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Baek, Seongheui; Shin, Hyeonjeong; Kim, Chan-Jong – Asia-Pacific Science Education, 2022
This study describes the development of a climate change SSIBL-STEAM program that was aligned to the Grade 6 elementary school national curriculum using the ADDIE model for design. The efficacy of the climate change SSIBL-STEAM program was investigated by measuring the impact of the program on cultivating elementary students' personalities…
Descriptors: Foreign Countries, STEM Education, Art Education, Interdisciplinary Approach
Lindeman, Karen; Sullivan, Ashley; Newman, Janelle; Cole, Heather; Shannon, Tara – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2022
A project-based art instillation, with the purpose of delivering a message, provided high school students with authentic learning. In an ever-changing world, students need a highly skilled and knowledgeable teacher to be the guide-at-the-side. This case study challenges P-12 teachers to see students as capable learners. Teachers allowed for…
Descriptors: High School Students, Student Projects, Authentic Learning, Active Learning
Giretti, Alberto; Lemma, Massimo; Zambelli, Matteo; Meana, Franco Ripa di – International Association for Development of the Information Society, 2022
In this paper we illustrate the architecture of the °'°Kobi system, which is aimed at supporting students' education in artistic or design activities. We will outline the scientific and methodological foundations of the educational approach aimed at enhancing the artistic conception and the design ideation. The functional requirements and the…
Descriptors: Creative Thinking, Cognitive Mapping, Design, Computer Software
Betul Czerkawski – Issues and Trends in Learning Technologies, 2022
GeoHumanities is an interdisciplinary field, which combines geography, arts, and humanities. At the intersection of these three disciplines, GeoHumanities' purpose is to use space, place, landscape, and environment to tell the stories of cultures, nature, and heritage of various ethnic groups. The GeoHumanities Forum at the Royal Holloway…
Descriptors: Visual Aids, Data Analysis, Humanities, Geography
Hugh Pressley; Will Streit; Steven McCartt – Technology and Engineering Teacher, 2022
The COVID-19 pandemic has created a plethora of problems globally for school boards, administrators, and teachers of science, technology, engineering, the arts, and mathematics (STEAM). From the beginning of 2020, marginalized students--those who live in low-socioeconomic environments or come from traditionally underrepresented communities or…
Descriptors: Middle School Teachers, High School Teachers, STEM Education, Art Education
Delgado-Rodríguez, Santiago; Carrascal Domínguez, Silvia; Garcia-Fandino, Rebeca – Journal of New Approaches in Educational Research, 2023
The main objective of this study is the design and validation of an educational methodological model based on the use of immersive technological resources (Augmented Reality -- AR) to improve learning processes in secondary education science subjects (Biology and Geology). The process was developed based on three main quantitative studies: an…
Descriptors: Simulated Environment, Educational Technology, STEM Education, Art Education
Moreno, Rhia; Guthrie, Kate Hobgood; Strickland, Katie – Teaching & Learning Inquiry, 2023
Arts-based pedagogy has the potential to reimagine "traditional" research to engage learners in expanded and innovative methods, while also creating space for student voices. Grounded in a Deweyan experiential framework informed by arts-based pedagogy, this reflective dialogue revolves around a pedagogical reframing of a data analysis…
Descriptors: Teaching Methods, Art Education, Educational Philosophy, Teacher Student Relationship
Zeinab Hatami Nasab; Mehrak Rahimi – Bulletin of Education and Research, 2023
The study explored the impact of multimedia-enhanced STEAM activities on English as a foreign language (EFL) learners' development of oracy skills and willingness to communicate (WTC) in an online course. The sample included 42 EFL learners who were randomly split into two groups with 21 students in each. Before the study, both groups' listening…
Descriptors: Art Education, STEM Education, Learning Activities, English (Second Language)
Stewart, Connie, Ed.; Burke, Eli, Ed.; Hochtritt, Lisa, Ed.; Northington, Toya, Ed. – Teachers College Press, 2023
These stories from art educators highlight how art and visual culture can bridge learning with lived experience. Written "by" and "for" art educators from all backgrounds and contexts, this volume offers guidance for expanding students' opportunities to critically examine current events, histories, and cultural assumptions in…
Descriptors: Art Education, Relevance (Education), Current Events, History
Giamminuti, Stefania; Merewether, Jane – Pedagogies: An International Journal, 2023
This article concerns itself with the potential for ateliers to disrupt conformist approaches to pedagogy in early childhood education and care. An illustration of the role of the atelier in amplifying the aesthetics of the experience of the educational project of Reggio Emilia illuminates how disruption of conformity can be activated through the…
Descriptors: Reggio Emilia Approach, Early Childhood Education, Early Childhood Teachers, Foreign Countries
Brit Toven-Lindsey; Erin M. Sparck; Kelly Kistner; Jacquelyn Ardam; Marc Levis-Fitzgerald; Whitney Arnold – Scholarship and Practice of Undergraduate Research, 2023
The benefits of undergraduate research experiences are well documented, yet few studies focus on programs designed to support students conducting research in the fields of humanities, arts, and social sciences. In this study, the authors examine learning experiences of students participating in the undergraduate research programs (URP) at UCLA,…
Descriptors: Mentors, Accountability, Research Skills, Undergraduate Students
Mikhaylovsky, Mikhail N.; Karavanova, Lyudmila Zh.; Medved, Eleonora I.; Deberdeeva, Nelia ?.; Buzinova, Lyudmila M.; Zaychenko, Andrey A. – EURASIA Journal of Mathematics, Science and Technology Education, 2021
To study STEM and STEAM education as an innovative technology, the authors of the paper conducted a comprehensive theoretical and methodological study on the stated problem. A comprehensive theoretical and methodological study was directed towards the solution to the problem of developing a new model for the STEM and STEAM education system to make…
Descriptors: Foreign Countries, STEM Education, Art Education, Decision Making
Ng, Sin Fai Eric; Ng, Chin Hung – Journal of Learning for Development, 2021
A small project of STEAM education called "Innovation for Love and Care" was implemented in a local secondary school in Hong Kong. Four seventh-grade students participated from November 2020 to February 2021. The project aims to integrate humanism into the traditional STEAM curriculum, to stimulate the students' innovation in a…
Descriptors: Secondary School Students, Humanities, Humanism, Art Education
Edgar, Scott N.; Morrison, Bob – Arts Education Policy Review, 2021
This issue represents one of the first objective, collaborative pieces addressing Social Emotional Learning (SEL) across all arts content areas in diverse areas of policy. The results justify further investigation into the congruence of the arts and SEL, exploring examples of SEL instruction in the arts, and the development of consistent messages…
Descriptors: Social Emotional Learning, Art Education, Educational Policy, Role of Education
González-Zamar, Mariana-Daniela; Abad-Segura, Emilio – Education Sciences, 2021
Throughout history, the visual arts have allowed for a dynamic of aesthetic feedback, cultural plurality, and a standardization of the artistic phenomenon. The objective of this study is to analyze the current lines of research at the international level, during the period 1952-2020, on the visual arts in the university educational ecosystem.…
Descriptors: Aesthetics, Feedback (Response), Visual Arts, Educational History