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ERIC Number: EJ1413352
Record Type: Journal
Publication Date: 2023
Pages: 23
Abstractor: As Provided
ISBN: N/A
ISSN: N/A
EISSN: EISSN-1814-0556
Integrating Digital Games for Teenage Mental Health Education in Classroom Teaching
Joseph Kizito Bada; Abima Bonface; Elizabeth Asianzu; Maria Miiro Kafuko; Fatuma Nakawoya
International Journal of Education and Development using Information and Communication Technology, v19 n3 p279-301 2023
This study was on the development and integration of digital games for mental health education in secondary schools. Mental health challenges are becoming common among the youthful population due to substance and drug abuse and depression. A team of 5 researchers and 10 secondary school teachers jointly designed a digital game for teaching and learning mental health lessons in schools. The game prototype was tested and implemented in 5 secondary schools in a period of six weeks. A total of 218 students used the games to take mental health lessons. Game-based learning was evaluated using a questionnaire with five measurements on a Likert scale. The results indicate that the learning process was supported by the students' experience of using digital games and their conscious attention when participating in game-based lessons. The adjusted r square value was 22.5%. Digital game-based learning is an effective tool for teenage mental health education in secondary schools.
International Journal of Education and Development using Information and Communication Technology. University of the West Indies Open Campus, Cavehill, Bridgetown, Barbados, BB11000, West Indies. e-mail: chiefeditor-ijedict@open.uwi.edu; Web site: http://ijedict.dec.uwi.edu/
Publication Type: Journal Articles; Reports - Research
Education Level: Secondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Uganda
Grant or Contract Numbers: N/A