NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 2,296 to 2,310 of 2,610 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Russell, William Benedict, III, Ed. – International Society for the Social Studies, 2011
The "ISSS Annual Conference Proceedings" is a peer-reviewed professional publication published once a year following the annual conference. (Individual papers contain references.) [For the 2010 proceedings, see ED509647.]
Descriptors: Conferences (Gatherings), Social Studies, Conference Papers, Annual Reports
Tobias, Sigmund, Ed.; Fletcher, J. D., Ed. – IAP - Information Age Publishing, Inc., 2011
There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games,…
Descriptors: Evidence, Constructivism (Learning), Play, Video Games
Peer reviewed Peer reviewed
Direct linkDirect link
O'Hanlon, Charlene – T.H.E. Journal, 2007
Plagued by one of the most overweight populaces in the country, the state of West Virginia was looking for a solution to its obesity problem that would appeal to the school-age crowd. It turned to Linda Carson, a professor at West Virginia University's School of Physical Education. Carson recalled witnessing kids lining up in an arcade to play a…
Descriptors: Junior High Schools, High Schools, Video Games, Play
Peer reviewed Peer reviewed
Direct linkDirect link
Tuzun, Hakan – British Journal of Educational Technology, 2007
The research design for this study focuses on examining the core issues and challenges when video games are used in the classroom. For this purpose three naturalistic contexts in Turkey were examined in which educational video games were used as the basis for teaching units on world continents and countries, first aid, and basic computer hardware…
Descriptors: Foreign Countries, Research Design, Video Games, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Beavis, Catherine; Charles, Claire – Gender and Education, 2007
In this paper we consider the significance of cyber "LAN" cafes as sites where on and off-line practices meet in way that complicates binary notions of the gendered gamer. Existing research into computer games culture suggests a male dominated environment and points to girls' lower levels of competence and participation in games. Building on…
Descriptors: Computer Mediated Communication, Video Games, Gender Differences, Social Attitudes
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Warren, Scott J.; Jones, Greg – Journal of Educational Technology, 2008
There are several major challenges for instructional designers seeking to design learning games. These include the lack of access, the cost of rapidly advancing/expensive technology tools that make developing games uneconomical, the institutional time constraints limiting game use, and the concerns that schools lack sufficiently robust computer…
Descriptors: Games, Design, Educational Technology, Computer Games
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Harushimana, Immaculee – Journal of Urban Learning, Teaching, and Research, 2008
This paper develops the argument that new literacies constitute an indispensable foundation for developing school discourse among 1.5 and newcomer urban adolescents. A mother and literacy educator presents insights learned from indirectly participating in co-constructing Standard English discourse with her newcomer adolescent son through video…
Descriptors: Video Games, Literacy, Urban Youth, English (Second Language)
Peer reviewed Peer reviewed
Direct linkDirect link
Remley, Dirk – Community Literacy Journal, 2009
This essay presents a case study of the modes used in training employees at a munitions plant in Ohio between 1940 and 1945. Theories of multimodal discourse and learning advanced by The New London Group (1996), Gunther Kress and Theo Van Leeuwen (2001) and Richard Mayer (2001) inform this analysis. With an unskilled labor force and many workers…
Descriptors: United States History, War, Weapons, Manufacturing Industry
Peer reviewed Peer reviewed
Direct linkDirect link
Green, C. Shawn; Bavelier, Daphne – Journal of Experimental Psychology: Human Perception and Performance, 2006
The authors investigated the effect of action gaming on the spatial distribution of attention. The authors used the flanker compatibility effect to separately assess center and peripheral attentional resources in gamers versus nongamers. Gamers exhibited an enhancement in attentional resources compared with nongamers, not only in the periphery but…
Descriptors: Video Games, Attention, Cognitive Processes, Visual Perception
Shreve, Jenn – George Lucas Educational Foundation, 2005
Kurt Squire knew something unusual was happening in his after-school Western civ program. His normally lackluster middle and high school students, who'd failed the course once already, were coming to class armed with strategies to topple colonial dictators. Heated debates were erupting over the impact of germs on national economies. Kids who…
Descriptors: Video Games, Teaching Methods, Student Motivation
Peer reviewed Peer reviewed
Direct linkDirect link
Bourg, David M. – Physics Education, 2004
Modern video games use physics to achieve realistic behaviour and special effects. Everything from billiard balls, to flying debris, to tactical fighter jets is simulated in games using fundamental principles of dynamics. This article explores several examples of how physics is used in games. Further, this article describes some of the more…
Descriptors: Physics, Video Games, Simulation, Teaching Methods
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2017
These proceedings contain the papers of the 14th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2017), 18-20 October 2017, which has been organized by the International Association for Development of the Information Society (IADIS) and endorsed by the Japanese Society for Information and Systems in…
Descriptors: Conference Papers, Student Journals, Diaries, Self Management
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Singaravelu, G. – Journal of Educational Technology, 2008
The study enlightens the effectiveness of Video Game Based Learning in English Grammar at standard VI. A Video Game package was prepared and it consisted of self-learning activities in play way manner which attracted the minds of the young learners. Chief objective: Find out the effectiveness of Video-Game based learning in English grammar.…
Descriptors: Video Games, Teaching Methods, Grammar, Pretests Posttests
Peer reviewed Peer reviewed
Direct linkDirect link
Barab, Sasha A.; Scott, Brianna; Siyahhan, Sinem; Goldstone, Robert; Ingram-Goble, Adam; Zuiker, Steven J.; Warren, Scott – Journal of Science Education and Technology, 2009
Drawing on game-design principles and an underlying situated theoretical perspective, we developed and researched a 3D game-based curriculum designed to teach water quality concepts. We compared undergraduate student dyads assigned randomly to four different instructional design conditions where the content had increasingly level of…
Descriptors: Environmental Education, Undergraduate Students, Water Quality, Test Items
Gastwirth, David – New England Journal of Higher Education, 2007
This author states that "college access marketing" efforts aimed at increasing college attendance and success have been slow to incorporate new techniques such as "buzz marketing," "viral marketing," "product seeding," and "guerrilla marketing." Yet for a "connected generation" of potential college students, these kinds of strategies could be…
Descriptors: College Attendance, Computer Uses in Education, Marketing, Information Sources
Pages: 1  |  ...  |  150  |  151  |  152  |  153  |  154  |  155  |  156  |  157  |  158  |  ...  |  174