ERIC Number: EJ926559
Record Type: Journal
Publication Date: 2011-Jan
Pages: 9
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1303-6521
EISSN: N/A
Exploring Online Game Players' Flow Experiences and Positive Affect
Chiang, Yu-Tzu; Lin, Sunny S. J.; Cheng, Chao-Yang; Liu, Eric Zhi-Feng
Turkish Online Journal of Educational Technology - TOJET, v10 n1 p106-114 Jan 2011
The authors conducted two studies to explore online game players' flow experiences and positive affect. Our findings indicated that online game are capable of evoking flow experiences and positive affect, and games of violent or nonviolent type may not arouse players' aggression. The players could be placed into four flow conditions: flow, boredom, anxiety, and apathy, as determined by level of perceived challenges and skills. The majority of players entered the flow condition when playing violent or non-violent online game. The path analysis results suggested that violent online games may have a significant but indirect effect on positive affect via flow experience mediation. (Contains 2 figures and 1 table.)
Descriptors: Foreign Countries, Comparative Analysis, Path Analysis, Affective Behavior, Violence, Questionnaires, Student Surveys, College Students, Student Attitudes, Internet, Computer Use, Recreational Activities, Affective Measures, Pretests Posttests, Games, Computers
Sakarya University. Esentepe Campus, Adapazari 54000, Turkey. Tel: +90-505-2431868; Fax: +90-264-6141034; e-mail: tojet@sakarya.edu.tr; Web site: http://www.tojet.net
Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Taiwan
Grant or Contract Numbers: N/A