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ERIC Number: EJ1452328
Record Type: Journal
Publication Date: 2024
Pages: 25
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-0738-0569
EISSN: EISSN-1528-7033
Available Date: N/A
Survey Gamification: Engaging Generation Z
Andra Antal-Berbecaru; Alexia Larchen Costuchen; Soumyabrata Dev
Computers in the Schools, v41 n4 p448-472 2024
This paper is about the development of a gamified application tailored to Generation Z (population born between 1997 and 2012) as an alternative to the text-based LimeSurvey (formerly PHPSurveyor). The study was conducted among students from the Department of Computer Science at University College Dublin. Data were analyzed from the perspectives of college learning, personal interest, and post-COVID hindsight. Engagement with the experimental application was examined in terms of participation rates, total time spent on the survey, and experiences shared by participants. Descriptive statistics were generated using the numerical data, while the textual results were explored semantically. The implementation of the gamified survey consisted of the development of mobile-first and web-based software with 80 integrated questions divided into 5 mini games. Each of the game series used a touch screen for interactivity as a way of providing multiple types of entertainment within the gamified software.
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Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Ireland (Dublin)
Grant or Contract Numbers: N/A
Author Affiliations: N/A