ERIC Number: EJ1450596
Record Type: Journal
Publication Date: 2024-Nov
Pages: 29
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1360-2357
EISSN: EISSN-1573-7608
Game-Based Learning and Underachieving Students: Replacing the Traditional Paradigm in Montenegro?
Education and Information Technologies, v29 n16 p21965-21993 2024
This paper seeks to construct a narrative woven around the academic ventures and tribulations of third-year students who, in their initial university chapter, stumbled on the academic hurdles of General English 1 and 2 examinations and to immerse in a realm where digital game-based learning takes centre stage, exploring its potential as a naturally intuitive learning modality, and perhaps, a catalyst for educational triumphs within a structured programme. The journey ventures deep into the playful innateness of students, where learning subtly intertwines with inherent literacies developed in worlds beyond academia. As we navigate through this paper, we shall delineate the nuances of digital game-based learning, meander through pertinent theoretical terrains, and unfold the findings from our venture where students at the University of Montenegro were gently nudged to embrace English language acquisition within a milieu strikingly divergent from traditional academic paradigms. The question that underpins our research paper is: Can game-based learning not just illuminate paths of academic advancement but also meaningfully elevate those traversing its trails? If such a methodology does indeed hold the promise of not just aiding but elevating students to loftier academic realms, its integration into second language programmes within our university warrants profound consideration and deliberate action. In quest of answers, our study sought to unearth the potential impacts of digital game-based learning over a single academic year, approximately spanning ten months, diligently exploring whether it could indeed be a positive force for student advancement. Within the Montenegrin academic landscape, to our knowledge, no such longitudinal study has been previously undertaken. Thus, our endeavour does not only seek to fill a research void but also aspires to kindle further explorations into this intriguing academic frontier, infusing the Montenegrin educational landscape with fresh perspectives and perhaps, unveiling new pathways for student success.
Descriptors: Game Based Learning, College Students, Technology Uses in Education, Video Games, Computer Games, Foreign Countries, Instructional Effectiveness, English (Second Language), Second Language Instruction
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Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Montenegro
Grant or Contract Numbers: N/A