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Kinsella, Victoria – International Journal of Art & Design Education, 2018
This article discusses the use of an activity theory system as an analytical tool within the school art and design classroom. It highlights reasons for its use and makes explicit its importance for investigations into teaching and learning. It proposes that through an activity theory system, teachers and researchers are enabled to reflect on the…
Descriptors: Social Theories, Art Education, Design, Foreign Countries
Kalin, Nadine M. – International Journal of Art & Design Education, 2018
How is art education being put to use today? To explore this provocation, I read between the lines of teaching for civic literacy through visual arts education in the United States as mandated by the Partnership for 21st Century Skills. I consider an art education of social practice's utility within this mandate. In order to accomplish this, I…
Descriptors: Art Education, Citizenship Education, Artists, Sculpture
Shakerin, Said – Physics Teacher, 2018
Demonstrations of physics phenomena via relatively simple devices and toys have been around for a long time. Because of the pedagogical value of demonstrations, this journal and other periodicals have published papers on the subject of classroom demonstrations including those related to fluid mechanics. Four new, low-cost apparatuses that…
Descriptors: Demonstrations (Educational), Science Instruction, Mechanics (Physics), Science Equipment
Arts Education Partnership, 2018
Arts Education Partnership (AEP) partner organizations work to promote high-quality arts learning opportunities that align with college, career and citizenship readiness goals. AEP Success Stories provide detailed information on programs with the potential to be replicated in communities across the country. This Success Story discusses the…
Descriptors: Art Education, Partnerships in Education, Faculty Development, Elementary School Teachers
Chen, Chia-Chen; Huang, Po-Hao – Interactive Learning Environments, 2023
In order to explore whether STEAM education in combination with elementary school curriculums can help students' learning performance, this study developed a digital learning system. This digital learning system combined STEAM concepts with elements of gamebased learning. This study developed the curriculum content based on the unit of…
Descriptors: Art Education, STEM Education, Electronic Learning, Handheld Devices
Blomgren, Henriette – Journal of Pedagogy, 2023
The aim of the article is to analyse aesthetic encounters in Danish early childhood and care (ECEC) centres and create knowledge of and a language for aesthetics as sensitive encounters and vibrant matters between humans and the world. The article thus challenges traditional assumptions about and understandings of aesthetics as simply impression,…
Descriptors: Aesthetics, Early Childhood Education, Child Care, Kindergarten
DenHouter, John; Whetstone, Rodrick; Dickman, Therese Zoski – Art Education, 2023
Can a building's ornamentation grow and change? Can it inspire artists, educators, and other scholars to be creative in new ways? In this article, the authors, an instructional faculty team of two studio art professors and the fine arts librarian at Southern Illinois University Edwardsville (SIUE), describe how its collection of Louis H. Sullivan…
Descriptors: Art Education, Cooperative Learning, Student Projects, Influence of Technology
Hwang, Jihee; Kim, Junghwan – Strategic National Arts Alumni Project, 2023
High-impact practices (HIPs) are educationally purposeful activities that college students experience in and out of the classroom which are found to be positively related to several learning outcomes including: better gain of academic knowledge and artistic skills, recognition of community issues and real-world problems, career success and…
Descriptors: Educational Practices, Art Education, Outcomes of Education, Community Involvement
Ana Breda; Vanelson Garcia; Nelson Santos – International Journal of Technology in Education, 2023
The support of academics, professionals, and researchers from the most diverse scientific areas to STEAM education is due to the strong impact it has on preparing citizens for a world of continuous scientific and technological development. Among its benefits, we highlight the improvement of critical, innovative, and creative thinking; the…
Descriptors: STEM Education, Art Education, Teacher Attitudes, Foreign Countries
Carly Steele; Toni Dobinson; Gerard Winkler – TESOL in Context, 2023
Despite the increasing levels of cultural and linguistic diversity represented in Australian classrooms, many universities do not adequately prepare teachers to teach English as an additional language or dialect (EAL/D). Moreover, in neoliberal educational regimes, teaching tends to remain steadfastly focused on monolingual conceptions of literacy…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Second Language Instruction
Lisa Rapp-McCall; Chris Stewart; Christopher Horn – Journal of Youth Development, 2023
Low family socioeconomic status (SES) has been noted to impact children and youths' development, specifically in cognitive skills and risky behaviors (Brieant et al., 2021). Low SES often increases stressors for parents, may hinder monitoring of youth if parents must work multiple jobs, and may impact child-parent quality time and bonding (Conger…
Descriptors: After School Programs, Youth Programs, Daily Living Skills, Skill Development
Sanaa Shehayeb; Eman Shaaban; Jinan Karameh Shayya – International Society for Technology, Education, and Science, 2023
OECD (2019) defined student agency as the ability to set goals, reflect, and act responsibly to endorse change. It is quality of students' engagement and interaction with peers, teachers, parents and the wider community. The purpose of this research is to investigate and track the factors of promoting student agency and community engagement…
Descriptors: Personal Autonomy, High School Students, Student Attitudes, Foreign Countries
Westerlund, Heidi; Karttunen, Sari; Lehikoinen, Kai; Laes, Tuulikki; Väkevä, Lauri; Anttila, Eeva – International Journal of Education & the Arts, 2021
This article urges a reconsideration of professional responsibility in arts education, moving beyond an emphasis on narrow technical expertise and strict disciplinary boundaries in order to respond to the needs of complex late modern society. We reconsider 'professionalism' in arts education as a site of struggle that requires 'systems…
Descriptors: Art Education, Artists, Professionalism, Educational Innovation
Çakir, Nur Akkus; Çakir, Murat Perit; Lee, Frank J. – Educational Technology Research and Development, 2021
This paper presents a game-design workshop built around a digital art installation featuring video games displayed over a real-world skyscraper to stimulate students' interest in computer science and a study testing its short-term effects on improving middle school students' computational thinking (CT) skills and attitudes towards computing.…
Descriptors: Thinking Skills, Problem Solving, Computation, Video Games
Shively, Kate; Hitchens, Carolyn; Hitchens, Nathan – Journal of Education, 2021
This qualitative study examines first-year teacher candidates early field experience designing and implementing maker workshops for an afterschool program. The maker workshops were offered as part of a STEAM (science, technology, engineering, arts, and mathematics) enrichment club at a local elementary school. The participants engaged in 50 hr of…
Descriptors: Preservice Teachers, Preservice Teacher Education, Program Design, Program Implementation