ERIC Number: EJ1446052
Record Type: Journal
Publication Date: 2024-Dec
Pages: 26
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1059-0145
EISSN: EISSN-1573-1839
Combining Inquiry, Universal Design for Learning, Alternate Reality Games and Augmented Reality Technologies in Science Education: The IB-ARGI Approach and the Case of Magnetman
Angelos Sofianidis; Christos Skraparlis; Nayia Stylianidou
Journal of Science Education and Technology, v33 n6 p928-953 2024
This paper presents and discusses the inclusive inquiry-based alternate reality game (IB-ARGI) approach, a pedagogical gamified approach supporting inclusive contemporary educational contexts. The IB-ARGI approach comprises Inquiry-based Learning, Alternate Reality Games, Universal Design for Learning and Augmented Reality technology in order to shape an inclusive inquiry-based learning environment for all students. The aspects of the IB-ARGI approach are illustrated and discussed by focusing on an IB-ARGI implementation on the topic of Magnets and Magnetism for 65 preschool student teachers in the context of a laboratory course in Science. The study aims to explore preschool student teachers' perception of the IB-ARGI approach as learners and future teachers using a mixed method approach and assess the intervention's learning outcomes through pre- and post-tests. The results revealed fruitful insights into how the IB-ARGI approach motivated the student teachers to actively participate in the inquiry through an immersive experience involving multiple means of engagement, representation, and action and expression. Findings concerning the learning outcomes also indicated significant learning gains for the participants. Despite this work's suggestive and exploratory nature, the study offers new perspectives and findings to the literature regarding the formation of more inclusive inquiry practices. Additionally, it contributes to opening a route in the current literature concerning the formation of more inclusive approaches and practices in science education.
Descriptors: Inquiry, Access to Education, Computer Simulation, Computer Games, Educational Games, Technology Uses in Education, Science Education, Gamification, Magnets, Preschool Teachers, Preservice Teachers, Student Teachers, Science Laboratories, Science Instruction, Teaching Methods, Inclusion
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Publication Type: Journal Articles; Reports - Research
Education Level: Early Childhood Education; Preschool Education; Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A