ERIC Number: EJ784231
Record Type: Journal
Publication Date: 2006-Jun
Pages: 19
Abstractor: Author
ISBN: N/A
ISSN: ISSN-1042-1629
EISSN: N/A
Game Design Narrative for Learning: Appropriating Adventure Game Design Narrative Devices and Techniques for the Design of Interactive Learning Environments
Dickey, Michele D.
Educational Technology Research and Development, v54 n3 p245-263 Jun 2006
The purpose of this conceptual analysis is to investigate how contemporary video and computer games might inform instructional design by looking at how narrative devices and techniques support problem solving within complex, multimodal environments. Specifically, this analysis presents a brief overview of game genres and the role of narrative in popular adventure game design, along with an analysis of how narrative supports problem solving in adventure games. Additionally, an analysis of the underlying structure used in game design for developing narratives is presented along with design heuristics for constructing narratives for educational purposes.
Descriptors: Instructional Design, Computer Assisted Instruction, Problem Solving, Educational Technology, Video Games, Computers, Learning Modalities, Heuristics, Literary Devices, Story Telling, Story Grammar
Springer. 233 Spring Street, New York, NY 10013. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-348-4505; e-mail: service-ny@springer.com; Web site: http://bibliotheek.ehb.be:2189
Publication Type: Information Analyses; Journal Articles
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A