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Levy, Rachael – Cambridge Journal of Education, 2009
This paper reports the findings of study into children's self-perceptions of reading, with a particular emphasis on the perceived use of reading scheme material. Using a collective case study approach, two cohorts of children (six in Nursery and six in Reception) were followed over the course of one academic year. This study employed a range of…
Descriptors: Reading Attitudes, Reading Skills, Case Method (Teaching Technique), Emergent Literacy
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Wishart, J. M.; Oades, C. E.; Morris, M. – Computers and Education, 2007
This paper reports on an evaluation of Net-Detectives, a creative online role play activity aimed at 9-12 year olds. Net-Detectives forms part of Kidsmart, an Internet awareness programme aimed at school children. It was evaluated through a multiple method data collection using questionnaire surveys, follow up telephone interviews with teachers…
Descriptors: Foreign Countries, Computer Assisted Instruction, Role Playing, Internet
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Kelin, Dan, II. – Teaching Artist Journal, 2007
Without moments of reflection provided in every process, students might not learn to ask themselves questions. They need to understand that it is important to reflect, but students need models for efficient and effective questioning. In this article, the author discusses various approaches to reflection and questioning.
Descriptors: Reflection, Students, Art Education, Dramatics
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Murphy, William P.; Yaruss, J. Scott; Quesal, Robert W. – Journal of Fluency Disorders, 2007
This paper describes several treatment strategies that clinicians can use to help children who stutter who are experiencing bullying and other negative reactions from their peers. Specific strategies include problem-solving activities designed to help the child develop appropriate responses to bullying and a classroom presentation designed to…
Descriptors: Stuttering, Bullying, Outcomes of Treatment, Role Playing
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Dollarhide, Colette T.; Smith, Alexanderia T.; Lemberger, Matthew E. – Counselor Education and Supervision, 2007
The authors describe an innovative practice in classroom pedagogy for teaching counseling theories. In an attempt to make the counseling process "transparent" for students, instructors demonstrated clinical thinking using monologue and dialogue during role plays conducted in class. Support for this approach is offered, and feedback from students…
Descriptors: Counseling Theories, Counselor Training, Teaching Methods, Role Playing
Horton, Lucas; Liu, Min; Olmanson, Justin; Toprac, Paul – Online Submission, 2011
In this paper we explore students' engagement in a new media enhanced problem-based learning (PBL) environment and investigate the characteristics of these environments that facilitate learning. We investigated both student experiences using a new media enhanced PBL environment and the specific elements students found most supportive of their…
Descriptors: Learner Engagement, Problem Based Learning, Grade 6, Information Processing
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Drake-Bridges, Erin; Strelzoff, Andrew; Sulbaran, Tulio – Marketing Education Review, 2011
This paper explores the use of simulations in virtual reality to teach students the fundamental processes behind retailing and product development. The project described involved one class of students who developed their own clothing lines of "virtual merchandise." A second class of students then "purchased" the wholesale…
Descriptors: Retailing, Clothing, Cooperative Learning, Student Projects
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Doerr-Stevens, Candance – E-Learning and Digital Media, 2011
This article presents a qualitative case study that uses discourse and social semiotic analysis methods in order to examine the rhetorical construction of fictional personas within an online role play used for learning in the college classroom. Of special focus are the differing patterns of semiotic resource use (for example, language and…
Descriptors: Rhetoric, Program Effectiveness, Semiotics, Linguistic Theory
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MacKinnon, Gregory; Saklofske, Jon – Journal of Educational Multimedia and Hypermedia, 2011
A virtual world was created in an effort to supplement the study of the novel "The Natural Daughter". The educational impact of the virtual world experience on college students of English Literature was assessed using concept mapping as a measure of conceptual change. While conceptual change was evident, the origin of the growth was…
Descriptors: Foreign Countries, Computer Assisted Instruction, Internet, Computer Simulation
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Cole, Nina – Journal of Workplace Learning, 2008
Purpose: This study aims to examine the question of how long a behavioral skills training program should be in order to result in measurable behavioral change. Design/methodology/approach: An empirical field study was conducted to compare two different lengths of time for a managerial skills training program aimed at achieving behavioral change.…
Descriptors: Control Groups, Self Efficacy, Behavior Change, Management Development
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van Compernolle, Remi A. – Canadian Journal of Applied Linguistics / Revue canadienne de linguistique appliquee, 2008
This article explores variation in the use of the pronouns "nous" and "on" for first-person plural reference in a substantial corpus of French-language Internet chat discourse. The results indicate that "on" is nearly categorically preferred to "nous," which is in line with previous research on informal spoken French. A qualitative analysis of…
Descriptors: Computer Mediated Communication, French, Form Classes (Languages), Morphemes
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Dracup, Mary – Australasian Journal of Educational Technology, 2008
Role play is an increasingly popular technique in tertiary education, being student centred, constructivist and suitable for a range of subject areas. The choice of formats is wide open, with options ranging from the traditional face to face performance through to multi-user online computer games. Some teachers prefer to take advantage of features…
Descriptors: Constructivism (Learning), Games, Role Playing, Computers
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Russo, Michele – Young Children, 2008
Nature studies are an often overlooked part of healthy child development. Living in urban or suburban areas can present a big obstacle to studying the natural world with any authenticity or depth. Quite often, the only sense of nature children have is from picture books, stuffed animals, play sets, and nature programs on television and in…
Descriptors: Play, Picture Books, Art Activities, Ornithology
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Constible, Juanita; Sandro, Luke – Journal of College Science Teaching, 2008
In this problem-based learning activity designed for nonscience majors, students assume the roles of scientists working for a public relations firm. Teams of students design communication products illustrating links between climate change and pollen allergies. Students develop a variety of process skills critical to scientists, including working…
Descriptors: Allergy, Problem Based Learning, Science Process Skills, Climate
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Pirius, Landon K.; Creel, Gill – EDUCAUSE Quarterly, 2010
In an online class, it's not unusual to never see a teacher or classmates face-to-face. It's not unusual to interact with an instructor and classmates through discussion boards or e-mail and to get information through online documents and presentations rather than live lectures. In the spring of 2009 students in the online class "Warcraft:…
Descriptors: Online Courses, Asynchronous Communication, Course Content, Video Games
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