ERIC Number: EJ823855
Record Type: Journal
Publication Date: 2008
Pages: 19
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-0898-5952
EISSN: N/A
Can Massively Multiplayer Online Gaming Environments Support Team Training?
O'Connor, Debra L.; Menaker, Ellen S.
Performance Improvement Quarterly, v21 n3 p23-41 2008
Instructional games are created when training is deliberately added to a gaming environment or when gaming aspects are deliberately incorporated into training. One type of game that is currently attracting the attention of the education and training field is the massively multiplayer online game (MMOG). Because evidence about learning outcomes from MMOGs is scant, this effort focuses on instructional games, particularly MMOGs, and the links between learning theory and the use of games and game elements for team training. Here, we address two questions: What is known about learning from games in general and MMOGs in particular? Can essential characteristics of MMOGs be designed to promote team learning and transfer? (Contains 2 tables.)
Descriptors: Learning Theories, Educational Games, Team Training, Educational Technology, Job Training, Video Games, Military Personnel, Critical Thinking, Thinking Skills, Cooperative Learning, Teamwork, Role Playing, Interaction, Simulation, Instructional Effectiveness, Accountability, Group Activities, Feedback (Response), Instructional Design
John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030-5774. Tel: 800-825-7550; Tel: 201-748-6645; Fax: 201-748-6021; e-mail: subinfo@wiley.com; Web site: http://bibliotheek.ehb.be:2824/journal/117865970/home
Publication Type: Journal Articles; Reports - Evaluative
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A