Descriptors: Group Activities, Team Training, Medical Schools, Medical Students
Seto, Atsuko; McGriff, Deborah L.; Forth, Nancy L. A. – Multicultural Learning and Teaching, 2008
Fourteen counselors-in-training participated in an experiential cross-cultural learning during a multicultural counseling course. This article provides an example of the implementation and depicts the learning moments that took place during the training. Transcripts of the simulation sessions and the student feedback from the training are…
Descriptors: Student Experience, Training Methods, Models, Counselor Training