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Glueckauf, Robert L.; Quittner, Alexandra L. – Journal of Consulting and Clinical Psychology, 1992
Physically disabled adults (n=34) participated in assertiveness training (AT) program, being randomly assigned to AT or waiting-list condition. AT subjects showed significant improvements on self-reported assertiveness and role-play performance from pre- to posttest, whereas controls showed no changes. Overall results support use of AT in…
Descriptors: Adults, Assertiveness, Interpersonal Competence, Physical Disabilities
Swink, David F. – Training and Development, 1993
Meaningful role plays have three phases: warm-up, which creates an environment that fosters interaction and overcomes resistance; action, during which protagonists and auxiliaries are chosen and the action is periodically frozen for reflection and feedback; and closure, to reinforce learning and plan its integration into job performance. (SK)
Descriptors: Educational Strategies, Instructional Effectiveness, Role Playing, Simulation
Hequet, Marc – Training, 1991
Training theater is a training method similar to role playing and is used by well-established organizations. The approach is intended to help people break out of their workaday roles and tap the creative power they have within themselves. (JOW)
Descriptors: Acting, Adult Education, Role Playing, Training
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Urbansky, Donna – Journal of Volunteer Administration, 1998
Interactive theatre involving role play is an experiential learning tool that involves audience and performers in exchange of ideas and solutions. It is useful in training volunteers. (SK)
Descriptors: Drama, Experiential Learning, Interaction, Role Playing
Fogg, Piper – Chronicle of Higher Education, 2001
Describes how a Barnard history professor's effort to engage students in key texts through role-playing is catching on at other colleges. (EV)
Descriptors: College Instruction, Higher Education, History Instruction, Role Playing
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Jarmon, Leslie – International Journal of Virtual and Personal Learning Environments, 2010
This article previews the emergence of "homo virtualis." Drawing on data from seven research studies, peer-reviewed published research articles, and selected excerpts of 30 months of field notes taken in Second Life [SL], the article examines virtual learning environments and embodiment through the lens of interactions of avatars with…
Descriptors: Computer Simulation, High School Students, Females, Design
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Dengler, Mary – Journal of Geography in Higher Education, 2008
This paper identifies some of the pedagogical benefits of an active learning course delivery complemented by an online discussion forum to teach sustainability by evaluating the case of a geography master's course. The potential benefits and some challenges of an active learning course delivery to teach sustainability in geography and related…
Descriptors: Distance Education, Geography, Student Participation, Active Learning
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Childress, Marcus D.; Braswell, Ray – Distance Education, 2006
This article addresses the use of a massively multiplayer online role-playing game (MMORPG) to foster communication and interaction and to facilitate cooperative learning in an online course. The authors delineate the definition and history of massively multiplayer online games (MMOGs), and describe current uses of MMORPGs in education, including…
Descriptors: Online Courses, Computer Mediated Communication, Role Playing, Games
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Wilson, Asia – Educational Perspectives, 2006
Role-play is one of the most engaging instruments for imagining what is not actually present. Role-play can take a variety of forms: student(s) enacting; teacher(s) enacting; and student(s) and teacher(s) enacting together. In this article, the author examines a number of different ways for teachers to incorporate role-play in their classrooms to…
Descriptors: Role Playing, Middle School Students, Elementary School Students, Imagination
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Bartlett, Steve; Burton, Diana – Educational Action Research, 2006
This article outlines how a group of primary school teachers from a cluster of nine schools in a networked learning community enquired into their classroom teaching. The teachers each identified an area of practice that they were developing in their classroom and wanted to evaluate, such as the benefits of pupils working in teams, or the creation…
Descriptors: Teacher Researchers, Elementary School Teachers, Foreign Countries, Evaluation
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Comer, Debra R.; Vega, Gina – Journal of Management Education, 2006
This article presents a role-play exercise to make the topic of whistle-blowing personally salient to undergraduates. Students identify with the prospective whistle-blower, whose decision affects several stakeholders. The protagonist merely suspects her manager of stealing, until she hears concrete evidence of his thefts from her assistant…
Descriptors: Ethics, Disclosure, Decision Making, Role Playing
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Robbins, Russell W.; Butler, Brian S. – Journal of Information Systems Education, 2009
Like any infrastructure technology, Virtual World (VW) platforms provide affordances that facilitate some activities and hinder others. Although it is theoretically possible for a VW platform to support all types of activities, designers make choices that lead technologies to be more or less suited for different learning objectives. Virtual World…
Descriptors: Computer Assisted Instruction, Barriers, Educational Objectives, Teaching Methods
Gee, James Paul – Palgrave Macmillan, 2007
The author begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like…
Descriptors: Role Models, Video Games, Cognitive Development, Educational Technology
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Saunders, Lorna; Bird, Sue – Primary Science Review, 2007
Recent curriculum changes in Scotland and England have provided teachers and children with an exciting opportunity. The focus is shifting from a content-led curriculum to one that has a greater emphasis on skills and personal capability. In Scotland this is particularly evident with the emphasis on the development of children as successful…
Descriptors: Science Instruction, History Instruction, Nutrition Instruction, Dietetics
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Depradine, Colin – Computers & Education, 2007
With the rapid development of the information communication and technology (ICT) infrastructure in the Caribbean, there is an increasing demand for skilled software developers to meet the ICT needs of the region. Consequently, the web-based applications course offered at the University of the West Indies, has been redeveloped. One major part of…
Descriptors: Foreign Countries, Educational Technology, Computer Software, Strategic Planning
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