ERIC Number: EJ1455556
Record Type: Journal
Publication Date: 2024
Pages: 11
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1049-4820
EISSN: EISSN-1744-5191
Research the Experience of Using Gamification in Corporate Learning
Interactive Learning Environments, v32 n10 p7692-7702 2024
The article is devoted to the experts' assessment of the application of gamification in corporate training. It analyzes the experiences of companies that use gamification in training their employees, as well as the survey of experts (n = 81) in the field of corporate training. The aim of the study was to identify common strategies for the application of gamification in the context of corporate training. The results of the study showed that gamification can be a useful tool in corporate training, but the individual characteristics of each company and its employees should be taken into account. The study can be useful for companies planning to implement gamification in their training system, as well as for researchers studying the effectiveness of innovative learning methods in the context of corporate culture.
Descriptors: Gamification, Corporate Education, Program Effectiveness, Corporations, Employees, Game Based Learning, Foreign Countries, Blended Learning, Online Courses, In Person Learning, Educational Technology, Barriers
Routledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals
Publication Type: Journal Articles; Reports - Research
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Russia
Grant or Contract Numbers: N/A