ERIC Number: EJ1421718
Record Type: Journal
Publication Date: 2023-Feb
Pages: 12
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-0040-0912
EISSN: EISSN-1758-6127
Exploring the Role of Mobile Game-Based Apps towards a Smart Learning City Environment -- the Innovation of EduCITY
Education & Training, v65 n2 p253-264 2023
Purpose: This paper provides a general review related to a wider project, aimed at developing a mobile game-based app on Education for Sustainable Development within a smart learning city environment. It aims to address guidelines for a new action-oriented transformative pedagogy that is essential for the development of key competencies for sustainable development based on literature review and on the exploration of a previously created mobile game-based app -- the EduPARK app. Design/methodology/approach: This work gives continuity to the developed work, through a qualitative interpretive methodology of case study. Its main objective is to analyze the opinion of Higher Education students, who have experienced the EduPARK app, in what concerns the impact of the educational strategy into: (1) learning value, (2) authentic learning, (3) lifelong learning, and (4) conservation and sustainable habits. Data collection instruments involve students' reflections triangulated to a questionnaire. Findings: The study finds that the potential for promoting conservation and sustainable habits is widely recognized by app users, although they mention that this aspect can be further explored. This legitimates the relevance of the new mission -- EduCITY, which focuses on enhancing sustainability key skills of citizens who participate in extension game-based activities on strategic paths in the city. Originality/value: This paper comprises a set of guidelines and best practices for educational stakeholders and decision makers in order to enhance a wider integration of this outdoor mobile innovative approach in education, promoting smart and sustainable attitudes of citizens within the cities.
Descriptors: Game Based Learning, Electronic Learning, Educational Technology, Telecommunications, Handheld Devices, Sustainable Development, College Students, Student Attitudes, Program Effectiveness, Conservation (Environment), Value Judgment, Authentic Learning, Lifelong Learning, Foreign Countries
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Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Portugal
Grant or Contract Numbers: N/A