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Hugh Bryan Cottrell – ProQuest LLC, 2022
The purpose of this qualitative descriptive design study was to explore the perceptions of faculty, staff, and students regarding how academic and social integration affected student retention. The theoretical framework used for this study was Tinto's theory of student integration. The two research questions focused on how faculty, staff, and…
Descriptors: Community Colleges, Rural Schools, School Holding Power, Learner Engagement
Rebekah Meri Rowland – ProQuest LLC, 2022
This dissertation focuses on implementing problem-based learning as an instructional intervention in a middle school civics classroom. This action research study responds to the observations of the teacher-researcher who noticed that her students were not make meaningful connections to the practice of citizenship. The problem of practice was…
Descriptors: Problem Based Learning, Middle School Students, Civics, Citizenship
Joshua Michael Christian Gianitsis – ProQuest LLC, 2022
Research has shown that students who are satisfied with college and more engaged on campus are more likely to graduate (Astin, 1993; Kuh et al., 2008; Pascarella & Terenzini, 2005; Schreiner & Nelson, 2013). Thus, investing in programs or services to engage students and increase satisfaction has been a focus of some institutions (Kezar et…
Descriptors: Student Satisfaction, Learner Engagement, Academic Persistence, College Students
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Necati Taskin; Ebru Kiliç Çakmak – Themes in eLearning, 2022
The aim of this study was to examine the effect of gamification on the motivation, engagement and academic achievement of students studying in a flipped learning. The study was conducted with a split-plot factorial design. The participants consist of 54 students studying at a state university in Turkey. The students in the experimental and control…
Descriptors: Gamification, Flipped Classroom, Student Motivation, Learner Engagement
Kari Johnson Cook – ProQuest LLC, 2022
Gamification and game-based learning have been used in the educational setting as an active learning strategy to increase student engagement. This study investigated the extent of the effect of gamification and game-based learning on student engagement of online Allied Health students in the Cultural and Ethical Influences course at Northwestern…
Descriptors: College Students, Gamification, Learner Engagement, Student Attitudes
Christian D'Annibale – ProQuest LLC, 2022
The research related to the immigrant paradox tells a story of immigrant students experiencing a decline in positive outcomes including academic achievement (Garcia Coll & Marks, 2012; Suarez-Orozco, Rhodes, et al., 2009). Researchers in the field have recommended interventions related to CASEL's SEL framework to remove barriers andincrease…
Descriptors: Hispanic American Students, Immigrants, Student Experience, Social Emotional Learning
Stephanie Syre-Hager – ProQuest LLC, 2022
A significant contributor to student success is engagement in the school setting. Universal Design for Learning (UDL) can be a helpful framework for increasing student engagement and creating an inclusive environment for all learners. This study investigated the relationship between teachers' understanding and implementation of Universal Design…
Descriptors: Design, Access to Education, Learner Engagement, Elementary Education
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Olfa Tounsi; Anis Ben Chikha; Abdessalem Koubaa; Omar Trabelsi; Liwa Masmoudi; Haitham A. Jahrami; Cain C. T. Clark; Khaled Trabelsi; Mourad Bahloul – International Journal of Disability, Development and Education, 2025
The Good Behaviour Game (GBG) is an interdependent group contingency intervention, previously shown to be effective in managing students' behaviour across several studies. An ABAB withdrawal design was implemented to examine the effects of the GBG on the engagement and disruptive behaviours of 12 students diagnosed principally with a mild…
Descriptors: Students with Disabilities, Mild Intellectual Disability, Physical Education, Self Contained Classrooms
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Orlanda Tavares; Diana Pereira; Eva Lopes Fernandes; Fernando Ilídio Ferreira; Maria Assunção Flores – Preventing School Failure, 2025
This study investigates the primary factors influencing school achievement during the COVID-19 pandemic from students' perspectives. The pandemic exacerbated educational inequalities, emphasizing the essential role of teacher effectiveness in boosting student achievement and the significant impact of remote learning challenges. Using focus groups…
Descriptors: Student Attitudes, Academic Achievement, Influences, COVID-19
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Leonidas Gavrilas; Marianna - Sotiria Papanikolaou; Konstantinos T. Kotsis – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2025
This paper presents a teaching scenario designed to introduce preschool children to electricity, structured around the 5E instructional model (Engage, Explore, Explain, Elaborate, Evaluate). The study involves 18 children from an urban kindergarten with diverse backgrounds and learning needs. Over four weeks, children engage in interactive…
Descriptors: Foreign Countries, Preschool Curriculum, Preschool Children, Preschool Education
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Shiya Chen; Lu Huang; Rustam Shadiev; Peiying Hu – Education and Information Technologies, 2025
The introduction of online homework has revolutionized traditional assignment formats, providing students with access to abundant learning resources, a convenient platform for completing assignments, real-time interactive learning opportunities, and accurate feedback. However, there is a paucity of research exploring the perspectives of elementary…
Descriptors: Elementary School Students, Student Attitudes, Intention, Electronic Learning
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Serkan Ucan – Education and Information Technologies, 2025
This study investigates student interaction and engagement in Twitter-supported collaborative learning, focusing on cognitive and socio-emotional processes, their evolution, and their impact on knowledge construction and group project outcomes within a higher education flipped classroom context. Utilising mixed methods analysis, including…
Descriptors: Social Media, Computer Mediated Communication, Cooperative Learning, Outcomes of Education
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Erika L. Thompson; Toufeeq Ahmed Syed; Zainab Latif; Katie Stinson; Damaris Javier; Gabrielle Saleh; Jamboor K. Vishwanatha – Journal for STEM Education Research, 2025
Given the differences in trajectory for under-represented minorities in biomedical careers, we sought to explore how a virtual mentoring program, the National Research Mentoring Network (NRMN), and its platform (MyNRMN), may facilitate transitions in the science, technology, engineering, mathematics, and medicine (STEMM) pipeline. The purpose of…
Descriptors: College Students, STEM Education, STEM Careers, Medical Education
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Oronzo Mazzeo; Lucia Monacis; Paolo Contini – Turkish Online Journal of Distance Education, 2025
The study aimed to analyze the influence of such factors, as cognitive engagement, learning strategies and social support on academic success and student satisfaction in online learning environments. Data were collected in a cross-sectional survey carried out in the Winter semester of 2023. Participants were 523 students recruited from…
Descriptors: Success, Student Satisfaction, Online Courses, College Students
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Rashmi Khazanchi; Daniele Di Mitri; Hendrik Drachsler – Journal of Computer Assisted Learning, 2025
Background: Despite educational advances, poor mathematics achievement persists among K-12 students, particularly in rural areas with limited resources and skilled teachers. Artificial Intelligence (AI) based systems have increasingly been adopted to support the diverse learning needs of students and have been shown to enhance mathematics…
Descriptors: Mathematics Achievement, Rural Areas, Artificial Intelligence, Individualized Instruction
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