NotesFAQContact Us
Collection
Advanced
Search Tips
Back to results
Peer reviewed Peer reviewed
Direct linkDirect link
ERIC Number: EJ1434102
Record Type: Journal
Publication Date: 2024-Aug
Pages: 25
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1052-5629
EISSN: EISSN-1552-6658
Playful Approaches to Leadership Development: Three Innovative Uses of Games in the Classroom
Karen Schrier; Anne Zahradnik; David Shaenfield
Journal of Management Education, v48 n4 p777-801 2024
How can educators use games and playful interactions to enhance the practice of skills related to leadership and management? Effective leadership involves a number of skills, such as strategic thinking, perspective-taking, critical thinking, ethical thinking, resource management, and reflection on one's biases. In this article, we will review how three different instructors use games and play in their higher education classrooms to teach critical leadership skills. We will share how we use three different types of games: (1) a commercially-available off-the-shelf digital game ("Democracy 4") to enhance resource management and ethical thinking skills; (2) a non-digital card game ("@Stake Game") to teach critical thinking and argumentation; and (3) an independent (indie) digital game ("SweetXHeart") to teach bias reduction and perspective-taking. We will share best practices and recommendations for using games in leadership and management education.
SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: https://bibliotheek.ehb.be:2993
Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A