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Moizer, Jonathan; Lean, Jonathan; Towler, Michael; Abbey, Caroline – Active Learning in Higher Education, 2009
Based on a categorization of simulation and gaming barriers developed in a previous study, this work seeks to explore in greater depth the composition and nature of these obstacles. It examines the interrelationships between the barriers and the impact of other contextual factors in the pedagogic environment. A series of in-depth interviews were…
Descriptors: Higher Education, Informal Education, Information Sources, Teaching Methods
Sturges, Diana; Maurer, Trent W.; Cole, Oladipo – Advances in Physiology Education, 2009
This study investigated the effectiveness of role play in a large undergraduate science class. The targeted population consisted of 298 students enrolled in 2 sections of an undergraduate Human Anatomy and Physiology course taught by the same instructor. The section engaged in the role-play activity served as the study group, whereas the section…
Descriptors: Control Groups, Role Playing, Academic Achievement, Pretests Posttests
Ripley, Brian; Carter, Neal; Grove, Andrea K. – Journal of Political Science Education, 2009
Model United Nations (MUN) provides a great forum for students to learn about global issues and political processes, while also practicing communication and negotiation skills that will serve them well for a lifetime. Intercollegiate MUN conferences can be problematic, however, in terms of logistics, budgets, and student participation. In order to…
Descriptors: Student Participation, International Organizations, Simulation, Case Method (Teaching Technique)
Gómez Palacio, Claudia – HOW, 2010
This article examines a qualitative study carried out at a middle school in North Carolina, the United States of America. The main purpose of the study was to find effective strategies that teachers can use to help ESL students improve their speaking skills and class participation. Results indicated that both communicative and social strategies as…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Learning Strategies
Inman, Chris; Wright, Vivian H.; Hartman, Julia A. – Journal of Interactive Online Learning, 2010
This study reviewed empirical research conducted in Second Life by educators since Second Life's launch in 2003. The study's purpose was to identify how Second Life is being used in both K-12 and higher education. The methodology, findings, and recommendations of 27 research studies were analyzed. Researchers identified potential problems when…
Descriptors: Higher Education, Elementary Secondary Education, Distance Education, Educational Technology
Hardy, George – Mathematics Teaching Incorporating Micromath, 2008
In this article, the author describes his categorization of practical mathematical tasks using drama, body maths, and a host of outlandish props. He categorizes the lessons under three headings--demonstration, teamwork, and creative display--partly as a means of furthering the invention of more activities within each classification. His…
Descriptors: Creativity, Mathematics Instruction, Creative Teaching, Visual Stimuli
Alvarez, Patricia – History Teacher, 2008
Biography has a proven track record of exciting interest in historical events. Barbara Tuchman used it extensively in her best-selling histories, considering it a "vehicle to carry the larger subject," something that "encompasses the universal in a particular... representative." Others favor biography because it "humanizes history," "personalizes…
Descriptors: Biographies, Role Playing, Class Activities, Student Attitudes
Leahy, C. – Computer Assisted Language Learning, 2008
This paper briefly discusses different research approaches in CALL and makes a case for applying grounded theory (GT) to data gathered from an electronic role-play conducted in L2. The article shows that this method can help gain a better understanding of what learners do when engaged in the task. Through the process of open coding, four…
Descriptors: Grounded Theory, Research Methodology, Computer Assisted Instruction, Second Language Instruction
Porter, Adam L. – Teaching Theology & Religion, 2008
I have been experimenting with using role-playing and games in my religion classes for several years and have found that students respond well to these pedagogical tools and methods. After reviewing my experiences, I explore the reasons for students' positive response. I argue that role-playing games capitalize on our students' educational…
Descriptors: Philosophy, Religious Education, Role Playing, Games
Chan, Jeffrey M.; O'Reilly, Mark F. – Journal of Applied Behavior Analysis, 2008
A Social Stories[TM] intervention package was used to teach 2 students with autism to read Social Stories, answer comprehension questions, and engage in role plays. Appropriate social behaviors increased and inappropriate behaviors decreased for both participants, and the effects were maintained for up to 10 months. This intervention package…
Descriptors: Reading Comprehension, Intervention, Autism, Interpersonal Competence
Ip, Barry; Jacobs, Gabriel; Watkins, Alan – Australasian Journal of Educational Technology, 2008
There are numerous claims that playing computer and video games may be educationally beneficial, but there has been little formal investigation into whether or not the frequency of exposure to such games actually affects academic performance. This paper explores the issue by analysing the relationships between gaming frequency--measured as the…
Descriptors: Undergraduate Students, Video Games, Academic Achievement, Program Effectiveness
Sinclair, Anne – International Journal of Teaching and Learning in Higher Education, 2009
The purpose of this case study was to explore the experiences of participants (practicing teachers) involved in an online course entitled: "Reflective Practice for Teachers." Using a provocative pedagogy in the course, the teachers were challenged to confront beliefs and assumptions about teaching and learning and become active participants in the…
Descriptors: Electronic Learning, Focus Groups, Online Courses, Cognitive Processes
Hill, Kent; Sabet, Mehran – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2009
This article describes an attempt to adopt dynamic assessment (DA) methods in classroom speaking assessments. The study reported in this article focused on four particular applications of dynamic speaking assessment (DSA). The first, "mediated assistance" (MA), involves interaction between an assistor and a learner to reveal problems in…
Descriptors: Speech Communication, Teaching Methods, Second Language Learning, Student Evaluation
Marshall, Jill; Klein, Ana Maria – Social Studies, 2009
The authors of this article argue that it is the responsibility of teacher educators to provide preservice teacher candidates with the tools necessary to address issues of social justice and equity in their future classrooms. By incorporating a critical literacy approach, primary sources, role playing, and civic debates within the teaching…
Descriptors: Social Justice, Preservice Teachers, Student Teacher Attitudes, Role Playing
Baylouny, Anne Marie – Journal of Political Science Education, 2009
Simple role-play simulations can not only demonstrate the dynamics of a conflict but also create awareness of multiple perspectives even among populations relatively set in their opinions. To teach my student population of military officers, I utilize simple, nongame simulations of multisided Middle East conflicts that not only facilitate learning…
Descriptors: Student Attitudes, Conflict, International Relations, Foreign Countries