ERIC Number: EJ1450647
Record Type: Journal
Publication Date: 2024-Nov
Pages: 28
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1360-2357
EISSN: EISSN-1573-7608
Acquisition of Aseptic Techniques Using Virtual Reality: A Randomized Trial on Performance, Emotion and Experience
Cheng Wei Lim; Kong Yen Liew; Sie Hui Lim; Manraj Singh Cheema; Puteri Suhaiza Sulaiman; Hanis Hazeera Harith; Hasni Idayu Saidi; Chau Ling Tham
Education and Information Technologies, v29 n16 p22313-22340 2024
The aseptic technique is essential for minimizing contamination in cell and tissue culture. However, biomedical science undergraduates in Universiti Putra Malaysia face challenges in acquiring hands-on learning experience on proper aseptic techniques due to inadequate facilities, which decreases learning interest and efficiency. To address this, an in-house virtual reality (VR) mobile application, AsepticTech VR, was developed to simulate a cell and tissue culture facility for practicing aseptic techniques. This study aims to investigate the efficacy of AsepticTech VR as a teaching and learning tool. Forty-one biomedical undergraduates were randomly assigned into test and control groups. Both groups attended a pre-test to evaluate the pre-intervention learning performances. Then, only test group participants were given access to AsepticTech VR, while both groups attended traditional lectures and practical sessions for a week. After one week, all participants took a post-test to evaluate their post-intervention learning performances. Additionally, test group participants also completed the modified Differential Emotions Scale (mDES) questionnaire to assess their emotions associated with using AsepticTech VR, and Web-Based Learning Tool (WBLT) questionnaire to assess their learning experience. The results showed that the test group participants had better learning performance improvements in the cognitive (p < 0.05) and psychomotor domain (p < 0.01) compared to the control group but did not differ in their affective domain. Moreover, the test group demonstrated stronger positive emotions compared to negative emotions (p < 0.001) and had positive learning experience with AsepticTech VR. This indicates that AsepticTech VR is an effective teaching and learning tool for cell and tissue culture aseptic techniques.
Descriptors: Foreign Countries, Undergraduate Students, Biomedicine, Educational Technology, Technology Uses in Education, Computer Simulation, Hazardous Materials, Health Conditions, Psychological Patterns, Pretests Posttests
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Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Malaysia
Grant or Contract Numbers: N/A