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Yun, Seongwon – Simulation & Gaming, 2008
This article examines children's role-play within the framework of language socialization, as well as the relations between (a) utterances made by young bilingual Korean children within the role-play frame and (b) metacommunicative utterances about the play. It analyzes the language features that children use to set up the context of role-play and…
Descriptors: Children, Bilingualism, Korean Americans, Socialization
Hoggard, Patrick E. – Journal of Chemical Education, 2008
While most prepared exercises for ethics in science programs--including an excellent AAAS video series--present a complete account of the relevant facts, a role-playing exercise is described here in which the participants are provided with differing reports of events. The exercise is based on a true case involving a student who was convicted of…
Descriptors: Scientific Research, Science Programs, Ethics, Summer Programs
Karwowski, Maciej; Soszynski, Marcin – Thinking Skills and Creativity, 2008
There are hundreds of ways to develop creativity among children, youths and adults. Developing new ideas and ways of teaching creativity should also incorporate youth's interests and hobbies. The article presents the main information about the new way of developing creative abilities, especially creative imagination, the Role Play Training in…
Descriptors: Undergraduate Study, Undergraduate Students, Test Results, Creativity Tests
O'Toole, John; Dunn, Julie – Journal of Aesthetic Education, 2008
This article reports the findings of a research project that saw researchers from interaction design and drama education come together with a group of eleven and twelve year olds to investigate the current and future complementarity of computers and live classroom drama. The project was part of a pilot feasibility study commissioned by the…
Descriptors: Dramatics, Computer Uses in Education, Elementary School Students, Student Attitudes
Cronin, Jim – Science Scope, 2008
Today's scientific theories are the result of a long collaborative process, sometimes over centuries, among many different scientists from various parts of the world. To communicate this concept to middle school students and introduce them to the theory of plate tectonics and continental drift, they are placed in the role of geologists attending a…
Descriptors: Geology, Science Instruction, Middle School Students, Plate Tectonics
McLennan, Deanna Marie Pecaski – Early Childhood Education Journal, 2008
In the current age of academic rigor, standards and accountability, the fostering of caring relationships in the classroom may not always be a priority. Expressing care for another person is a skill that can be taught and nurtured through a supportive educational environment. Sociodrama encourages each of its participants to develop…
Descriptors: Role Playing, Educational Environment, Curriculum Development, Dramatic Play
Antal, Ariane Berthoin; Friedman, Victor J. – Journal of Management Education, 2008
Intercultural competencies are more important for people in business than ever before. In this article, the authors present an approach they designed and used for developing "negotiating reality" as a key intercultural competence at an international business school in Europe. They outline the theoretical underpinnings from intercultural…
Descriptors: Intercultural Communication, International Trade, Experiential Learning, Foreign Countries
Ioannidou, Andri; Repenning, Alexander – Online Submission, 2010
The comprehension of interdependent complex systems, which is part of state and national standards, is an enormous challenge for learners. In traditional physiology teaching materials, which structure the human body into decoupled subsystems (e.g., respiratory and cardiovascular) isolated in separate chapters, there is a ubiquitous absence of…
Descriptors: Physiology, Human Body, Science Instruction, Science Education
Andreas, Konstantinidis; Tsiatsos, Thrasyvoulos; Terzidou, Theodouli; Pomportsis, Andreas – Computers & Education, 2010
In this paper we examine the transferability of the Jigsaw and Fishbowl collaborative learning techniques to the Second Life platform. Our aim is to assess the applicability of Second Life for collaborative learning by developing virtual tools and metaphors and exploiting the representational richness of this novel medium. In order to enhance the…
Descriptors: Computer Mediated Communication, Teaching Methods, Cooperative Learning, Figurative Language
Manning, Kimberly D.; Kripalani, Sunil – American Journal of Health Behavior, 2007
Objective: To describe methods for incorporating standardized patients into health literacy training programs. Methods: We discuss aspects of program development that are relatively unique to this educational context. Results: Individuals were recruited to play the role of an average adult with limited health literacy. Methods of recruitment,…
Descriptors: Literacy Education, Health Education, Patients, Program Development
Browne, John Robert, II – Corwin, 2012
If you're serious about providing a level playing field for all, it is time to do more than identify and lament the reasons for educational disparities and why they persist. John Robert Browne II shows how Culturally Courageous Leadership by all school community stakeholders can help you achieve equitable learning opportunities and outcomes for…
Descriptors: Community Leaders, Educational Improvement, Academic Achievement, Leadership
Tapsis, Nikolaos; Tsolakidis, Konstantinos; Vitsilaki, Chryssi – American Journal of Distance Education, 2012
This study explores the effects of the use of Second Life (SL) as a learning environment on a course's dialogue. An experimental design within groups was used with thirty-seven graduate students for three weeks. Half of them followed the course activities in the official Learning Management System (LMS) of the program, Blackboard Vista, and the…
Descriptors: Foreign Countries, Graduate Students, Distance Education, Computer Assisted Instruction
Fleischmann, Kenneth R.; Robbins, Russell W.; Wallace, William A. – Journal of Information Systems Education, 2011
How can we prepare information systems students to face the ethical challenges of a globalized world? This paper describes a three-step approach for addressing these challenges. First, we have designed undergraduate and graduate information ethics courses that expand the range of learning of ethical theories beyond the traditional Western canon to…
Descriptors: Information Systems, Ethics, Information Science Education, Information Technology
Simpson, Joseph M.; Elias, Vicky L. – Teaching Sociology, 2011
This article introduces a sociology role-playing game (RPG) used to demonstrate the broad range of social forces, institutions, and structures in a semester-long series of in-class and homework assignments. RPGs and other simulation games have been frequently suggested as a useful teaching methodology because of their unique ability to allow…
Descriptors: Sociology, Role Playing, Educational Games, Simulation
Ho, Caroline Mei Lin; Rappa, Natasha Anne; Chee, Yam San – Computer Assisted Language Learning, 2009
This paper focuses on the design and implementation of an innovative technologically mediated intervention for argumentation pedagogy in two classes comprising 17- to 18-year-old students in Singapore. The design research involves integrating the "Second Life" immersive virtual environment and web-based scaffolding through a customized…
Descriptors: Persuasive Discourse, Foreign Countries, Virtual Classrooms, Grade 12