ERIC Number: EJ1447500
Record Type: Journal
Publication Date: 2024-Oct
Pages: 15
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1540-4595
EISSN: EISSN-1540-4609
Teaching Information Flow in Supply Chains: A Role-Playing Game Using "TagScan"
Xiaojia Wang; Rickard Enstroem
Decision Sciences Journal of Innovative Education, v22 n4 p245-259 2024
Information flow is one of the three main flows of supply chains. It is an abstract concept that can be challenging for students to grasp in its entirety. This article describes a role-playing game for teaching the topic of information flow in an undergraduate supply chain management course. The game allows students to simulate receiving and fulfilling customer orders by playing five roles within a manufacturing company. Students use "TagScan," an augmented reality barcoding and logistics system launched by a technology company in western Canada, to track information throughout the game. Pre- and postsurvey results demonstrate the effectiveness of the proposed game in helping students visualize abstract course concepts and understand the types of information being tracked, the available information transmission technology, and the dynamics of information flow in a supply chain. Students were actively engaged in this in-class activity and responded positively to the learning-by-gaming experience.
Descriptors: Role Playing, Educational Games, Undergraduate Study, Economics Education, Computer Simulation, Technology Uses in Education, Visual Aids, Concept Formation, Information Dissemination, Video Games
Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://bibliotheek.ehb.be:2191/en-us
Publication Type: Journal Articles; Reports - Descriptive; Tests/Questionnaires
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A