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San, Ismail – Universal Journal of Educational Research, 2016
Why do we test students? To label them or teach them better? Labeling students is one of the most common errors of educators. If we don't want to fall into that error, then we should use those scores more useful. Marking pupils and focusing on the next examination is not the right approach for humanitarian systems. Then, what should we do?…
Descriptors: Foreign Countries, Student Evaluation, Student Motivation, Learning Motivation
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Guay, Frédéric – British Journal of Educational Psychology, 2016
Students' higher level of motivation is not based solely on intrapersonal factors as innate characteristics, but also on contexts in which students are supposed to develop their competencies. Thus, the cultural context is expected to shape motivation. Values and beliefs shared by a cultural group will affect students' motivation to learn and…
Descriptors: Cultural Context, Student Motivation, Values, Beliefs
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Hanson-Smith, Elizabeth – TESOL Journal, 2016
Unsupported claims have been made for the use of games in education and the gamification (game-like aspects, such as scores and point goals) of various learning elements. This brief article examines what may be the motivational basis of gaming and how it can affect students' behavior and ultimate success.
Descriptors: Educational Games, Teaching Methods, Student Behavior, Second Language Learning
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Czerkawski, Betul C.; Lyman, Eugene W. – TechTrends: Linking Research and Practice to Improve Learning, 2016
Many approaches, models and frameworks exist when designing quality online learning environments. These approaches assist and guide instructional designers through the process of analysis, design, development, implementation and evaluation of instructional processes. Some of these frameworks are concerned with student participation, some with…
Descriptors: Instructional Design, Models, Learner Engagement, Electronic Learning
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Abykanova, Bakytgul; Bilyalova, Zhupar; Makhatova, Valentina; Idrissov, Salamat; Nugumanov, Samal – International Journal of Environmental and Science Education, 2016
Creative activity of a pedagogic process subject depends on the pedagogue's position, on his faith in the abilities to learn successfully, on encouragement of achievements, stimulating the initiative and activity. Successful learning by activating creative activity is possible with the presence of respectful attitude towards the pedagogic process…
Descriptors: Creative Activities, Creativity, Creative Development, Learning Motivation
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Saeed, Sheryl Raffat – Journal for Learning through the Arts, 2016
This articles suggests the advantages of incorporating brief, informal, yet content-rich classroom history skits as a way to motivate students, generate interest, and ease students into the more "academic" content found in textbooks and primary source documents.
Descriptors: History Instruction, Teaching Methods, Skits, Learning Motivation
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Grey, Simon – New Directions in the Teaching of Physical Sciences, 2016
This paper explores the role of games in learning. Beginning with some carefully selected definitions of games, comparisons are drawn between the fields of games design and of learning and teaching, highlighting a parallel between games as designed experiences, and teaching as designed learning experiences. Games are seen as being highly engaging,…
Descriptors: Educational Games, Learner Engagement, Design, Learning Experience
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Adnan, Nor Hafizah; Sayadi, Siti Shakirah – Arab World English Journal, 2021
Self-directed learning among students, particularly at the upper secondary level, is still underexplored in Malaysia. Further understanding of ESL students' readiness for self-directed learning in improving English writing skills is crucial to exploit the advantages of this learning method for their benefit. Thus, this study aimed to examine the…
Descriptors: Writing Instruction, Writing Improvement, English (Second Language), Second Language Learning
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Xie, Qing – Education & Training, 2021
Purpose: In light of university business English pedagogical innovation, this study reports an empirical study with 66 English major participants. Design/methodology/approach: The study uses online survey and participant observation to investigate their practice-oriented motivation and needs, the perceptions of using vocational education and…
Descriptors: Foreign Countries, Teaching Methods, Instructional Innovation, Majors (Students)
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Savekar, Anbu; Tarai, Shashikanta; Singh, Moksha; Kumar, Roopak – Journal of Language and Linguistic Studies, 2021
Previous studies have shown that motivation and interpersonal communication between teacher and student contribute to the learning of language. Till date, there is no quantitative study to assess the impact of prosocial and positive emotional contents that influence English learning and modulate the habits of students. This paper examines the…
Descriptors: Comparative Analysis, Second Language Learning, Second Language Instruction, Teacher Student Relationship
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Hao, Kuang-Chung; Lee, Lai-Chung – Interactive Learning Environments, 2021
This study developed four AR games and investigated their influence on learning in a Grade 5 English course by integrating theories of digital game-based learning, the attention relevance confidence-satisfaction (ARCS) model, and different types of digital games. Moreover, the elements between AR game design and the ARCS model were examined. 147…
Descriptors: Computer Simulation, Educational Games, Grade 5, Game Based Learning
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Lacka-Badura, Jolanta – Language Learning in Higher Education, 2021
The paper investigates how the type of business content found in the reading materials offered by a popular Business English course book as well as the degree of the content's relevance and usefulness, are perceived by pre-service students learning Business English as part of their university curriculum. Twelve groups of first year undergraduate…
Descriptors: Business English, Business Administration Education, Reading Materials, Course Content
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MacIntyre, Peter D.; Wang, Lanxi – Language Teaching Research, 2021
Willingness to communicate (WTC) reflects an intersection between instructed second language acquisition and learner psychology. WTC results from the coordinated interaction among complex processes that prepare second language (L2) learners to choose to use their L2 for authentic communication. Prior research has revealed considerable complexity…
Descriptors: Photography, Second Language Learning, Second Language Instruction, English (Second Language)
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Tavsanli, Ömer Faruk; Kara, Ülkü Eda – Participatory Educational Research, 2021
In studies conducted to improve primary school students' writing skills, it has been determined that they make errors in the use of the punctuation marks and do not use spelling rules correctly. The purpose of this study was to reveal the effect of a qualified and planned peer and self-assessment-based editorial study [PSABES] on the success of…
Descriptors: Peer Evaluation, Self Evaluation (Individuals), Feedback (Response), Error Correction
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Suzukida, Yui – RELC Journal: A Journal of Language Teaching and Research, 2021
Adult second language (L2) learning often exhibits great variability in its rate and outcome. Although research shows that learning trajectories are partly shaped by social and contextual factors (e.g. Larson-Hall, 2008), certain learner factors play an important role in enhancing L2 pronunciation learning by helping L2 learners notice and process…
Descriptors: Individual Differences, Pronunciation Instruction, Second Language Learning, Second Language Instruction
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