ERIC Number: EJ1405389
Record Type: Journal
Publication Date: 2024
Pages: 10
Abstractor: As Provided
ISBN: N/A
ISSN: N/A
EISSN: EISSN-1939-1382
Available Date: N/A
Sequential Behavior Analysis of Interdisciplinary Activities in Computational Thinking and EFL Language Learning with Game-Based Learning
Ting-Chia Hsu; Ching Chang; Yi-Sian Liang
IEEE Transactions on Learning Technologies, v17 p270-279 2024
The study explored the effects of an interdisciplinary learning approach on developing students' English learning (EL) and computational thinking (CT) through two different game-based learning approaches. A quasi-experiment was conducted to evaluate the effectiveness of this approach in terms of enhancing students' CT knowledge and their EL achievement in an elementary school English as a foreign language learning context. A total of 52 Grade 3 students took part in the experiment, of whom 28 assigned to the experimental group learned with a machine educational robot (machine-ER) board game and 24 assigned to the control group learned with a character educational robot (character-ER) board game. The results indicated that both groups made significant improvements in learning achievement: 1) in EL achievement of learning vocabulary and sentence patterns; 2) in CT concepts, although the machine-ER board game produced a greater increase than the character-ER board game in both language learning achievement and CT knowledge; 3) their learning anxieties were also lower than those of the control group; and 4) the analysis of behavioral patterns also revealed that students playing the machine-ER board game demonstrated better language-learning interaction, while the character-ER board game presented greater CT development in finding solutions.
Descriptors: Game Based Learning, Elementary School Students, Comparative Analysis, English (Second Language), Second Language Learning, Second Language Instruction, Interdisciplinary Approach, Robotics, Thinking Skills, Grade 3, Instructional Effectiveness, Vocabulary Development, Educational Games, Teaching Methods, Sentence Structure, Computer Science Education, Behavior Patterns
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Publication Type: Journal Articles; Reports - Research
Education Level: Elementary Education; Early Childhood Education; Grade 3; Primary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A
Author Affiliations: N/A