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Wilkins, Catherine – Journal of Community Engagement and Higher Education, 2018
This article reflects upon the development of Connections, a service-learning collaboration between a Research I university and an urban art museum that trains students to work with patient groups from the community using Visual Thinking Strategies. This method of art exploration helps people with Alzheimer's disease express memories and relieve…
Descriptors: Research Universities, Museums, Arts Centers, Partnerships in Education
Alemi, Minoo; Bahramipour, Shirin – Asian-Pacific Journal of Second and Foreign Language Education, 2019
The present case study investigated the probable effect of applying a humanoid robot as a teacher-assistant for learning and retention of English vocabulary among 10 Iranian foreign language learners with intellectual disabilities, more specifically Down syndrome. This method is a new trend in using technology to teach classes called Robot…
Descriptors: Robotics, English (Second Language), Intellectual Disability, Down Syndrome
Lewkowich, David – Literacy Research and Instruction, 2019
This paper details the visual responses created by a group of preservice teachers reading a series of contemporary graphic novels about adolescence. Visual response is here understood as an interpretive methodology of transmediation, informed by theorists of multimodal literacies as well as particular forms of psychoanalytic inquiry related to…
Descriptors: Cartoons, Adolescents, Preservice Teachers, Teacher Education Programs
Cyr, Stéphane; Charland, Patrick; Riopel, Martin; Bruyère, Marie-Hélène – Journal of Computers in Mathematics and Science Teaching, 2019
Serious video games (SVGs) are increasingly used as supplementary teaching tools for mathematics education. Several studies report their positive impact on student learning. However, these impacts are variable, and the success of the tools cannot be generalized or extended to all settings or disciplines without an in-depth look at the games…
Descriptors: Foreign Countries, Video Games, Design, Models
Avsec, Stanislav; Szewczyk-Zakrzewska, Agnieszka – International Journal of Technology and Design Education, 2017
This paper aims to investigate the predictive validity of learning styles on academic achievement and technological literacy (TL). For this purpose, secondary school students were recruited (n = 150). An empirical research design was followed where the TL test was used with a learning style inventory measuring learning orientation, processing…
Descriptors: Predictor Variables, Academic Achievement, Technological Literacy, Secondary School Students
Batchelor, Katherine E. – Middle School Journal, 2017
The purpose of this article is to introduce text sets of picture books that address 10 ancient civilizations commonly taught in middle school and also offer instructional strategies that could be used for critical and multicultural literacy exploration. Beginning with discussion of the importance of picture books and text sets in the middle school…
Descriptors: Picture Books, Middle School Students, Reading Instruction, World History
Philominraj, Andrew; Jeyabalan, David; Vidal-Silva, Christian – English Language Teaching, 2017
This article presents an empirical study carried out among the students of higher secondary schools to find out how English language learning occurs naturally in an environment where learners are encouraged by an appropriate method such as visual learning. The primary data was collected from 504 students with different pretested questionnaires. A…
Descriptors: Visual Learning, English (Second Language), Second Language Instruction, Secondary School Students
Boumaraf, Assia; Macoir, Joël – Reading and Writing: An Interdisciplinary Journal, 2016
Deep dyslexia is a written language disorder characterized by poor reading of non-words, and advantage for concrete over abstract words with production of semantic, visual and morphological errors. In this single case study of an Arabic patient with input deep dyslexia, we investigated the impact of graphic features of Arabic on manifestations of…
Descriptors: Dyslexia, Case Studies, Patients, Semitic Languages
Barger, J. Bradley – ProQuest LLC, 2016
All branches of anatomy (gross anatomy, histology, neuroanatomy, and embryology) involve significant amounts of visual identification. Understanding the spatial relationship and visual representations of anatomical structures forms the basis for much of anatomy education, particularly in laboratory courses. Students in these courses frequently…
Descriptors: Visual Literacy, Anatomy, Study Habits, Medical Students
Han, Hsiao-Cheng – International Journal of Education & the Arts, 2017
This paper presents a three-year participatory action research project focusing on the graduate level course entitled Visual Learning in 3D Animated Virtual Worlds. The purpose of this research was to understand "How the virtual world processes of observing and creating can best help students learn visual theories". The first cycle of…
Descriptors: Visual Learning, Virtual Classrooms, Experiential Learning, Graduate Students
He, Q. Peter; Wang, Jin; Zhang, Rong; Johnson, Donald; Knight, Andrew; Polala, Ravali – Chemical Engineering Education, 2016
In view of potential demand for skilled engineers and competent researchers in the biofuels field, we have identified a significant gap between advanced biofuels research and undergraduate biofuels education in chemical engineering. To help bridge this gap, we created educational materials that systematically integrate biofuels technologies into…
Descriptors: Fuels, Teaching Methods, Researchers, Chemical Engineering
Romero-Hall, E.; Watson, G. S.; Adcock, A.; Bliss, J.; Adams Tufts, K. – Journal of Computer Assisted Learning, 2016
This research assessed how emotive animated agents in a simulation-based training affect the performance outcomes and perceptions of the individuals interacting in real time with the training application. A total of 56 participants consented to complete the study. The material for this investigation included a nursing simulation in which…
Descriptors: Simulated Environment, Animation, Computer Uses in Education, Educational Technology
Zang, Xuelian; Jia, Lina; Müller, Hermann J.; Shi, Zhuanghua – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2015
Our visual brain is remarkable in extracting invariant properties from the noisy environment, guiding selection of where to look and what to identify. However, how the brain achieves this is still poorly understood. Here we explore interactions of local context and global structure in the long-term learning and retrieval of invariant display…
Descriptors: Eye Movements, Spatial Ability, Cues, Visual Learning
Chen, Yu-ching – Journal of Educational Computing Research, 2019
Motivation and math anxiety are crucial in performance and satisfaction, and augmented reality (AR) may be a useful tool in enhancing these factors because it provides users with interesting visual experiences. Since related empirical research is limited in investigating the effects of using free mobile AR apps integrating Keller's ARCS…
Descriptors: Handheld Devices, Computer Simulation, Mathematics Anxiety, Visual Learning
Bostelmann, M.; Glaser, B.; Zaharia, A.; Eliez, S.; Schneider, M. – Journal of Intellectual Disability Research, 2017
Background: Chromosome 22q11.2 microdeletion syndrome (22q11.2DS) is a genetic syndrome characterised by a unique cognitive profile. Individuals with the syndrome present several non-verbal deficits, including visual memory impairments and atypical exploration of visual information. In this study, we seek to understand how visual attention may…
Descriptors: Visual Impairments, Retention (Psychology), Multiple Choice Tests, Genetics